Skyrim Special Edition
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samuelga24

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samuelga24

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117 comments

  1. KnightOfYsmir
    KnightOfYsmir
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    does not work for me :/
    1. samuelga24
      samuelga24
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      what are you seeing ingeme when you use the pickaxe?
    2. Cod951099
      Cod951099
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      Yeah got the same issue just using basic weapon animations gonna test later and try to fix 
    3. KnightOfYsmir
      KnightOfYsmir
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      like the other person says, just vanilla animations
    4. KnightOfYsmir
      KnightOfYsmir
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      fixed it by manually installing it
  2. Jobob42
    Jobob42
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    Doesn't play nice with your evg conditional idles extended mod, I'll explain how. If you have a spell in your left hand, the conditionals for exhaustion/modesty etc will pick that up and you will have conditional idles. It even keeps the axe position animation running so it's basically perfect. If you do not have something equipped in left hand, all conditional idles are ignored. Is there a simple fix to this?
    1. samuelga24
      samuelga24
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      It needs a patch, I have to make more animations to cover that situation. I was aware of that, but I haven't had the time, but it will be done eventually.
  3. vindowviper11100
    vindowviper11100
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    Just a heads up, I think precision doesn't like these animations, the hit boxes for the tools seem broken when being used with precision.

    If anyone knows a fix please let me know!
    1. cdlc1234
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      Precision has a debbug option that allows you to assign a hotkey to disable/enable the mod. You can use it to quickly deactivate Precision before mining or chopping wood. It's not the best solution but is the only one  I could find.
  4. konaherson2
    konaherson2
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    this AI Overhaul SSE make fishing npc's like Klimmek using fishing poles, but just randomly attacking river, do you want to make a patch for this mod? Make the idle standing pose of pulling out the fishing rod a fishing pose?
    1. samuelga24
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      This mod addresses that a little, it changes the idle of fishing npcs and the attacking animation too. They are not fishing animations but they are better than the fighting animations they would normally use. I might add some dedicated fishing animations in the future.
    2. konaherson2
      konaherson2
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      Thank you. 👍
  5. aherk
    aherk
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    Would you be ok with someone porting this for Xbox onto Bethesda.net?
    1. samuelga24
      samuelga24
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      I think someone did, I'm not sure though, but if it hasn't been ported to xbox already I don't mind it being ported as long as they credit me.
  6. BlitzGaming21
    BlitzGaming21
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    does this work for 1st person?
    1. samuelga24
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      Only if you use Improved camera.
  7. greed30
    greed30
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    NICE. :) thank you, been looking for a animation like this, it's really annoying to gather firewoods on trees with the mco moveset. 1 or 2 hits my character moves away from the tree. had to enter first-person view to avoid that.

    though, I don't know if its intentional but when I normal attack it cost stamina, and when I power attack, it doesn't.
  8. Nebulastarmoon1
    Nebulastarmoon1
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    OAR support?
    1. samuelga24
      samuelga24
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      OAR supports all DAR mods, but I might convert them to OAR format in the future. 
  9. ntnhan241
    ntnhan241
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    I don't know if this is a bug, but when I draw the woodcutter axe/pickaxe and walk right/left, the leg animations make my characters seem like he's skating on the ground. If i sheath and draw, the movement slows down and it looks correctly, until my character stops then walks, it happens again.
    1. samuelga24
      samuelga24
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      Yes, I have to fix that, it is in the things I have to fix.
  10. urbon
    urbon
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    Anyone here using mods like MCO. Use stance mod and you will see this animation working! I'm not saying using a stance conditions to make it work, just use the stance for your mco animations and you will see this unique animation working! at least that work for me! :D is so good :DDD 
    1. Zerachiel93
      Zerachiel93
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      Can you clarify? I just made the move to MCO and have been a stance user. I'm redoing my setup for stance animations and want to get this mod working. are you saying you need to remove the base MCO moves (used in Neutral/no stance)?
    2. urbon
      urbon
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      That was an old comment. Actually this just work. No. You don't need to do nothing. I don't understand my old comment either lol. Is just work.
    3. pablo1000
      pablo1000
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      XD