Any possibility of a variant where the map marker pops up after you've first visited the desert, like your Hestra's Nest Map Marker? (Or does it include its own at that point?)
Is there a way to use it without fast traveling? I usually play with mods that disable fast travel, so I want to know if you can reach the marker by walking and get to the desert.
This is brilliant. I just played through the "second half" of the mod with no problems. I used AddItemMenu to provide myself with the things I needed to complete the questline and it worked to perfection.
Thank you for making this! As interesting as those early dungeons were, they do get tedious after the first time.
Ended up backporting this to LE if anyone needs it. Not sure if this is a perfect backport as I just adjusted the ESP from SE's form 44 to LE's form 43, but it is working in game for me so I figured I'd share. Make a backup save and give it a try if desired!
This sounds great - is there any potential for an Alternate Start patch for Alternative Perspective / Live Another life? Immersiion! Though appreciate anyone could do a normal start and then fast travel...
Hoping someone gives feedback how this will work if you haven't done the first part of the mod and use this. Not in the position myself at this moment in time.
It works, as long as you don't talk to Arenar in front of the Halls of the West. Finishing the dialogue with Arenar will skip the first half of the main questline. Quitting the dialogue mid-discussion makes no changes at all, and leaves your main quest intact. Basically it's alright, as long as you don't talk to Arenar.
I've been waiting forever for something like this! I despise every aspect of that mod EXCEPT for Hammerfell because it's so well done and had so much potential. Thank you!
14 comments
Thank you for making this! As interesting as those early dungeons were, they do get tedious after the first time.
Teleport to Alik'r Desert LE Port
Finishing the dialogue with Arenar will skip the first half of the main questline. Quitting the dialogue mid-discussion makes no changes at all, and leaves your main quest intact. Basically it's alright, as long as you don't talk to Arenar.
I'm surprised this hasn't been done before now, glad I won't have to use the spell to see the teleport stone anymore