Was the 'fallback' system removed for 5.0? I upgraded after a clean save, and the option is gone. I'm also not getting any animations for modded and CC ingredients.
Yes, I forgot to mention that... My reasoning in the main page was "new animobjects need to be added in updates as there's no "generic ingredient". This also prevents unwanted "ingredients" having the animation play." Maybe I could add a non mesh animation for non added ingredients but on the other hand this might trigger animation for mod added non-ingredient ingredients (like soaps from a bathing mod), so I'd prefer just sticking to the formlist approach(?).
Is there a way to add an exception to the list of ingredients? I use "Bathing in Skyrim" and whenever I use the soap, the player character actually eats the soap, prior to bathing with it. LOL I'd like to simply add the soap to an exception list, but am not sure how I'd do that. Is there a keyword that I could add to the soap in xedit to stop this from happening?
Eating soap doesn't have anything to do with this mod though. Bathing in Skyrim uses the soap automatically when taking a bath. When clicking on it in the inventory it always gets eaten, no matter what.
If you're talking about the little buttons you select, not every mod will show up there. Many, including this one, just require you to update the engine and then run it.
reporting a wired problem, Compass Navigation Overhaul makes the ingredient mesh disappear, animation still plays. I use posion and potion, they are fine. it's just ingredients. any idea why?
Strangely enough, the author of other mods can run, but only this one does not have the animation effect. I tried the Eating Animations and Sounds, that one was fine.
PS:English is not my native language, the above is translated using deepl
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My reasoning in the main page was "new animobjects need to be added in updates as there's no "generic ingredient". This also prevents unwanted "ingredients" having the animation play."
Maybe I could add a non mesh animation for non added ingredients but on the other hand this might trigger animation for mod added non-ingredient ingredients (like soaps from a bathing mod), so I'd prefer just sticking to the formlist approach(?).
it's just ingredients.
any idea why?
I tried the Eating Animations and Sounds, that one was fine.
PS:English is not my native language, the above is translated using deepl