I've been testing and five test runs later, attacking him he stayed in the corner... Ignoring him he went into defensive mode but did throw a few fire balls from his staff... But as soon as the woman attacked him he backed into a comer again casting WARD spell and remained till death.
Now I did then deactivate Enhanced Enemy AI SE and maybe it was coincidence but he continued to attack thereafter even after receiving our offensive damage.. He also summoned a Rock Creature and turned my conjured creature against us.
Further investigation needed. I have no other combat mods in play nor AI mods so not sure what else to test.
Most of the dragon priests in my game have been fixed by this great mod, but I found out the three of four dragon priests in the dragonborn DLC still had the AI problem, they are Ahzidal, Dukaan and Zahkriisos, then I looked into sseedit and found out these three have their own race called DLC2AcolyteDragonPriestRace(which is weird that Vahlok don't), so I think this is the reason this mod didn't work on these three priests in my game, and I added the corresponding line in the ini and it work out, now all of the priests have been normal in my game.
For ones might found out the same problem I've been through, you can add Spell = ANDR_UDPF_DragonPriestDebug_Spell|None|DLC2AcolyteDragonPriestRace in Unaggressive Dragon Priests Fix_DISTR.ini.
I hate Dragon Priest AI. I also had to make the Dragon Priest an exception in a mod that adds healing spells for NPC's(SPID), otherwise he would just keep healing himself without doing anything else...
I am not. So they are only relevant with those mods? I remember now that Vulom was some boss lich from wyrmstooth... Sorry for the unnecessary comment... Have a good evening!
i attacked this dragonpriest in melee range, he stood there the whole time, never raised one spell, never tried to move really, he just took his beating like a good dragonpriest..
in Dimhollow Crypt. towards the end. where there is a throne and a little arena, by the word-wall.
there is a random Draugr Lord or a Dragon Priest, either or. usually a dragon priest spawns there at really high levels.
i'm using High Level Enemies , in the description of this mod it says : "Adds 874 new enemies with optional level scaling to Skyrim. Includes Bandits, Forsworn, Draugr, Falmer, Vampires, Warlocks, Cultists, Rieklings, Dragon Priests, Gargoyles, Animals and more! "
they are adding a generic dragon priest to the encounters list.. thats what i encountered. not a named boss dragon priest. i hoped your dragon priest mod would work for them, because they were suffering from non-aggression and weakness to melee combat
I've looked at it. There's no direct conflict. However, could you do the following?
1. Open your entire load order in xEdit. 2. When it's finished loading, in the formID field (topleft) enter 9BCCA. 3. Send me a screenshot of your entire xEdit window, with that record selected. 4. Do the same for EBEA9.
This is to make sure nothing else is conflicting.
I might consider adding some debug options and distribute the spell through SPID instead.
I tried Wildcat just by itself. it did not correct the issue. He didn't raise one spell against me, he just kept stumbling around and trying to walk backwards. Was really bad.
I tried Wildcat + Your New Updated Mod. He fought exactly as he should. At no time did he sit around (stand around or float around) doing nothing. He fought right from the first time I attacked. Casted Spells and did all normal combat moves expected..
With this mod, Dragon Priest can attack at first, but often stops in a daze halfway. Your mod makes him attack, but how do I force him to keep attacking without stopping? Does anyone have a solution?
Unfortunately, even though I started a new game, the Dragon Priest (this time is Krosis) still stopped fighting with me. I'm sure your mod works but just not enough for my problems. And I didn't install any mod that modified dragon priests.
I have checked with SSEEdit, no overwirte. But now I can't reproduce the situation, Krosis keeps fighting, a spell after a spell. I don't know what happened, but it just works. Like my homework of computer courses, the most confusing thing are the mistakes that can't be reproduced but do occur before.
Is there a special reason for this? As far as I can tell, the Undeath + CACO patch simply has dirty masters (to be cleaned in xEdit) that aren't actually required. There are no loose scripts in the patch folders or unique records that could account for requiring the other two patches as masters, and it contains the exact same overrides compared to both of the other two plugins.
As such, only CACO and Undeath themselves, and the main fix ESP here should be required for this patch, no?
I did this to make sure that ensure that it will always override any conflicts. Unfortunately many users are less savvy and rely on LOOT. As such, have the patch require all the previous patches will make sure the correct record win the conflict.
Oh my lord, more people need to know about this. This is such a simple fix, and it works. Before this mod, Dragon Priests unable to attack me. After, they almost killed me!
I just installed it on an existing save, no issues at all. If you're doing that, I would suggest taking a look in SSEEdit, just to make sure nothing conflicts. In my case Know Your Enemy also modified the spell this mod uses, so I had to make a quick patch. Nothing complicated. And I don't think it's possible for the script (which does all the work for this mod) to have ANY conflicts with anything.
Endorsed. Clean, simple, doesn't change anything it doesn't need to.
