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Changelogs
Version 1.0.5
This update is packaged with loose files due to need for haste. Note for console ports or BSA packaging: let the loose files overwrite the ones in the BSA for archival; the loose files are the update files.
Fixed followers with accessed inventory having their equipment unequipped. This fix is done by way of redundant checks through OnCellAttach, OnCellDetach, and OnUnload, in the script AVN16_EquipmentPersistenceScript.
Fixed a clerical error on certain checks.
Version 1.0.4
Fixed Teldryn Sero having a dialogue option for All Follow regardless of whether or not there is more than 1 active follower.
Version 1.0.3
Updating from version 1.0.2 requires a further manual process, see Appendix for how. I'm sorry for the hassle.
Fixed the script variable AVN16_EquipmentPersistence of DialogueFollowerScript pointing to None instead of the equipment handling Quest. This was missed due to the Creation Kit's UI not updating properly when the variable has the form type changed but still has the same name.
Version 1.0.2
If updating to this version: entirely re-equip all followers that has been in recruitment. This is due to how the new equipment handling works.
Fixed logic related to Outfit detachment.
Reworked equipment handling.
Fixed Relax objective marker appearance on follower state-change that is to All Wait from Relax.
Fixed Serana failing to interact with portal ingredients by removing a seemingly-unnecessary vanilla check for IsFollowing variable. (Thanks to Darkvisor66)
Serana's follower routines now no longer count towards Follower Count, due to them being invoked liberally in the vanilla game to the point of redundancy.
Properly ordered Serana's dialogue tree.
Fixed Serana's Relax objective marker.
Followers are now brought along with the player on banishment by Harkon.
Version 1.0.1
Fixed dialogue script properties on mercenary rehire.
SKSE, SkyUI: fixed Relax objective marker listing logic in Mod Configuration Menu.
SKSE: game setting fFollowSpaceBetweenFollowers is changed to 6 from 1 (default 192), to allow for a bit better reduction of followers bumping into the player's horse.
Addressed some missed dialogue not accounted by the mod that belongs to: Hearthfire's housecarls (on Dismissal), Dragonborn's Frea (on Recruitment).
The mod now extends to Serana, which was forgotten and not accounted in version 1.0.0.
Teldryn Sero's follower dialogues now has Goodbye tags where appropriate. Note that while the generic followers has Goodbyes on Recruitment, hirelings do not; this is consistent across the base game and Dragonborn.
Version 1.0.0
Released.
Common Following provides additional basic functions to the follower system. Primary of them are the following.
More complete inventory management. Worn equipment of followers are visible in their Trade menu and can be manipulated.
Have the followers Relax. They will rest, waddle about, and stay in the area until the player say otherwise.
Multiple followers. Have up to five active followers, with group versions of several follower commands.
Additional changes include:
Instruct followers to draw weapons only in combat.*
Followers are automatically equipped with a default clothing if left with no worn chest armor/clothing during Trading inventory.**
Objective markers on followers in Relax.**
Rudimentary trap immunity. Active followers do not trigger traps but are still susceptible to their triggered effects. For example, they do not trigger pressure plates but are still vulnerable to the battering ram that is triggered by the pressure plate.
Recruitment dialogue for the Blades, for compatibility with the multiple followers.
On Group Commands Group commands are local, meaning that if the group command is issued while there are followers not present (rendered), they will not be affected by the group command. If this occurs, a notification will be given.
APPENDIX
Order of Installation on Existing Game Saves Load this mod on a save that has no active followers. Ensure that the save has all followers dismissed before installing this mod.
General Note on Compatibility Load this mod after ones that changes vanilla follower dialogues in some way, bar edge-cases (in which case an additional compatibility patch is needed). Known example is Relationship Dialogue Overhaul: load this mod after Relationship Dialogue Overhaul, then the provided patch (available in the Optional Files) after that. (Thanks to Shardori and sanderlend)
This mod is compatible with follower mods using vanilla voice types and the vanilla follower system. Follower mods with unique voice type and/or unique follower system requires a patch to have this mod's features extend to them.
Modified Vanilla Scripts The following vanilla scripts are modified without changing their names. The rest, mostly Topic Info Fragments, has been renamed.
* From the Dawnguard DLC. ** From the Dragonborn DLC.
Editor ID prefix is AVN16_.
Notes for Immediate Improvement To-do for a later time:
Look further into tighter follow-formation that has been put on hold. It was done using an AI Package (AVN16_PlayerFollowerPackageBackup) that has multiple Follow Procedures pointing to different follower Aliases in order, to form a chain of Follow that goes from alias to alias to the player. It can be seen demonstrated here and here. The Package has a Condition tree checking for availability of the Aliases to maintain the chain, but this fails if a follower is between a state of following and dismissed (such as in Waiting) by seemingly not re-filling the follower to the appropriate order. Currently highly suspect that the Condition tree is simply bad, otherwise a more elaborate setup may be needed.
Further test for better game settings value on followers.
Reduce redundancies.
Add to the Tutorial section in the Help menu.
ADDENDUM
Thanks to Various follower gameplay mods for their solutions, which notes I cribbed from.