For places that don't do apiaries (Clockwork Castle and the Blue Palace Clockwork-derived greenhouse) I recommend a small stump and a beehive for, well, all the fun of a beehive! A flowering tree with cocoons should suffice for butterflies and moths...
I think this month. This mod was supposed to be updated a long time ago, but a few things I thought I would do quickly turned out to be much more difficult, and many updates and fixes to my mods had to wait.
Edit: Some stuff delayed update, I will release it as soon as I will take care of it.
Hey! love the mod! but I'm having a problem, when I add chaurus egg from my storage to my inventory it said:
"Growable list is broken! The number of seeds to plant: 127 is not the same as the number of plants to grow: 135!"
after I clicked ok another prompt appear with the message:
"There was an issue with adding growable item to lists via script! Reloading a save and picking up an ingredient again may fix it."
Then I reload and add the egg again but the message reappear as soon as I take the chaurus egg from the container. I tried to plant it and sleep for 24H and it sprout garlic instead of chaurus nest. Is there any way for me to fix this?
oh.. okay then the problem is not on my end it seems, I was scared that I might have run into some compatibility issue or something. Thanks for the fast response, cheers!
I've tested it, the prompt is gone but the resulting plant is still wrong, when I planted the chaurus egg and sleep for 24H, the resulting plant is still a garlic plant.
Oh and, I also want to report something else, some of the egg, I don't remember which one; because the harvest activation hitbox is so low, it's actually impossible to harvest it, because then the game will detect and prioritize to select the fertile soil. The vanilla egg nest was okay because there is no fertile soil beneath it so the player can harvest it no problem. Maybe elevate the nest mesh and hitbox a little bit so that it doesn't clip with the fertile soil? not sure though.
This reminds me of that early 2000's movie dinosaur XD you should totally make a lil dragon egg nest that we can smash for one or two scales or bones! Maybe need heart scales to make the nest too so it's a lil less broken. I'd make all the Carnotaurus sounds stomping around muahahahahaha
Maybe make dragon eggs an optional file if they're added, since Dragons in Elder Scrolls lore don't actually lay eggs. Or reproduce at all for that matter.
64 comments
Excited to see the future updates
Edit: Some stuff delayed update, I will release it as soon as I will take care of it.
Is it compatible with My Friend Chaurus ?
Best regards!
"Growable list is broken! The number of seeds to plant: 127 is not the same as the number of plants to grow: 135!"
after I clicked ok another prompt appear with the message:
"There was an issue with adding growable item to lists via script! Reloading a save and picking up an ingredient again may fix it."
Then I reload and add the egg again but the message reappear as soon as I take the chaurus egg from the container. I tried to plant it and sleep for 24H and it sprout garlic instead of chaurus nest. Is there any way for me to fix this?
Oh and, I also want to report something else, some of the egg, I don't remember which one; because the harvest activation hitbox is so low, it's actually impossible to harvest it, because then the game will detect and prioritize to select the fertile soil. The vanilla egg nest was okay because there is no fertile soil beneath it so the player can harvest it no problem. Maybe elevate the nest mesh and hitbox a little bit so that it doesn't clip with the fertile soil? not sure though.
Thank you for the report, i will check it.
Is there any way for me to fix it? or is that impossible?