Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Sthaagg Memnochs

Uploaded by

Sthaagg

Virus scan

Safe to use

Tags for this mod

239 comments

  1. Sthaagg
    Sthaagg
    • premium
    • 563 kudos
    Locked
    Sticky
    Dear user, please consider to install Cumulative fix for Eye Meshes to avoid eye meshes issues.
  2. Sthaagg
    Sthaagg
    • premium
    • 563 kudos
    Locked
    Sticky
    I sent a pm to Doodlum and he told me that support for this mod and Eld beri II will be included in the next version.

    Until that you can use the patch from Eld beri II.
    When you install it, double check folder structure. The ini file should be placed inside the folder "ParticleLights"

    Or do it yourself by following this:
    Did you try to follow this: https://github.com/doodlum/skyrim-community-shaders/wiki/Particle-Lights
    Texture is named : textures\effects\fxglowwhite01dark.dds     
  3. RadiantWings
    RadiantWings
    • premium
    • 8 kudos
    Locked
    Sticky
    This should work with Community Shader's particle light, right?

    Sadly I'm not getting any light with CS stuff.
    1. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      that's very weird, it is a standard "enb light" mesh, maybe it is just an intensity problem, i don't know how it works as i don't use it.
      Maybe you should ask them, if it is a mesh edit, i can do it if i know what i should do.
    2. RadiantWings
      RadiantWings
      • premium
      • 8 kudos
      So from what I can tell, the way CS does ENBLights is based on applying light to <texture name>.ini that a light might use - i.e. fxglowenb.ini. 

      What's the texture that Facelight uses?
    3. MrJabo
      MrJabo
      • member
      • 0 kudos
      It uses "fxglowwhite01dark.dds" but unfortunately adding it as an ini doesn't work
    4. I'm not an expert, but after poking around in the shader's code, I do have a rough idea what's going on. Adding an .ini won't work because the .ini is just a settings file, it doesn't actually do anything on it's own. The .dll for CS will be doing a good deal more to each of the common enb light meshes than just applying the ini, and that means each one has to be called out specifically within the code for the .dll. There's two routes to CS becoming compatible; CS adds the fxglowwhite01dark.dds to the list of meshes it can process and does the work of making it look right, or Sthaagg will have to switch to using one of the .dds files that CS recognises. I imagine neither is trivial.
    5. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      It should, you can try the patch provided with eld-beri II mod.
      The user who sent it to me says it works, and since both mods share the same texture, it should work too (Check the sticky)
    6. Ha! Look a that. Thanks for the update.
    7. MrJabo
      MrJabo
      • member
      • 0 kudos
      I added the ini to \Skyrim Special Edition\Data\ParticleLights and the facelight still didn't work.
    8. badiser
      badiser
      • member
      • 22 kudos
      Jeps, also no light here with CS...
      The ini is in right place..
    9. Sthaagg
      Sthaagg
      • premium
      • 563 kudos

      As said in sticky, next update from CS should support it natively.
    10. RadiantWings
      RadiantWings
      • premium
      • 8 kudos
      Looks like the newest version of CS/LLF that just dropped fully supports this mod now.
    11. Branwen
      Branwen
      • member
      • 9 kudos
      Can confirm. On first glance it seems to work now with CS users.
    12. RadiantWings
      RadiantWings
      • premium
      • 8 kudos
      Hm... looks like CS 0.85 version may have broken Facelight again. Nice while it lasted I guess.
    13. aaranvicio
      aaranvicio
      • member
      • 1 kudos
      It's not really broke, it's just misaligned, if you increase the slider for billboard light radius in LLF tab you will be able to see the light in your face again.

