I sent a pm to Doodlum and he told me that support for this mod and Eld beri II will be included in the next version.
Until that you can use the patch from Eld beri II. When you install it, double check folder structure. The ini file should be placed inside the folder "ParticleLights"
that's very weird, it is a standard "enb light" mesh, maybe it is just an intensity problem, i don't know how it works as i don't use it. Maybe you should ask them, if it is a mesh edit, i can do it if i know what i should do.
I'm not an expert, but after poking around in the shader's code, I do have a rough idea what's going on. Adding an .ini won't work because the .ini is just a settings file, it doesn't actually do anything on it's own. The .dll for CS will be doing a good deal more to each of the common enb light meshes than just applying the ini, and that means each one has to be called out specifically within the code for the .dll. There's two routes to CS becoming compatible; CS adds the fxglowwhite01dark.dds to the list of meshes it can process and does the work of making it look right, or Sthaagg will have to switch to using one of the .dds files that CS recognises. I imagine neither is trivial.
It should, you can try the patch provided with eld-beri II mod. The user who sent it to me says it works, and since both mods share the same texture, it should work too (Check the sticky)
It's not really broke, it's just misaligned, if you increase the slider for billboard light radius in LLF tab you will be able to see the light in your face again.
Hello, apologies in advance if this has been mentioned previously in the comments, but is it possible to modify the settings so the light covers a much larger area of the body instead of just the face area?
Is specular value set at the mod level or is that a ENB global setting? The ENB I use has excellent character lighting but the lighting from Better ENB FaceLight has super high specular effect. Use a torch instead of ENB FaceLight and the characters look good again.
In exterior, objects lighted by the ENB Facelight at night has very high specular effect i.e. the skins appear like plastic or wax like. Indoor seems to be fine. Daytime seems fine. If I disable ENB Facelight and light the characters with regular light during the night the skins look fine. I use Cabbage ENB, Lux for indoor lighting and NAT.III for outdoor (but the skins look fine during day time outdoor, only at night skins lighted by ENB Facelight looks like wax figure).
Specular effect is controled by enb, not my mod. My mod can only change it's own "intensity" (emissive radius) If you said that it is fine in interior and day, it means your enb change its specular value during night.
Thank you. Cabbage ENB has ComplexParticleLights' SpecularAmountNight set to 3.0 compared to 1.0 for all day time settings. I don't know why the author chose to make it so high but lowering it remove the wax skins at night outdoor.
@wr3zzz Thanks. I gave up on the wax face problem a while ago, but it's a nice surprise to come across the solution on a thread for a completely different mod when you're not looking for it lol.
No mods are safe to uninstall mid-game. Avoiding uninstalling mod during a playthrough is the basic rules to keep a stable game. Disable it in MCM, it is enough, at least you can remove the ini, so spid will not distribute the controller spell.
Thanks for this! I love how the auto convo NPC lighting is pretty much instantaneous compared to the original BFL Redux. I miss the direct/indirect lighting toggle in the MCM though, any chance of that feature making its way into an update eventually?
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Until that you can use the patch from Eld beri II.
When you install it, double check folder structure. The ini file should be placed inside the folder "ParticleLights"
Or do it yourself by following this:
Did you try to follow this: https://github.com/doodlum/skyrim-community-shaders/wiki/Particle-Lights
Texture is named : textures\effects\fxglowwhite01dark.dds
This should work with Community Shader's particle light, right?
Sadly I'm not getting any light with CS stuff.Maybe you should ask them, if it is a mesh edit, i can do it if i know what i should do.
What's the texture that Facelight uses?
The user who sent it to me says it works, and since both mods share the same texture, it should work too (Check the sticky)
The ini is in right place..
As said in sticky, next update from CS should support it natively.
Right now it is just hidden inside your body
from Better ENB FaceLight has super high specular effect. Use a torch instead of ENB FaceLight and the characters look good again.
If you said that it is fine in interior and day, it means your enb change its specular value during night.
But, most of the wearable lantern mods have problem with face light mod due to engine limitation.
If you want a bug free lantern + face light, use my Eld beri II mod.
like you have in the other non-ENB version https://www.nexusmods.com/skyrimspecialedition/mods/33297?tab=description ?
I can think about sneak auto toggle, but i need to finish other works :)
I just wanted to also say that having the toggles above would be so nice, especially now that we have ENB Light Detection Fix!
I've tried newest and older versions, even starting a new game. And yes I have JContainer, NL MCM and SPID.
Avoiding uninstalling mod during a playthrough is the basic rules to keep a stable game.
Disable it in MCM, it is enough, at least you can remove the ini, so spid will not distribute the controller spell.
It too depends of enb / CS settings.