Important note about Requiem patch! I will no longer be supporting Requiem myself. I do not use it so it would be very difficult for me to keep it updated and functional. ProbablyManuel was kind enough to make a better patch in Requiem Patch Central. Please get the patch there!
This is a pretty big mod, I tried my best to test every possible thing that could go wrong, but I'm sure I may have missed something, please report any issues with as much detail as possible! Thanks
Known issues:
May be incompatible with custom races, I didn't test any. If they are incompatible you may make your own patches.
Clipping may be an issue with faces that have sliders set to extreme highs. I tested all the helmets with most vanilla character presets and they have little to no clipping. Also your character's eyes may not line up with the eye holes. There's only so much I can do with how customizable characters are these days with so many mods. Please only report extreme examples of clipping issues. (the last option in the installer is for bodyslide files that include options to adjust things like eye height.)
If your head is invisible, it is because you have a conflict with another mod in your load order. Make sure my mod loads after anything else that modifies the armors. If the problem still persists please check your load order for conflicts with SSEEdit and tell me what mods conflict and I will see about making a patch.
Thanks for everyone's patience that have followed the journey of this mod. And big thank you to DragonflyShadows who first gave me the idea to do this with the Madness Helmet back in March of last year, this mod might not be here without them
I seem to be getting beards clipping through the helmets, even though this mod is loaded nearly at the bottom of my load order. The original closedface helmet mod doesn't have this problem. I.e. helmets like the steel plate helmet or dwarven helmet work fine. But the iron plate helmet or silver helmet here don't
Can't get this to work for the life of me. Head is invisible even though i have no other mods that alter armor and the cc daedric helmet makes head and helmet disappear.
The installer options could be more descriptive, hard to understand the difference between Tweaks and Variants without context. Nothing against your hard work though, open helmets are fundamental for immersion and it speaks volumes that Bethesda was lazy enough to ignore it.
Hello! Excited to use this mod. Quick question, your CCI patches require the individual .esps, but the Integration mod now uses a merged one for AE. Is it safe to just change the master in Wrye Bash, or were there more changes and these patches need updating? Thanks!
Great mod! TateTaylorOH's Ghosts of the Tribunal - Reduced Cut added a new texture for the Redoran Watcher Helmet in it's most recent update. Any chance for a patch for that?
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I will no longer be supporting Requiem myself. I do not use it so it would be very difficult for me to keep it updated and functional.
ProbablyManuel was kind enough to make a better patch in Requiem Patch Central. Please get the patch there!
Known issues:
Thanks for everyone's patience that have followed the journey of this mod. And big thank you to DragonflyShadows who first gave me the idea to do this with the Madness Helmet back in March of last year, this mod might not be here without them
And please feel free to add images!
Quick question, your CCI patches require the individual .esps, but the Integration mod now uses a merged one for AE. Is it safe to just change the master in Wrye Bash, or were there more changes and these patches need updating?
Thanks!
Is it possible That this mod needs a patch for Creation Club Adjustments and Rebalances?
ive got the invisible head bug and xedit pointed to this overwriting
Edit: After disabling the conflicting mod, I can confirm i no longer have an invisible head