i had a test in my testing profile and for me it worked fine, with my dev local build and with the beta build here on the nexus, pls, don't make post duplicate on this, there should be something wrong with you load.
just remember even if fnis/ nemesis is not a base requirement for race mods its always recommended to run them when installing one. Make sure xpmse is NOT Being over written.
-------------------------------------------------------------------------------------- PLANS High poly head - DONE Balancing tweaks - WIP AE BUILD - should be stable screenshots - added some showcase video - 1 available preset - done ( see optional file ) Tails change option - WIP MCM - WIP (CAN BNE IGNORED IN BUILD 1.1.0)
I can't understand why, my character doesn't keep the body I build with bodyslide... I use MO2, I started Bodyslide, as usual, saved the presets, but nothing, the body doesn't change... >_< Some idea? I use CBBE... :|
To anyone having issues with physics (I'm using the improvement and fixes, so take this into account) I solved it by downloading the inari ears tails from loverslab (it's listed in the description of this mod) and navigate the mod files until you find inari ears hair.nif (should be here: GR Inari EarsTails SMP SE v2.3\CalienteTools\BodySlide\ShapeData\(GR) Inari) use it to replace ears.nif of the kitsune mod (should be here: Kitsune a fox spirit race\Meshes\actors\character\character assets\ears). For the tails is the same but look for the .nif of each number of tails and replace them accordingly (in the inari mod the .nif shiuld be in the same folder, for the kitsune race the .nif are in Kitsune a fox spirit race\Meshes\actors\character\character assets\tail).
I love this. I've used this race for a fair amount of time with no issue. But it seems something to do with the most recent game update or something has caused a blue fire effect to add itself to all arrows. With or without race being currently active. this effects both the player and npc. Removing this mod resulted in no more blue flame arrows. I guess I need to learn xEdit a little better to figure out how to patch it. I was able to find all the blueflame effects but couldn't figure out which one was changing arrows. Googling this issue only lead me to several pages about mihail's stuff which i'd already purged before hand. Anyone else using this mod, i highly recommend dint's faceparts mod for the animated ears =]
The Clothes your Character is wearing in the Screenshots seem awfully familiar.... Hmmm π€ Pretty sure that is incorrect, neither the Guuji Yae nor the Narukami Ogosho would approve of this
Every time I try to use this mod's spells, whenever they hit something, like the ground my game crashes. its just these spells. Nothing else. Anyone got ideas on what im doing wrong?
I'm having some problems getting the mod to work. here are the problems if anyone can help.
1. the tails show up but they're static and are stuck at the base of my character's feet 2. the ears don't show up 3. the facial hair option that can change the tail count doesn't show up in the race menu 4. and I have all the required mods downloaded
If anyone can help me fix this I would be very grateful.
I've seen a lot of people saying this, but when I do it, it doesn't change anything, it has the highest authority in my mod list asides from the hybrid fix thing, but they're still just broken.
Hmm, I downloaded this last month and it worked straight out of the gate (although I have the steam AE version, not sure if it matters?). Did you downloaded XP32 and Fores? And did you remember to run GenerateFNISforUsers?
I am trying to get it working with this collection: https://next.nexusmods.com/skyrimspecialedition/collections/xxsqm4?tab=comments But for some reason Kitsune doesn't appear in the race menu. Do you have any idea why this might be? Edit: I got it to appear in the race menu but there is no ears or tails.
289 comments
i had a test in my testing profile and for me it worked fine, with my dev local build and with the beta build here on the nexus, pls, don't make post duplicate on this, there should be something wrong with you load.
just remember even if fnis/ nemesis is not a base requirement for race mods its always recommended to run them when installing one.
Make sure xpmse is NOT Being over written.
--------------------------------------------------------------------------------------
PLANS
High poly head - DONE
Balancing tweaks - WIP
AE BUILD - should be stable
screenshots - added some
showcase video - 1 available
preset - done ( see optional file )
Tails change option - WIP
MCM - WIP (CAN BNE IGNORED IN BUILD 1.1.0)
THANKS FOR THE YOUR SCREENSHOT ALL
EDIT: Nop, stopped working after a while
I guess I need to learn xEdit a little better to figure out how to patch it. I was able to find all the blueflame effects but couldn't figure out which one was changing arrows. Googling this issue only lead me to several pages about mihail's stuff which i'd already purged before hand.
Anyone else using this mod, i highly recommend dint's faceparts mod for the animated ears =]
1. the tails show up but they're static and are stuck at the base of my character's feet
2. the ears don't show up
3. the facial hair option that can change the tail count doesn't show up in the race menu
4. and I have all the required mods downloaded
If anyone can help me fix this I would be very grateful.
But for some reason Kitsune doesn't appear in the race menu. Do you have any idea why this might be?
Edit: I got it to appear in the race menu but there is no ears or tails.