There appears to be a patch for Settlements Expanded and the Ryn AIO Farms here (Arby's Various Compatibility Patches), but not for those of us using the Ryn farms individually. I am hoping for a patch for Ryn's Sarethi Farm and Settlements. Any ideas? Thanks!
Unfortunately, I am uninstalling Ryn's Sarethi Farm until I can find a patch for Settlements Expanded or I can figure out how to use only part of the AIO patch.
When using this with Ulvenwald, there are two floating trees, and a third one almost exactly in the middle of the stairs leading down to the pond. Nothing totally out of place, but still pretty obvious.
There is a bunch of missing terrain textures at the Serethi Farm, i have no idea how to create a patch of my own and have searched all over for a patch to fix that. It's not the end of the world, it's not like I visit that farm in-game often but it kinda irks me...
I think like most people it seems the pond near the farm has a water conflict between this mod and water for enb. I'd love to patch it for myself to get them to work together but I'm not exactly sure what that would entail, or even how to find that patch of water in xEdit. Any help would be greatly appreciated!
Yeah the Sarethi Farm mod has serious disagreements with both Skyrim Landscape Fixes For Water and ENB Water. Shame. The farm is beautiful. But I've got to keep the broader fixes and improvements brought by the other mods. Here's hope for a compat patch!
Was using the AIO for farms and then noticed some serious floating objects, terrain holes, and all kinds of messed up things along the front of this farm.
Used Ssedit to take a look at the cells. Looks like the two most likely culprits are either ESO Imports and/or Immersive Fallen Trees.
My guess would be IFT as the area that features the most severe tearing and floating objects is where a fallen tree is laid across the rocks above where the “main entrance” to the farm is.
Am going to play around and see if deactivating IFT magically fixes it.
I had the same issue where there were holes in the landscape in front of the windmill and also in front of the steps leading down to the pond. I changed my load order so Ryn's Farms loaded after Landscape and Water Fixes and any patches for mods besides Ryn's Farms associated with Landscape and Water Fixes. Then I reran my Synthesis patch (it was copying over some of the data from before I made this change) and I no longer had any landscape holes.
I do still have a couple of floating chicken nests in front of the windmill. I haven't figured out which mod is causing that. Only other issue I have yet to sort out is the flickering green water when using Water for ENB with this mod.
Just a heads up for people using this and mindfuxs water for enb the water pond will have issues it’s because mindflux water for enb mod alters water records and would need a patch to work here neither mod are at fault they just conflict where the pond is at.
have you looked at the water to see if it looks, ok? I was using the enb water with the regional waters and it was loaded last and i was getting some ugly water at the pond in the farm. it may just be the water type needs to be changed or it may be that some of the Worldspace edits in enb water overwrote the farm water records.
Your mods are amazing! The descriptions have a lot of love and the necessary images! Thank you for your work and dedication to your mods. I enjoy them with triumph and fun.
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Ryn's Sarethi Farm - Water for ENB Patch
When using this with Ulvenwald, there are two floating trees, and a third one almost exactly in the middle of the stairs leading down to the pond.
Nothing totally out of place, but still pretty obvious.
Was using the AIO for farms and then noticed some serious floating objects, terrain holes, and all kinds of messed up things along the front of this farm.
Used Ssedit to take a look at the cells. Looks like the two most likely culprits are either ESO Imports and/or Immersive Fallen Trees.
My guess would be IFT as the area that features the most severe tearing and floating objects is where a fallen tree is laid across the rocks above where the “main entrance” to the farm is.
Am going to play around and see if deactivating IFT magically fixes it.
Neither ESO Imports or Immersive Fallen Trees appears to be the issue.
The only other mods I use that seem to touch the cell are Happy Little Trees and Landscape and Water Fixes.
I do still have a couple of floating chicken nests in front of the windmill. I haven't figured out which mod is causing that. Only other issue I have yet to sort out is the flickering green water when using Water for ENB with this mod.
Most of Ryn’s others work just fine for me but not this one, between the large terrain holes and the flickering water this one has to get the boot.
Btw, would a patch for Settlements Expanded be possible?
https://www.nexusmods.com/skyrimspecialedition/mods/56520
it has no world space changes and just improves the water overall and it all works together.
The descriptions have a lot of love and the necessary images!
Thank you for your work and dedication to your mods.
I enjoy them with triumph and fun.