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Imperial2000

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  1. Imperial2000
    Imperial2000
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    Locked
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    Version 2.0 is here! 
    Thanks to SkyPatcher, conflicts should be totally eliminated. This is a much more elegant solution than installing dozens of .esp patches (which often times conflicted with each other), and still allows mods that aren't patched yet to function! i.e. no more invisible heads! Mods that add new variants of helmets, like ones with new enchantments or replicas of unique helmets, will still need to be patched to use my open helmet meshes. They will just fall back to using the vanilla closed helmets.

    Special thanks to titanbass1 for some help with setting up SkyPatcher's functions correctly!
    Thanks to JazzKiwifruit for the 2.0 Requiem patch!
  2. fibrewire47
    fibrewire47
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    hi can you convert my mod https://www.nexusmods.com/skyrimspecialedition/mods/116123 to a skypatcher version?
  3. Adcha2020
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    Hola, el mod parece funcionar, lo que ocurre es que la cabeza desaparece dentro del casco. ¿Cómo lo soluciono?
  4. AnarkyTheMercenary
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    I spawned in the enchanted versions of the Daedric Plate Helmet, it doesn't show up as the Open version, instead it shows up as the base vanilla one. How do I fix this?
    1. Imperial2000
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      Read the sticky, the closed helms are intended. I'll need to patch the mod that enchanted daedric helmet is from.
    2. AnarkyTheMercenary
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      Yeah my bad, read the sticky but forgot to edit the post, the enchanted ones were from CCI and Power Of Creation, both of which I just decided to remove.
  5. fibrewire47
    fibrewire47
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    possible for you to make my mod into skypatcher version? https://www.nexusmods.com/skyrimspecialedition/mods/116123
  6. glbrogdon
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    This is a tremendous mod! Beautiful work. However, it seems suddenly that my heads are invisible for soldier armor, ebony plate, and a few others. I don't have any conflicts that I can see. Is this a skypatcher deal? I'm on steam.
    1. Imperial2000
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      Check if the helmets you are equipping are added by another mod that possibly hasn't been patched yet. Easy way to see is with More Informative Console, it will show you what they're from when you drop one on the ground and click on it with the console open.

      If they are from a mod(s) let me know and I'll see about patching it. You should also check if you still have pre-2.0 open helmet meshes in the creationclub folders outside of "/Open Helmets". Helmets from unpatched mods use the default closed helmet meshes. If you still have old open helmets outside of the "meshes/creationclub/Open Helmets" folder that is why you would be seeing invisible heads.
    2. glbrogdon
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      Thank you for your prompt reply! It appears I am simply a doofus. MIC showed the base was last changed by CC Open Helmets Merged.esp, which appears to be a file from the previous version of your mod. For whatever reason, it was not associated with a mod in vortex and just hanging out. I deleted it manually. It's all good now! Thanks!
  7. AamiraNorin
    AamiraNorin
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    Oh man this is amazing work, thank you very much for it. I really wish someone would go back and remake Improved CLosefaced Helmets in the same fashion with the more modern tools seeing as that mod hasn't been touched in near 8 years
  8. fibrewire47
    fibrewire47
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    possible to add the ability to choose that helmets can have this treatment, my mod has some helmets not have eye opening, this kinda make that mod inconsistent.

    1. Imperial2000
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      You could delete a CC mod's Skypatcher file in SKSE\Plugins\SkyPatcher\armor\Creation Club Open Helmets, or for CC with multiple helmets you could edit the .ini and remove specific helmets' lines to have them as the default closed helmet while keeping others open.
  9. ShalabiRogue
    ShalabiRogue
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    I have an issue where the Fortified Iron Helmet makes heads invisible BUT only with the main download.

    If I use the RC version (EditorID) the issue is gone and I can correctly see my eyes through the helmet.

    I am using the following mods;

    Sentinel
    Cathedral Armory
    Xavbio's Iron textures

    And I have the latest AE version on Steam.

    It's not really a problem but I am curious why the normal version of this mod doesn't work for me.
    1. Imperial2000
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      From what I've gathered the reason the main file doesn't work for some is because Skypatcher's functions are case sensitive. For other users, including myself, most of the CC plugin file names are lowercase. So if the plugin name in the patcher file doesn't match what is installed, the patches don't get applied. The RC file works because it's using EditorIDs instead of FormID filters (which also require the full plugin name). Ideally that would be the go to fix for this problem, but I've been told there are a few mods that change the names of EditorIDs for some reason. Which is another headache.

      I have no clue where this difference in file names comes from, as everywhere I've looked online (UESPWiki, forums, etc.) all of the CC but the ones free with 1.6 update have their file names in lowercase. Perhaps it's a mismatch between AE vs downgraded SE versions but I really have no idea.
    2. ShalabiRogue
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      I can tell you where the difference in files names come from!

