Heya! I made some patches for this mod for Mysticism, Lunaris, and Inquisition. I'd be happy to toss them over to you so you can host them on this page, if you'd like! If not, I can make my own page c:
This mod is in the modlist I use Lorerim. I didnt know about it and now I dont want the mods effects in my Game. I dont wanna straight up disable as it led to a instant CTD when loading the Save. Can you recommend a way to disable the mods effects while keeping the ESP active ?
Ive used it a few times, I just thought keeping the scripts intact but kinda making them useless would be better than removing the mod. I really dont wanna miss out on using some Items I have like Dawnbreaker etc. And I didnt know about this before so it kinda ruins my build :/
Ive been trying a lot of things out in xedit to Remove the effects, but none of the things I tried worked. I tried Removing all conditons for the Spell, I tried to make the spells magnitude 0, I tried to delete the Spells all itself, I Tried to remove the Keywords the spell rely on. If you could tell me what Value to change or which Keyword to remove in xEdit it would be greatly Apreciate it as you would safe my 50 Hour Main run of Lorerim :)
Firstly, I wouldn't recommend making random edits in xEdit like that. It will do more harm than good for your load order. If you have been doing edits, I would recommend reinstalling a proper untouched version of this mod first, so it will function properly again.
Secondly, you should address this to the author of LoreRim. I myself have little to do with it at this point since you're using their list and I don't know what other edits they have made that impact this. (like patches and whatnot.) If I were to give you advice on what to do, it may break other things in their list (especially such a large one like LoreRim!), that I'm not aware of.
Thirdly, if you're using a list, you should be commited to what it brings. Randomly wanting to make edits, removing or adding mods to the list is not advised at all, especially if you don't know what you're doing and that may cause a lot of issues.
Yeah I understand all of this, I would do the necessary edits on my own responsibility. My options are taking the risks of the Edits or stop playing. An d a list that big its unrealistic to be cool with every single little feature. To you it doesnt really matter that im on Lorerim, im just saying why Id wanna do those edits fyi nothing else.
Silver and Dawnguard weapons part don't make a lot of sense, but I like how it affects most other enchanted items. But I am already using Reliquary of Myth which makes Dawnbreaker do 30 damage per second to undead which holds it so it's an overkill for me.
Is there any way to remove a specific part? I would like to disable just the Silver weapon burning but I'm not familiar with using stuff like xEdit, would I need to in order to accomplish that? I like this mod but I would I really like a lot of the silver weapons and armor.
How does this play with the quest "Deceiving the Herd?" In the Dawnguard DLC, Feran Sadri asks you to kill someone out in the streets while wearing Dawnguard armor. Would this mod make that quest incompletable?
Made a simple tweak for it to deal 1 damage/s instead. You're free to make the full adjustment yourself. It's just a simple condition add if you want to completely remove the damage when the quest is running. If OP want's me to remove link, I can do that. I simply added a condition on the spell to not apply the regular one if the quest is running and instead apply a duplicate that does 1dmg/s. Here's the link if you don't want to do it yourself
I have a mod that increases the damage that Auriel's Bow does, and was curious on how to apply your damage effect to Auriel's Bow as a sort of tradeoff. I know you said you didn't want to, but wanted to do so for my own purposes. I see there's a formlist in your plugin, do I just add the MGEF for Auriel's Bow into that list?
Try adding the relevant magic effect to the ANDR_WSSHV_Effects_List formlist. For the Auriel's bow, you need to look at its enchantment (DLCEnchAurielsBow "Auriel's Bow" [ENCH:020071DF]) and take it's first effect: DLC1EnchSunDamage "Sun Damage" [MGEF:02015719]. If the mod you use for Auriel's Bow changes the enchantment, you'll need to look at the one added by that mod and take its first effect. I hope this helps.
No, it does not. The hardcoded NPC AI will always equip the strongest weapon. As such, NPCs that have such weapons and are affected by this effect, cannot unequip the item without intervention of the player.
Would be super cool for one that makes canonically damaging weapons to werewolves work like this too cause I usually play werewolf instead of vampire :0 cool mod
You seem to know what you're doing, so I'll try to explain how to add the effect: 1. Within my mod, you'll find a formlist, called ANDR_WSSHV_Effects_List. (xxxxxA0D) Copy this as override in a new patch plugin. 2. Right-click the new patch plugin -> "Add Masters..." -> add RTSDNSS.esp as master. 3. In the patch plugin, in the override of ANDR_WSSHV_Effects_List, add a new form to the list, called RTSSMeridiasRetributionScriptEffect100Beam (xx029576) 4. Optionally, add the ESL flag to the patch plugin. 5. Save the plugin and close xEdit. 6. Open the game and test to see whether it works.
I hope this helps. Let me know if something isn't clear, or it's not working.
Hey am not sure if this is intentional but when I equip the Bloodskal Blade as a vampire I get lit on fire. If this is intentional I would at least like to hear your thoughts on why the Bloodskal Blade should not be able to be wielded by vampires.
66 comments
To be honest, I wouldn't recommend making changes to curated lists like LoreRim, as that can cause other issues.
I tried Removing all conditons for the Spell, I tried to make the spells magnitude 0, I tried to delete the Spells all itself, I Tried to remove the Keywords the spell rely on.
If you could tell me what Value to change or which Keyword to remove in xEdit it would be greatly Apreciate it as you would safe my 50 Hour Main run of Lorerim :)
If you have been doing edits, I would recommend reinstalling a proper untouched version of this mod first, so it will function properly again.
Secondly, you should address this to the author of LoreRim. I myself have little to do with it at this point since you're using their list and I don't know what other edits they have made that impact this. (like patches and whatnot.) If I were to give you advice on what to do, it may break other things in their list (especially such a large one like LoreRim!), that I'm not aware of.
Thirdly, if you're using a list, you should be commited to what it brings. Randomly wanting to make edits, removing or adding mods to the list is not advised at all, especially if you don't know what you're doing and that may cause a lot of issues.
stopquest ANDR_WSSHV_Monitor_Quest
Let me know if it works.For the Auriel's bow, you need to look at its enchantment (DLCEnchAurielsBow "Auriel's Bow" [ENCH:020071DF]) and take it's first effect: DLC1EnchSunDamage "Sun Damage" [MGEF:02015719]. If the mod you use for Auriel's Bow changes the enchantment, you'll need to look at the one added by that mod and take its first effect.
I hope this helps.
1. Within my mod, you'll find a formlist, called ANDR_WSSHV_Effects_List. (xxxxxA0D) Copy this as override in a new patch plugin.
2. Right-click the new patch plugin -> "Add Masters..." -> add RTSDNSS.esp as master.
3. In the patch plugin, in the override of ANDR_WSSHV_Effects_List, add a new form to the list, called RTSSMeridiasRetributionScriptEffect100Beam (xx029576)
4. Optionally, add the ESL flag to the patch plugin.
5. Save the plugin and close xEdit.
6. Open the game and test to see whether it works.
I hope this helps. Let me know if something isn't clear, or it's not working.