Doesn't play nice with your evg conditional idles extended mod, I'll explain how. If you have a spell in your left hand, the conditionals for exhaustion/modesty etc will pick that up and you will have conditional idles. It even keeps the axe position animation running so it's basically perfect. If you do not have something equipped in left hand, all conditional idles are ignored. Is there a simple fix to this?
It needs a patch, I have to make more animations to cover that situation. I was aware of that, but I haven't had the time, but it will be done eventually.
Precision has a debbug option that allows you to assign a hotkey to disable/enable the mod. You can use it to quickly deactivate Precision before mining or chopping wood. It's not the best solution but is the only one I could find.
this AI Overhaul SSE make fishing npc's like Klimmek using fishing poles, but just randomly attacking river, do you want to make a patch for this mod? Make the idle standing pose of pulling out the fishing rod a fishing pose?
This mod addresses that a little, it changes the idle of fishing npcs and the attacking animation too. They are not fishing animations but they are better than the fighting animations they would normally use. I might add some dedicated fishing animations in the future.
NICE. :) thank you, been looking for a animation like this, it's really annoying to gather firewoods on trees with the mco moveset. 1 or 2 hits my character moves away from the tree. had to enter first-person view to avoid that.
though, I don't know if its intentional but when I normal attack it cost stamina, and when I power attack, it doesn't.
I don't know if this is a bug, but when I draw the woodcutter axe/pickaxe and walk right/left, the leg animations make my characters seem like he's skating on the ground. If i sheath and draw, the movement slows down and it looks correctly, until my character stops then walks, it happens again.
Anyone here using mods like MCO. Use stance mod and you will see this animation working! I'm not saying using a stance conditions to make it work, just use the stance for your mco animations and you will see this unique animation working! at least that work for me! :D is so good :DDD
Can you clarify? I just made the move to MCO and have been a stance user. I'm redoing my setup for stance animations and want to get this mod working. are you saying you need to remove the base MCO moves (used in Neutral/no stance)?
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If anyone knows a fix please let me know!
though, I don't know if its intentional but when I normal attack it cost stamina, and when I power attack, it doesn't.