      I have both the GOG and Steam versions of AE.

      GOG has all the CC .esl files with the first letter capitalized.  Steam is all lowercase.

      I was still using my cleaned GOG CC files in MO2 even after I switched over to Steam recently.
    3. Imperial2000
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      Interesting! I'd be grateful if you could some way send me the names of the files so I can get the exact capitalization correct I'll make a GOG and Steam option in the installer.
    4. ShalabiRogue
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      Here are the names.

      
      Spoiler:  
      Show

      ccBGSSSE013-Dawnfang.bsa
      ccBGSSSE013-Dawnfang.esl
      ccBGSSSE014-SpellPack01.bsa
      ccBGSSSE014-SpellPack01.esl
      ccBGSSSE016-Umbra.bsa
      ccBGSSSE016-Umbra.esm
      ccBGSSSE018-Shadowrend.bsa
      ccBGSSSE018-Shadowrend.esl
      ccBGSSSE019-StaffofSheogorath.bsa
      ccBGSSSE019-StaffofSheogorath.esl
      ccBGSSSE020-GrayCowl.bsa
      ccBGSSSE020-GrayCowl.esl
      ccBGSSSE021-LordsMail.bsa
      ccBGSSSE021-LordsMail.esl
      ccBGSSSE025-AdvDSGS.bsa
      ccBGSSSE025-AdvDSGS.esm
      ccBGSSSE031-AdvCyrus.bsa
      ccBGSSSE031-AdvCyrus.esm
      ccBGSSSE034-MntUni.bsa
      ccBGSSSE034-MntUni.esl
      ccBGSSSE035-PetNHound.bsa
      ccBGSSSE035-PetNHound.esl
      ccBGSSSE036-PetBWolf.bsa
      ccBGSSSE036-PetBWolf.esl
      ccBGSSSE037-Curios.bsa
      ccBGSSSE037-Curios.esl
      ccBGSSSE038-BowofShadows.bsa
      ccBGSSSE038-BowofShadows.esl
      ccBGSSSE040-AdvObGobs.bsa
      ccBGSSSE040-AdvObGobs.esl
      ccBGSSSE041-NetchLeather.bsa
      ccBGSSSE041-NetchLeather.esl
      ccBGSSSE043-CrossElv.bsa
      ccBGSSSE043-CrossElv.esl
      ccBGSSSE045-Hasedoki.bsa
      ccBGSSSE045-Hasedoki.esl
      ccBGSSSE050-BA_Daedric.bsa
      ccBGSSSE050-BA_Daedric.esl
      ccBGSSSE051-BA_DaedricMail.bsa
      ccBGSSSE051-BA_DaedricMail.esl
      ccBGSSSE052-BA_Iron.bsa
      ccBGSSSE052-BA_Iron.esl
      ccBGSSSE053-BA_Leather.bsa
      ccBGSSSE053-BA_Leather.esl
      ccBGSSSE054-BA_Orcish.bsa
      ccBGSSSE054-BA_Orcish.esl
      ccBGSSSE055-BA_OrcishScaled.bsa
      ccBGSSSE055-BA_OrcishScaled.esl
      ccBGSSSE056-BA_Silver.bsa
      ccBGSSSE056-BA_Silver.esl
      ccBGSSSE057-BA_Stalhrim.bsa
      ccBGSSSE057-BA_Stalhrim.esl
      ccBGSSSE058-BA_Steel.bsa
      ccBGSSSE058-BA_Steel.esl
      ccBGSSSE059-BA_Dragonplate.bsa
      ccBGSSSE059-BA_Dragonplate.esl
      ccBGSSSE060-BA_Dragonscale.bsa
      ccBGSSSE060-BA_Dragonscale.esl
      ccBGSSSE061-BA_Dwarven.bsa
      ccBGSSSE061-BA_Dwarven.esl
      ccBGSSSE062-BA_DwarvenMail.bsa
      ccBGSSSE062-BA_DwarvenMail.esl
      ccBGSSSE063-BA_Ebony.bsa
      ccBGSSSE063-BA_Ebony.esl
      ccBGSSSE064-BA_Elven.bsa
      ccBGSSSE064-BA_Elven.esl
      ccBGSSSE066-Staves.bsa
      ccBGSSSE066-Staves.esl
      ccBGSSSE067-DaedInv.bsa
      ccBGSSSE067-DaedInv.esm
      ccBGSSSE068-Bloodfall.bsa
      ccBGSSSE068-Bloodfall.esl
      ccBGSSSE069-Contest.bsa
      ccBGSSSE069-Contest.esl
      ccCBHSSE001-Gaunt.bsa
      ccCBHSSE001-Gaunt.esl
      ccEDHSSE001-NorJewel.bsa
      ccEDHSSE001-NorJewel.esl
      ccEDHSSE002-SplKntSet.bsa
      ccEDHSSE002-SplKntSet.esl
      ccEDHSSE003-Redguard.bsa
      ccEDHSSE003-Redguard.esl
      ccEEJSSE001-Hstead.bsa
