This page was last updated on 16 July 2022, 10:53AM
Changelogs
Version 1.45
New dependency: powerof3 Papyrus Extender for SSE.
Fixed initialisation of several FormLists (named bosses, NPC reset blacklist, and location reset blacklist). This means those features are now all working correctly.
Both bosses and specific non-boss NPCs can now be blacklisted from resetting on player death.
Added some more debug info about the targeted NPC in the MCM.
Show a warning message the first time the player enters a location where they cannot respawn on death.
Version 1.41
Removed some builtin delays and rearranged some things in the bleedout event, to try and prevent excessive delays before respawning.
No longer cast mass calm spell, instead call player.StopCombatAlarm() earlier.
Don't give Death Marker quest if we dropped nothing when we died.
Version 1.5
Avoid, as much as possible, looping through player inventory after death. Papyrus is extremely slow at this, and it was probably causing most of the lag that some people were seeing.
If player is killed while right next to their respawn point (usually because their respawn point is somewhere unsafe), they will respawn at Temple of Kynareth, avoiding endless death loops.
Version 1.4
New, illuminated model for the player grave, to replace generic ash pile.
On entering bleedout, cast a strong heal-over-time and mass calm on the player, to prevent rare cases (lag related) where the player could be killed again before the game got around to respawning them.
Internal change: the death marker is now an activator linked to a container, rather than an invisible dead NPC.
Added a plugin to enable the campfire respawn feature when interacting with campfires from the Campsite mod.
If the player dies and drops nothing, don't make a grave (still destroy the old one), and don't give the Death Marker quest.
Added Dead Men's Respite to blacklisted locations (portcullis closes, no way to re-open when returning to the cell).
Fixed: correctly make a single relocatable map marker when interacting with Campfire Mod campfires.
Version 1.3
Added a separate option to choose whether we reset (as opposed to just healing and relocating) nearby surviving bosses when the player dies. Defaults to off.
Added blacklists of bosses and locations to which "Reset Enemies" should not be applied.
Changed how the "Lose inventory %" option works. Previously it was the chance to lose all carried items (all-or-nothing). Now, the chance is applied per item, meaning that on average for a setting of X%, the player will lose X% of their non-equipped inventory on death. Quest items are excluded.
Changed the exp loss% and skill exp loss% options into sliders, allowing any value between 0% to 100% include (previously the lowest value allowed was 25%).
Keep the player in bleedout until after they travel to their respawn location, to prevent rare instances when enemies can kill the player a second time before they manage to respawn somewhere safe.
Always create a grave if we die while out of combat, regardless of Diablo mode. This fixes the problem of "lost" items being destroyed if we are killed by fall damage, drowning, traps, poison etc.
Added more campfire map markers - there are now 20.
Version 1.2
Rewrote the interaction with Campfire mods, as using raw IDs was not working reliably. Now there are 2 extra plugins, one for the Campfire Mod and one for Rest By Campfire.
Added a "You Died" screen, however it moves around to a distracting degree so I have left it disabled.
Fixed the "Uninstall" feature on the MCM, should work now.
Fully restore health, magicka and stamina when we respawn.