Translated: With this mod, Arngeir does not register the scream demonstration, you cannot pass the 0/3 demonstration, you cannot greet Paarthurnax, it’s okay, I completed all these quests using the console, but Alduin does not die, and after losing HP, he again restores all his health and this can be completed with You can't use the console. I killed Alduin for almost an hour, I had a walkthrough without leveling up, only 1 lvl. This killed almost a week of the game.
I don't know what your load-order is. You place the plugin where you need it to overwrite other BSAs you want and keep in mind that any loose files will overwrite it next.
I found this mod to optimize Ordinator scripts. Could you tell me if this can be used with your mod and what should be given priority? Oh, and this mod has a lot of conflict files too. Could you please advise which order is preferable? (I read the description, I'm just interested in your opinion)
OMEAR and Vanilla Scripting Enhancements are safe to overwrite each other. Both mods scripts have very similar methods. Pick the mod-order you like.
OMEAR and Optimised Scripts for Ordinator are safe to overwrite each other. Borgut's mod tweaks 1 script with OnMagicEffectApply, OMEAR tweaks 6 of them. Pick the mod-order you like.
ItsRainmoon I think you can use that mod if you place it after "OMEAR Addition - Ordinator" but it will be obsolete if you place it before. It fixes 1 script with OnMagicEffectApply with a similar method, "OMEAR Addition - Ordinator" fixes all 6 of them.
Hello, thanks for the patch, does anyone else see this script "defaultsetstagealiasscript"? I still can't find its directory or is it from the base game?
DefaultSetStageAliasScript is a base game script but it has no OnMagicEffectApply in its both default and USSEP variants. One mod I know that adds OnMagicEffectApply into DefaultSetStageAliasScript is World Encounter Hostility Fix. Make sure you use the Performance Version, it has no OnMagicEffectApply.
If any other mod changes DefaultSetStageAliasScript - try to find it, read my dialogue with TurinTurambar118 here, in comments.
To make it easier to use: This list contains script-perk pairs for "OMEAR Addition - Ordinator Perks". All mentioned perks must be reset before or right after you install this.
Me Dummy time !!! - - I have yet to hear the term "reset perks" - - if I will be using this on a new playthrough it seems it would be something I could overlook - - I did a little research on what resetting perks means or is... !!!
I just used it on my game (323 hours), and it worked perfectly fine. Now the only thing left is to add Ordinator as a requirement, so people can actually find it.
I'm not sure if I failed to install this mod properly, but ReSaver is still warning me about the OnMagicEffectApply script and I've been experiencing noticeable stuttering. I have po3's Papyrus Extender 5.6.1 and SKSE 2.2.3, so from what I understand, this replacer should work.
EDIT: Just to clarify, I had this script replacer from the beginning of my current playthrough.
I'm guessing this mod doesn't touch "defaultsetstagealiasscript.OnMagicEffectApply"? It's this which seems to be the problem. May I please know how I might replicate your solution for this specific script?
Both vanilla and USSEP versions of DefaultSetStageAliasScript have no OnMagicEffectApply, this means your version of this script comes from a some mod I don't know about. You can tell me what mod is responsible for this OnMagicEffectApply and I will try to make a patch. Or you can see what changes were made in OMEAR comparing to original scripts and reproduce them in your custom DefaultSetStageAliasScript.
Thanks for the information and for offering to make a patch! I honestly have no scripting experience when it comes to Skyrim, so I hope this won't inconvenience you at all. I checked ReSaver and the Magic Effect instance that consistently comes up is from Adamant - A Perk Overhaul. Please do say if you need more info!
TurinTurambar118 This is not helpful, unfortunately, as the culprit is always OnMagicEffectApply, not magic effects. I have a hint for you if you use MO2: - go to Settings > Workarounds > Enable archives parsing > Turn it on. - go to Data > Filter for "DefaultSetStageAliasScript.pex" > Post your result here. I hope it will be something like this:
John1995ac Oh, yeah, this is vanilla Survival script. I think I will be able to patch it and update OMEAR soon.
EDIT: Just for your information, since I just saw a comment mentioning this on Adamant: I made a True Unleveled Skyrim patch via Synthesis, so this may have had an effect. Just putting this out there just in case.
TurinTurambar118 I see, this is World Encounter Hostility Fix. As I can see wSkeever is clever as always and has provided 2 versions of the mod. You need its Performance Version 0.4, it has no OnMagicEffectApply and it seems it was released just for your kind of case.