      ccEEJSSE001-Hstead.esm
      ccEEJSSE002-Tower.bsa
      ccEEJSSE002-Tower.esl
      ccEEJSSE003-Hollow.bsa
      ccEEJSSE003-Hollow.esl
      ccEEJSSE004-Hall.bsa
      ccEEJSSE004-Hall.esl
      ccEEJSSE005-Cave.bsa
      ccEEJSSE005-Cave.esm
      ccFFBSSE001-ImperialDragon.bsa
      ccFFBSSE001-ImperialDragon.esl
      ccFFBSSE002-CrossbowPack.bsa
      ccFFBSSE002-CrossbowPack.esl
      ccFSVSSE001-Backpacks.bsa
      ccFSVSSE001-Backpacks.esl
      ccKRTSSE001_Altar.bsa
      ccKRTSSE001_Altar.esl
      ccMTYSSE001-KnightsOfTheNine.bsa
      ccMTYSSE001-KnightsOfTheNine.esl
      ccMTYSSE002-VE.bsa
      ccMTYSSE002-VE.esl
      ccPEWSSE002-ArmsOfChaos.bsa
      ccPEWSSE002-ArmsOfChaos.esl
      ccQDRSSE001-SurvivalMode.bsa
      ccQDRSSE001-SurvivalMode.esl
      ccQDRSSE002-Firewood.bsa
      ccQDRSSE002-Firewood.esl
      ccRMSSSE001-NecroHouse.bsa
      ccRMSSSE001-NecroHouse.esl
      ccTWBSSE001-PuzzleDungeon.bsa
      ccTWBSSE001-PuzzleDungeon.esm
      ccVSVSSE001-Winter.bsa
      ccVSVSSE001-Winter.esl
      ccVSVSSE002-Pets.bsa
      ccVSVSSE002-Pets.esl
      ccVSVSSE003-NecroArts.bsa
      ccVSVSSE003-NecroArts.esl
      ccVSVSSE004-BeAFarmer.bsa
      ccVSVSSE004-BeAFarmer.esl
      ccAFDSSE001-DweSanctuary.bsa
      ccAFDSSE001-DweSanctuary.esm
      ccASVSSE001-ALMSIVI.bsa
      ccASVSSE001-ALMSIVI.esm
      ccBGSSSE001-Fish.bsa
      ccBGSSSE001-Fish.esm
      ccBGSSSE002-ExoticArrows.bsa
      ccBGSSSE002-ExoticArrows.esl
      ccBGSSSE003-Zombies.bsa
      ccBGSSSE003-Zombies.esl
      ccBGSSSE004-RuinsEdge.bsa
      ccBGSSSE004-RuinsEdge.esl
      ccBGSSSE005-Goldbrand.bsa
      ccBGSSSE005-Goldbrand.esl
      ccBGSSSE006-StendarsHammer.bsa
      ccBGSSSE006-StendarsHammer.esl
      ccBGSSSE007-Chrysamere.bsa
      ccBGSSSE007-Chrysamere.esl
      ccBGSSSE008-Wraithguard.bsa
      ccBGSSSE008-Wraithguard.esl
      ccBGSSSE010-PetDwarvenArmoredMudcrab.bsa
      ccBGSSSE010-PetDwarvenArmoredMudcrab.esl
      ccBGSSSE011-HrsArmrElvn.bsa
      ccBGSSSE011-HrsArmrElvn.esl
      ccBGSSSE012-HrsArmrStl.bsa
      ccBGSSSE012-HrsArmrStl.esl
    5. Imperial2000
      Imperial2000
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      New version going up soon! Please let me know if it works when you can.
    6. ShalabiRogue
      ShalabiRogue
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      Tested it. Works perfectly!
  10. Fonku1989
    Fonku1989
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    First of all, thank you very much for your work. I don't know if I'm doing something wrong, but all helmets work fine for me except the madness helmet. It seems that the face is invisible and the eyes are not visible, only the metallic reflection of the helmet inside.
  11. BourbonStl
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    with the new skypatcher version, should the whole issue with beards clipping through the helmets be fixed? I seem to remember that was kind of  deal-breaker for me the last time I tried this mod
    1. Imperial2000
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      Yes, I added slot 44 to all helmets to use with Beard Mask Fix.
    2. BourbonStl
      BourbonStl
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      yeah I just installed it to test it out, works great! amazing! thank you