Skyrim

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Alexandriel

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Alexandriel

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About this mod

Realistic Trading Stocks of Skyrim (with D&D Spellcasting Service). There are many useless NPCs in Skyrim, that can be, and should be, very useful.

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Greetings, Traveler, welcome. There are many useless NPCs in Skyrim, that can be, and should be, very useful. This mod is a deeply elaborated modification, without which I can not play Skyrim now. Contains many aspects, that I suggest you to know, if you want to have full experience of this modification.

  1. This mod is based on the official Lore.
  2. In total, this mod improves more than 150 original game NPCs, into merchants, adding more life into the game. Improved NPCs are from the original game, who were useless NPCs, but should be useful.
  3. Improves Dremora Merchant from the Oblivion Black Market and the way of summoning him. I count this separately, because Dremora is not an NPC, but a conjured creature.
  4. This mod adds new factions of tradesman and merchantman in the world of Skyrim: Lumberjacks, Farmers, Miners, Chefs, Bards, Priests, Sailors, Fisherman, Jeweler, Scrolls and Staves Merchants, Poison Alchemist, and more.
  5. This mod improves existed factions: Hunters, Khajiit Caravans, East Empire Trading Company.
  6. This modification adds a D&D-like Spellcasting Service in the world of Skyrim. This is pretty complex service, so please, read the Description, to prevent miscomprehension with this aspect. I thought about making this aspect as another modification, but, I've decided, that this service is ideal for this mod.
  7. You can receive healing and curing from priests for free, if you in need of.
  8. You can ask priest about sleeping in the temple of Mara for free.
  9. You can donate to the temples and be rewarded for this.
  10. This mod makes that you can not take produce from crops, nests and fish hangings on the farms, as if it is nothing.
  11. You can actually buy and sell torches.
  12. Interesting unique items from uncle Sheogorath and his servant, who will trade with you.
  13. Improvements of couple of trainers and new trainers.
  14. New unique items, such as unique jewelry, and spells, such as, the spell for summoning the Gargoyle Sentinel, or, Restoration Master-spell for evoking the beam of the Stendarr's Light, that will demoralize and eliminate Daedra, Lycanthropes and Undead, that you can not purchase in the default game, and minor convenience improvements.

Important notes:
1. You must consider trading in my mod like trading in real life, from the storage of the merchant. Not from the pocket.
2. Lumberjacks, Farmers, Hunters, Miners, Chefs, Bards, Priests, Fisherman don't have much gold for the trading. They sell their product, not purchase yours. EETC, Jeweler, Scrolls and Staves Merchant, Sailors, Big Mines with Rare Minerals and Big Farms have more gold.

Important note about installation:
When first time installing, start your game, change location, make a new save, leave the game, start again. These actions need for the Spellcasting Service to start working. Because D&D SS scripts need to initialize. You need to do this only one time.

Description:
There are many useless NPCs in Skyrim, that can be, and should be, very useful.

Why are there so many huge sawmills and NPCs who cut wood all day long, but you are not able to buy firewood?
Why the farmer will never trade the harvest with you?
Why are there so many mines, that claim to be businesses, but none of them actually trading?
Why do hunters trade with dull empty stocks while there are so many flora and fauna in Skyrim lands?
Why do fishermen trade with dull empty stocks, and the biggest fishery does not trade at all?
Why are there chefs in castles, that should serve you when you become a thane, but they do not?
Why is there a Bard’s college, the epicenter of literature in Skyrim, but you can not purchase books from the residents?
Why are there no mages who specialize in scrolls and staves and trade with these items?
Why does the East Empire Trading Company, the biggest merchant organization that have monopolies on the multiple goods and is commissioned by the Emperor, trade with a worse stock than Belethor?
Why are there sailors, who are supposed to be importers, do not sell any shipment?
Why is there no jeweler-gemologist, while there are many gemstones, metals and jewelry in the game?
Why are there temples of the Aedra in Skyrim, where you can not buy amulets of the worshiped Aedra and Restoration-related incantations from priests?
Why are there priests of Aedra in Skyrim, who have powerful Restoration skills and are communicators of the Aedra, but do not use their skills?
Why does the Daedra Merchant from the Oblivion Black Market sell iron arrows?
Why do the khajiit caravans openly sell skooma?
Why is Farengar, who is doing research into dragons, not interested in buying dragon-related items?
Why you can take produce from crops, nests and fish hangings on the farms, as if it is nothing?

If you are concerned about these questions as well, welcome.
If not, farewell.

Lumberjacks.
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Farmers.
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Chefs.
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Hunters.
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Fishermans.
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Miners.
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Jeweller-gemologist.
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Bards.
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The East Empire Trading Company.
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Sailors.
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Scrolls and staffs merchants (Enchanters).
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Priests.
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Sheogorath's priest.
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Poison alchemist.
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Volkihar Master-alchemist.
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Goods from Morrowind.
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Dremora merchant.
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Khajiit caravans.
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Soul Cairn merchant.
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Minor improvements.
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Q&A.
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Requirements:
Dawnguard DLC.
Hearthfire DLC.
Dragonborn DLC.

Suggested to use:
Mod Organizer.

Credits:
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Permissions:
This mod is Nexus exclusive. DO NOT download FILES from this mod on other sites. Giving the link on this mod is allowed.
Translations are allowed if linked to the original mod and contain only translated .esp file.
If you live in China/Japan/etc. and want to translate and upload the mod onto the Chinese/Japanese/etc. servers, you are permitted to do so, only if you contact me in Personal Messenger, giving the link onto the site and onto the mod page [, so I can put the link in the description], making the mod page with proper credits, links, and proper description from the original mod page.


My mods are mostly suitable for Good (and Neutral) Alignment (Lawful good, Neutral good, Chaotic good, Lawful neutral, True neutral, even for Chaotic neutral and Lawful evil) Characters (based on D&D). Honorable Hero, you are welcome here.

If you feel grateful for my mods, you can show your gratitude.

Cheers.