137 comments
Works perfectly fine , thanks, on a list of 3000 mods currently
Oh, and this mod has a lot of conflict files too. Could you please advise which order is preferable? (I read the description, I'm just interested in your opinion)
Both mods scripts have very similar methods.
Pick the mod-order you like.
OMEAR and Optimised Scripts for Ordinator are safe to overwrite each other.
Borgut's mod tweaks 1 script with OnMagicEffectApply, OMEAR tweaks 6 of them.
Pick the mod-order you like.
I think you can use that mod if you place it after "OMEAR Addition - Ordinator" but it will be obsolete if you place it before.
It fixes 1 script with OnMagicEffectApply with a similar method, "OMEAR Addition - Ordinator" fixes all 6 of them.
One mod I know that adds OnMagicEffectApply into DefaultSetStageAliasScript is World Encounter Hostility Fix.
Make sure you use the Performance Version, it has no OnMagicEffectApply.
If any other mod changes DefaultSetStageAliasScript - try to find it, read my dialogue with TurinTurambar118 here, in comments.
SUSPENDEDSTACK
ActiveScript: ORD_ReactToIncomingElixirHits_Script.OnMagicEffectApply
0 frames (SUSPENDED)
Function: ORD_ReactToIncomingElixirHits_Script.OnMagicEffectApply
Flag: 01
FUNCTIONMESSAGEDATA of OORD_ReactToIncomingElixirHits_Script
Script: ORD_ReactToIncomingElixirHits_Script
Event: OnMagicEffectApply
Flags: 00000000
Unknown variable:
REF : ORD_ReactToIncomingElixirHits_Script: Skyrim.esm:00000014 (0000023d1e358600)
2 function variables.
Do you have an idea if it is fixable with your script fix?
To make it easier to use:
This list contains script-perk pairs for "OMEAR Addition - Ordinator Perks".
All mentioned perks must be reset before or right after you install this.
ord_combospell_script > "Flash Fire" (Destruction) ORD_Des50_FlashFire_Perk_50_OrdASISExclude
ord_dispelwhenraised_script > "Necromaster" (Conjuration) Ord_Con80_Necromaster_Perk_80_OrdASISExclude
ord_reacttoincomingelixirhits_script > "Stimulants" (Alchemy) Ord_Alc20_Stimulants_Perk_20_OrdASISExclude
ord_restorationanytime_script > "Overflowing Cup" (Restoration) Ord_Res50_OverflowingCup_Perk_50_OrdASISExclude
ord_shockedtolife2_script > "Shocked to Life" (Conjuration) Ord_Con90_ShockedToLife_Perk_90_OrdASISExclude
ord_wheeloflife2_script > "Wheel of Life" (Restoration) Ord_Res70_WheelOfLife_Perk_70_OrdASISExclude
Just save these lines as text file or run from the console:
player.removeperk ORD_Des50_FlashFire_Perk_50_OrdASISExclude
player.removeperk Ord_Con80_Necromaster_Perk_80_OrdASISExclude
player.removeperk Ord_Alc20_Stimulants_Perk_20_OrdASISExclude
player.removeperk Ord_Res50_OverflowingCup_Perk_50_OrdASISExclude
player.removeperk Ord_Con90_ShockedToLife_Perk_90_OrdASISExclude
player.removeperk Ord_Res70_WheelOfLife_Perk_70_OrdASISExclude
save, restart the game.
To re-add the missing perks just use player.addperk instead of player.removeperk
EDIT: Just to clarify, I had this script replacer from the beginning of my current playthrough.
This is not helpful, unfortunately, as the culprit is always OnMagicEffectApply, not magic effects. I have a hint for you if you use MO2:
- go to Settings > Workarounds > Enable archives parsing > Turn it on.
- go to Data > Filter for "DefaultSetStageAliasScript.pex" > Post your result here. I hope it will be something like this:
John1995ac
Oh, yeah, this is vanilla Survival script. I think I will be able to patch it and update OMEAR soon.
EDIT: Just for your information, since I just saw a comment mentioning this on Adamant: I made a True Unleveled Skyrim patch via Synthesis, so this may have had an effect. Just putting this out there just in case.
I see, this is World Encounter Hostility Fix. As I can see wSkeever is clever as always and has provided 2 versions of the mod. You need its Performance Version 0.4, it has no OnMagicEffectApply and it seems it was released just for your kind of case.
Done.