I'm not sure, if it's caused by this mod, but when the dragon priest during sheogoraths quest spawns, my game ctd's... disabling it doesn't change that, but the issue might be baked into the save for all I know.
78 comments
Faced in my current game Skyrim:Vokun (Vokun is the guardian of the scroll you must retrieve for Anska in the related quest)
He just remained stationary floating and sprouted verbal obscenities at me but wouldn't attack...
I do use :
*Talkative Dragon Priests- Mihail Monsters and Animals (SE-AE version)
*Diverse Dragon Priests - Fathom's Creature Series
Would they void or interfere with this patch mod ?
I 'am sad,...
Did you still remain this way if you attacked him?
Ignoring him he went into defensive mode but did throw a few fire balls from his staff...
But as soon as the woman attacked him he backed into a comer again casting WARD spell and remained till death.
Now I did then deactivate Enhanced Enemy AI SE and maybe it was coincidence but he continued to attack thereafter even after receiving our offensive damage.. He also summoned a Rock Creature and turned my conjured creature against us.
Further investigation needed. I have no other combat mods in play nor AI mods so not sure what else to test.
For ones might found out the same problem I've been through, you can add Spell = ANDR_UDPF_DragonPriestDebug_Spell|None|DLC2AcolyteDragonPriestRace in Unaggressive Dragon Priests Fix_DISTR.ini.
I've added this line to the SPID in 1.3.1, which I just uploaded.
I hate Dragon Priest AI. I also had to make the Dragon Priest an exception in a mod that adds healing spells for NPC's(SPID), otherwise he would just keep healing himself without doing anything else...
[18:23:03:291] [Unaggressive Dragon Priests Fix_DISTR.ini] Filter (ArnimaAyleidRace) SKIP - form doesn't exist
[18:23:03:291] [Unaggressive Dragon Priests Fix_DISTR.ini] Filter (NecroLichRace) SKIP - form doesn't exist
[18:23:03:291] [Unaggressive Dragon Priests Fix_DISTR.ini] Filter (WTVulomDragonPriestRace) SKIP - form doesn't exist
[18:23:03:291] [Unaggressive Dragon Priests Fix_DISTR.ini] Filter (BSKAyleidLichRace) SKIP - form doesn't exist
[20:25:16:080] Spell
[20:25:16:080] [Unaggressive Dragon Priests Fix_DISTR.ini] Filter (ArnimaAyleidRace) SKIP - form doesn't exist
[20:25:16:080] [Unaggressive Dragon Priests Fix_DISTR.ini] Filter (NecroLichRace) SKIP - form doesn't exist
I use Bruma and Wyrsmtooth.
So not to worry right... :)
i attacked this dragonpriest in melee range, he stood there the whole time, never raised one spell, never tried to move really, he just took his beating like a good dragonpriest..
there is a random Draugr Lord or a Dragon Priest, either or. usually a dragon priest spawns there at really high levels.
i'm using High Level Enemies , in the description of this mod it says :
"Adds 874 new enemies with optional level scaling to Skyrim. Includes Bandits, Forsworn, Draugr, Falmer, Vampires, Warlocks, Cultists, Rieklings, Dragon Priests, Gargoyles, Animals and more! "
they are adding a generic dragon priest to the encounters list.. thats what i encountered. not a named boss dragon priest.
i hoped your dragon priest mod would work for them, because they were suffering from non-aggression and weakness to melee combat
1. Open your entire load order in xEdit.
2. When it's finished loading, in the formID field (topleft) enter 9BCCA.
3. Send me a screenshot of your entire xEdit window, with that record selected.
4. Do the same for EBEA9.
This is to make sure nothing else is conflicting.
I might consider adding some debug options and distribute the spell through SPID instead.
This reveals I am using another mod that might be put into question. Know Your Enemy 2
i let him know about the dragon priests being unaggressive
he recommended for me to use Wildcat .
i installed it, im going to give it a try.
I will give your new upload a try too. I'll fight once with wildcat, once with Unaggressive Dragon Priest
then I'll let you know the results
I tried Wildcat just by itself. it did not correct the issue. He didn't raise one spell against me, he just kept stumbling around and trying to walk backwards. Was really bad.
I tried Wildcat + Your New Updated Mod. He fought exactly as he should. At no time did he sit around (stand around or float around) doing nothing. He fought right from the first time I attacked. Casted Spells and did all normal combat moves expected..
As such, only CACO and Undeath themselves, and the main fix ESP here should be required for this patch, no?
I just installed it on an existing save, no issues at all. If you're doing that, I would suggest taking a look in SSEEdit, just to make sure nothing conflicts. In my case Know Your Enemy also modified the spell this mod uses, so I had to make a quick patch. Nothing complicated. And I don't think it's possible for the script (which does all the work for this mod) to have ANY conflicts with anything.
Endorsed. Clean, simple, doesn't change anything it doesn't need to.