Hard requirement. I suggest to also use my custom ini
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
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Donation Points system
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Changelogs
Version 2.1.0
Support AE 1.6.629+
Auto-generate missing config files
Version 2.0
Support for Anniversary Edition (1.6 and above)
Removes child combat and spectator override packages in quest aliases
Version 1.0
Initial release
SAVAGE OFFSPRING SKSE
Requirements
SKSE64 Visual C++ Redistributables 2019 Address Library for SKSE Plugins
Description
SKSE plugin that makes all children able to fight and defend themselves, by patching out the game code preventing child combat. This means bandits and other enemies can also target children.
Base confidence of children is increased from cowardly to average, and the base aggression from unaggressive to aggressive. Children will run away if these are not increased. This can be configured in the included po3_SavageOffspring .ini.
Plugin works on all child NPCs with the Child race flag. Unique child animations (and other game features that depend on IsChild) will work properly.