      Right now it is just hidden inside your body
    14. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      Interesting.. Thank you for the information
  4. mineva123123
    mineva123123
    • premium
    • 1 kudos
    Hello, apologies in advance if this has been mentioned previously in the comments, but is it possible to modify the settings so the light covers a much larger area of the body instead of just the face area?
  5. wr3zzz
    wr3zzz
    • member
    • 2 kudos
    Is specular value set at the mod level or is that a ENB global setting? The ENB I use has excellent character lighting but the lighting
    from Better ENB FaceLight has super high specular effect. Use a torch instead of ENB FaceLight and the characters look good again.
    1. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      Not sure to understand your question. What specular value ?
    2. wr3zzz
      wr3zzz
      • member
      • 2 kudos
      In exterior, objects lighted by the ENB Facelight at night has very high specular effect i.e. the skins appear like plastic or wax like. Indoor seems to be fine. Daytime seems fine. If I disable ENB Facelight and light the characters with regular light during the night the skins look fine. I use Cabbage ENB, Lux for indoor lighting and NAT.III for outdoor (but the skins look fine during day time outdoor, only at night skins lighted by ENB Facelight looks like wax figure).
    3. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      Specular effect is controled by enb, not my mod. My mod can only change it's own "intensity" (emissive radius)
      If you said that it is fine in interior and day, it means your enb change its specular value during night.
    4. wr3zzz
      wr3zzz
      • member
      • 2 kudos
      Thank you. Cabbage ENB has ComplexParticleLights' SpecularAmountNight set to 3.0 compared to 1.0 for all day time settings. I don't know why the author chose to make it so high but lowering it remove the wax skins at night outdoor.
    5. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      Glad you handle it :)
    6. PWWI
      PWWI
      • premium
      • 2 kudos
      @wr3zzz Thanks. I gave up on the wax face problem a while ago, but it's a nice surprise to come across the solution on a thread for a completely different mod when you're not looking for it lol.
  6. death2tyrants
    death2tyrants
    • premium
    • 2 kudos
    This mod breaks Simple Wearable Lanterns for me. 
    1. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      No, THIS mod does not break SWL.
      But, most of the wearable lantern mods have problem with face light mod due to engine limitation.

      If you want a bug free lantern + face light, use my Eld beri II mod.
  7. wizadora
    wizadora
    • premium
    • 0 kudos
    Thanks for this version of the mod. I was wondering if it is possible to request adding the functionality

    • Auto-sneak Auto-toggle (Player and follower)
    • Auto light off in First PoV to avoid the lighthouse effect

     like you have in the other non-ENB version https://www.nexusmods.com/skyrimspecialedition/mods/33297?tab=description ?
    1. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      As you don't enb particle at first person, lighthouse effect doesn't happens.

      I can think about sneak auto toggle, but i need to finish other works :)
    2. lightsourced
      lightsourced
      • premium
      • 23 kudos
      Thank you so much for this amazing mod! I can never play without it :)

      I just wanted to also say that having the toggles above would be so nice, especially now that we have ENB Light Detection Fix!
    3. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      I will think about this.
  8. senordippy
    senordippy
    • supporter
    • 2 kudos
    Anyone having trouble getting MCM to show up? I see that was a bug with an old version, but I'm getting it with the latest too. :(

    I've tried newest and older versions, even starting a new game. And yes I have JContainer, NL MCM and SPID.
    1. Branwen
      Branwen
      • member
      • 9 kudos
      Edit: Nevermind.
  9. loliestai
    loliestai
    • member
    • 0 kudos
    Safe to uninstall midgame am i right ?
    1. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      No mods are safe to uninstall mid-game.
      Avoiding uninstalling mod during a playthrough is the basic rules to keep a stable game.
      Disable it in MCM, it is enough, at least you can remove the ini, so spid will not distribute the controller spell.
  10. sothasimp
    sothasimp
    • supporter
    • 64 kudos
    Thanks for this! I love how the auto convo NPC lighting is pretty much instantaneous compared to the original BFL Redux. I miss the direct/indirect lighting toggle in the MCM though, any chance of that feature making its way into an update eventually? 
    1. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      It doesn't exist on this one.
      It too depends of enb / CS settings.
  11. wind007
    wind007
    • member
    • 2 kudos
    it's the best facelight mod )
  12. OopsSteve
    OopsSteve
    • member
    • 5 kudos
    Thank you for your nice work. Is there any way to make facelight keep on?
    1. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      Only on player and follower
  13. cepete
    cepete
    • supporter
    • 0 kudos
    using community shaders seem wont work.
    1. Sthaagg
      Sthaagg
      • premium
      • 563 kudos
      Already reported, maybe worth to report it to CS author.