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Nonameron

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nonameron

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25 comments

  1. nonameron
    nonameron
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    Also take a look at an alternative slightly smarter script I made for editing recipes:
    Add conditions to recipes xEdit script
  2. CloudAndProud13
    CloudAndProud13
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    Do you know if there's a script that generates temper and crafting recipes for all selected armo records?
    1. nonameron
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      I found this on the nexus: https://www.nexusmods.com/skyrimspecialedition/mods/5864
      Let me know if that works like it should. Otherwise I might consider making one myself.
    2. CloudAndProud13
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      Thanks! Silly me, I should've searched for sseedit on here
  3. Varick77651
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    Any chance the script could be edited to ask which esp you want to add the books to, as I was intending to create books to thin out the base game recipes in the forge, but as you can not edit the base game files the script just fails with an error.
    1. nonameron
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      I think I will do that. Should be up in a day or two.
    2. nonameron
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      Now that I think more about this, making the book go into a new plugin doesn't really make sense. In addition to creating a new book, the script already edits the recipes to require the book (take a look at which rows are bolded on the last 3 images). You cannot do this editing to the base game files.

      What you need to do is copy the recipes as override into a new plugin, and then apply the script. The first image (step 0) shows how to do this.
  4. MyHouseatl
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    I think you should change it to a "Burned book" since there are 2 types of "Ruined books" and only one "Burned Book".
    1. nonameron
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      Some books are simply beyond salvaging.
      Jokes aside, I made a new version using burned book as the ingredient.
    2. Varick77651
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      Personally, I changed them to misc item scroll or maybe paper, can not remember which off hand, and misc item charcoal, which made more sense for creating books, I was intending to edit the script to do it, but could not find that bit.
    3. nonameron
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      You can change the recipe applied by the script by changing the 10 rows after "// Add recipe ingredient 1: 1 leather strip". You simply need to change the FormIDs and counts (on the rows with "CNTO\Item" and "CNTO\Count").
      The comments should guide a bit on how to add new ingredients. You might still get errors with missing masters if you add something that is not in skyrim.esm.
  5. Nothingsweet
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    Hey ! After you recommended to give this script a try instead, i managed to tidy up my crafting recipes in the game, now I only have the essentials by default in my crafting station, everything else has their own book as is distributed randomly in bosses chests.


    Thank you so much, your script helped me solve a major pet peeve i've had with my LO for quite a while now! 
  6. macpherb
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    So I'm pretty excited I found this because I think I can use this to speed up the process I've been going through for making my own personal Heim - Smithing Tweaks and Lightweight Overhaul patches. I love that mod, especially how it cleans up my crafting menu, but I use a lot of one-off armors/weapons and other mods that add craftable items (narrative loot, tentapalooza, etc), so I need to make my own integration patches (which I may release when done). Anyway, I think this wil help, so thank you so much!
    1. nonameron
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      I didn't even know there was such a mod. Sounds like a perfect fit for this one
  7. MyHouseatl
    MyHouseatl
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    One more script?  Can you do the same for weapons?
    1. nonameron
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      This works for weapons as well.
  8. MyHouseatl
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    Can you make the script that allows us to make the book at a crafting station?  Perhaps add same restrictions as the armor is required?
    1. nonameron
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      I could certainly do that. I think I will have it done in a day.
      I just won't add requirements to the book, since the recipes sometimes have different requirements. At least you will be able to declutter the workstation from books by looking at a tab that's not the book tab :)
    2. MyHouseatl
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      Yup, that is true.  It's a good compromise...
    3. nonameron
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      Making the recipe was a lot easier than I thought. Here you go
    4. MyHouseatl
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      Actually, thinking about it... How can you know which book has armor you can create?  I think it would be better if the book didn't show up until you can make the actual armor.  I guess I can do it manually. Make each book with the same requirements as the armor so I know when I can make that armor.
    5. nonameron
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      Well, since you now get the recipe for the book, there's only one condition left to add by hand. Not too bad.
      Personally, I think that ruined books turning into possibly craftable recipe books is somehow entertaining :)
    6. MyHouseatl
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      Ha, found something to do with junk books!
  9. waeq17
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    This is such a life saver for me!! Thank you so friggin' much!
  10. mpgeist
    mpgeist
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    Awesome thanks!
  11. April89
    April89
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    Thanks! Off to decluttering my crafing menu ...