I sent a pm to Doodlum and he told me that support for this mod and Eld beri II will be included in the next version.
Until that you can use the patch from Eld beri II. When you install it, double check folder structure. The ini file should be placed inside the folder "ParticleLights"
that's very weird, it is a standard "enb light" mesh, maybe it is just an intensity problem, i don't know how it works as i don't use it. Maybe you should ask them, if it is a mesh edit, i can do it if i know what i should do.
I'm not an expert, but after poking around in the shader's code, I do have a rough idea what's going on. Adding an .ini won't work because the .ini is just a settings file, it doesn't actually do anything on it's own. The .dll for CS will be doing a good deal more to each of the common enb light meshes than just applying the ini, and that means each one has to be called out specifically within the code for the .dll. There's two routes to CS becoming compatible; CS adds the fxglowwhite01dark.dds to the list of meshes it can process and does the work of making it look right, or Sthaagg will have to switch to using one of the .dds files that CS recognises. I imagine neither is trivial.
It should, you can try the patch provided with eld-beri II mod. The user who sent it to me says it works, and since both mods share the same texture, it should work too (Check the sticky)
It's not really broke, it's just misaligned, if you increase the slider for billboard light radius in LLF tab you will be able to see the light in your face again.
Thanks for this beautiful mod and the Eld-Beri II lantern lights. I love both mods. But, recently I switched to CS and this mod doens't work as smoothly as before with enb. I applied the suggested solutions and used the eld-beri II LLF fix with my own modifications. However, I have a hard time getting both, eld-beri II and this mod, working together nicely because they use the same texture and ini. The moment I increase the RadiusMult, the eld-beri II lanterns are far too bright but facelight is looking good and vice-versa. Maybe I'm doing something wrong and someone can help me? Content of `ParticleLights\fxglowwhite01dark.ini` so that the eld-beri II lantern lights are ok and I get at least some facelight:
[Light] Cull = false ColorMultRed = 0.3 ColorMultGreen = 0.3 ColorMultBlue = 0.3 RadiusMult = 3.5 I had to tick all the intensity values in the MCM of `Better Facelight Redux ENB`:
but the facelight is still not bright enough. I'm close to giving up also because I have to restart the game every time I make a change to the fxglowwhite01dark.ini (Is there a way to hotload the changes in the console?).
1. Any suggestions to get both mods working together with CS? 2. Would it be possible to add to more intensity levels for facelight in the mcm menu? Or have a slider instead of the tick boxes? 3. Woulld it be possible to add intensity levels to eld-beri II lanterns in the mcm menu?
I never get so far in the use of CS, so I can't help you with its settings. About intensity level: It is tick box, because each light level is added on top. (so 0.5 + 0.3 = 0.8, so if you select 0.3+0.5+0.8 you get 1.6). Usually it is enough to make it brighter enough.
I haven't updated this mod yet, as I'm trying to find a way to solve some flaws, I'll add it to the list.
Hello, apologies in advance if this has been mentioned previously in the comments, but is it possible to modify the settings so the light covers a much larger area of the body instead of just the face area?
Thanks for the reply, I have been playing around with the .nif files included in this mod in NifSkope myself but I did not actually accomplish anything (not good at modding :P). Regardless, good luck with your current project!
without 'search comments' that's difficult, luckily that this one on first page atm.
just add a 'vote' here by following personal wishlist for extension or separate companion mod:
full body light
toggle options to disable/enable
all characters support, configurable
even may be script plugin interface to register more conditions, not only conversations
I got it, that's a lot of work, I'm just happy that I've found this one: for few weeks I was struggling trying to configure ENB or CS/Kreate to highlight characters (i'm just user) without ruining overall image with no result. there are light mods like custom light or lanterns, but that's a little bit different to this mod's amazing feature - accurate light placement
This works flawlessly for 80% of NPCs. For some reason, darker skinned females (typically dark elves and redguards) don't get the light. The same mod will add 8 NPCs, and for some strange reason only most of 6 of them will get the light. Any idea why?
Is specular value set at the mod level or is that a ENB global setting? The ENB I use has excellent character lighting but the lighting from Better ENB FaceLight has super high specular effect. Use a torch instead of ENB FaceLight and the characters look good again.
