Skyrim Special Edition
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Korodic

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Korodic

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37 comments

  1. Korodic
    Korodic
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    More patches will be made, but it's tedious and time consuming. Track the mod page for updates.
  2. Maverick42
    Maverick42
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    I just got the Ebony Mail and I'm making noise while sneaking. When I wear boots I enchanted with Muffle, I'm silent all the time.

    According to the UESP for the Ebony Mail:

    • The value of the Muffle effect is set to 1, so the Ebony Mail alone completely eliminates all
      noise from your armor. However, the Muffle effect for the Ebony Mail
      only activates while you are in sneak mode.

    Assuming the UESP is correct, is this something you can fix?

    If not, is there another mod that fixes this?

    Thanks.
  3. TEC769
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    This mod mutes all footsteps while Muffle is active, including that of npcs, even ones not with the effect active.
    1. Korodic
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      Just saw this, confirmed it is true. Not sure how to effectively sort this out - but will at least look into it.
    2. TEC769
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      No worries. Love your work!
    3. Korodic
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      Took a good look, but it really isn't even clear what determines if sound is considered from the player vs NPC. It's not something well documented either that would be easy to understand. It may be better to just offer an alternative as someone else had requested to simply mute the sound for those with the ghost effect. 
    4. TEC769
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      I use Quiet Muffle Footsteps For Player as an alternative.
  4. HamsterSensei12
    HamsterSensei12
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    Could this mod not be rebuilt in a simpler and more compatible way now with Sound Record Distributor? Both Audio Overhaul and Immersive Sounds Compendium have been moving to using SRD as a basis.
    1. Korodic
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      To those wondering I don't believe so as I am editing conditions and not the sound themselves.
  5. joneri
    joneri
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    I made a patch for this mod to work with Apothecarys alchemy muffle magic effect. Is it okay to upload it to nexus?
  6. hisoka357
    hisoka357
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    Oldrim port please 
  7. Sorlomon
    Sorlomon
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    "Makes a metric poop ton of changes to Sound Descriptors for footsteps,"

    ", but it's tedious and time consuming."

    If it's repetitive, it's probably not so hard to write a script that can help. Maybe you could ask someone with the requisite knowledge to do so. Synthesis, Xedit, or Zedit patch?
  8. pytheian
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    Do audio patches need anything but the condition forward to work? Noticed some of the sound files were edited out in the AOS / ISC / Integration patch vs the original - what is that intended to do? thanks!
  9. HamsterSensei12
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    I really appreciate the AO and ISC patches. Just to clarify: those who use both need only the integration patch, correct?
    1. Korodic
      Korodic
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      those who use both I believe need both. Each only patches their respective mod. Order should match how you have them placed in ur current load order so the right stuff takes priority. Some things do not overlap.
  10. deleted156631123
    deleted156631123
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    For some reason this mod causes a CTD at the black loading screen mid save if I try loading up a save. 
  11. cooperbh
    cooperbh
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    So, I'd like the silent footstep effect to apply only to ghosts. Would there be a DIY method for achieving this?