In exterior, objects lighted by the ENB Facelight at night has very high specular effect i.e. the skins appear like plastic or wax like. Indoor seems to be fine. Daytime seems fine. If I disable ENB Facelight and light the characters with regular light during the night the skins look fine. I use Cabbage ENB, Lux for indoor lighting and NAT.III for outdoor (but the skins look fine during day time outdoor, only at night skins lighted by ENB Facelight looks like wax figure).
Specular effect is controled by enb, not my mod. My mod can only change it's own "intensity" (emissive radius) If you said that it is fine in interior and day, it means your enb change its specular value during night.
Thank you. Cabbage ENB has ComplexParticleLights' SpecularAmountNight set to 3.0 compared to 1.0 for all day time settings. I don't know why the author chose to make it so high but lowering it remove the wax skins at night outdoor.
@wr3zzz Thanks. I gave up on the wax face problem a while ago, but it's a nice surprise to come across the solution on a thread for a completely different mod when you're not looking for it lol.
I'm glad I saw this post. Initially I did not like the result of using this mod. But after playing around with the ENB settings in ComplexParticleLights and SpecularAmount..., I was able to get the light exactly the way I wanted. The only issue is that there are so many settings for day/night/interior and I need to fine tune each of them.
The mod is working fine on my player character but it's not working on my followers. I use the Luxury Suite mod and it has it's own facelight but I do not like that one which is why I downloaded this. Is it possible this mod is conflicting with Luxury Suite somehow and that's why this mod won't work for my followers?
260 comments
Until that you can use the patch from Eld beri II.
When you install it, double check folder structure. The ini file should be placed inside the folder "ParticleLights"
Or do it yourself by following this:
Did you try to follow this: https://github.com/doodlum/skyrim-community-shaders/wiki/Particle-Lights
Texture is named : textures\effects\fxglowwhite01dark.dds
This should work with Community Shader's particle light, right?
Sadly I'm not getting any light with CS stuff.Maybe you should ask them, if it is a mesh edit, i can do it if i know what i should do.
What's the texture that Facelight uses?
The user who sent it to me says it works, and since both mods share the same texture, it should work too (Check the sticky)
The ini is in right place..
As said in sticky, next update from CS should support it natively.
Right now it is just hidden inside your body
[Light]
Cull = false
ColorMultRed = 0.3
ColorMultGreen = 0.3
ColorMultBlue = 0.3
RadiusMult = 3.5
I had to tick all the intensity values in the MCM of `Better Facelight Redux ENB`:
Intensity Level 0.12
Intensity Level 0.24
Intensity Level 0.36
Intensity Level 0.48
Intensity Level 0.60
Intensity Level 0.72
Intensity Level 0.84
but the facelight is still not bright enough. I'm close to giving up also because I have to restart the game every time I make a change to the fxglowwhite01dark.ini (Is there a way to hotload the changes in the console?).
1. Any suggestions to get both mods working together with CS?
2. Would it be possible to add to more intensity levels for facelight in the mcm menu? Or have a slider instead of the tick boxes?
3. Woulld it be possible to add intensity levels to eld-beri II lanterns in the mcm menu?
About intensity level: It is tick box, because each light level is added on top. (so 0.5 + 0.3 = 0.8, so if you select 0.3+0.5+0.8 you get 1.6).
Usually it is enough to make it brighter enough.
I haven't updated this mod yet, as I'm trying to find a way to solve some flaws, I'll add it to the list.
just add a 'vote' here by following personal wishlist for extension or separate companion mod:
I got it, that's a lot of work, I'm just happy that I've found this one:
for few weeks I was struggling trying to configure ENB or CS/Kreate to highlight characters (i'm just user) without ruining overall image with no result.
there are light mods like custom light or lanterns, but that's a little bit different to this mod's amazing feature - accurate light placement
Is it possible to disable the notification about mod activation at the beginning of the game?
Thank you for your kind work.
Bless your heart.
from Better ENB FaceLight has super high specular effect. Use a torch instead of ENB FaceLight and the characters look good again.
If you said that it is fine in interior and day, it means your enb change its specular value during night.
Initially I did not like the result of using this mod.
But after playing around with the ENB settings in ComplexParticleLights and SpecularAmount..., I was able to get the light exactly the way I wanted. The only issue is that there are so many settings for day/night/interior and I need to fine tune each of them.