Alternate ESP-FE Plugin Available I just uploaded an alternate ESP-FE file- it is identical to the first file (Skyrim.esm has been added as a Master) AND I have ESLified it for those of you who don't use Vortex with its astonishingly handy "Could be light" flags and "Make light" button to instantly ESLify any eligible plugin. This means that SkyUI will no longer take up one of the 254 plugin slots in your load order if you use this option.
I have tested this ESL-flagged plugin in 3 of my over-400-mod load orders over the past year and a half and it works perfectly. However, there is always a risk that an ESL-flagged ESP will not always work as expected in all of the millions of possible mod combinations "out there." If the ESL-flagged version gives you any problems, simply uninstall it and install the regular ESP version, then load a save from before you installed the ESLified plugin* and continue your game.
*There is a chance you could just uninstall the ESified version, install the non-ESLified version and continue on from the savegame from which you deleted the ESLified version. However, due to the way Skyrim handles savegames, this is risky since your savegames contain the addresses of every mod you have ever installed on that particular save chain. Removing a plugin from the FE space and replacing it with the same plugin in the 254-slot normal space could create an issue in your savegame that could bite you at any time- today, tomorrow, next year, or maybe even never. But the safest thing is to do as I suggested above if the ESLified plugin gives you any problems.
Because people seem to be having issues installing SKSE64 correctly, and understanding why the way they launch the game matters, I'm posting the following information here even though this mod will fix only one of many possible issues.
Installing SKSE64
Spoiler:
Show
*********************************************************************** Vortex versions 1.2.12 and above will install SKSE64 for you automatically via a new extension. Follow the instructions in this video:
If you are not using Vortex, the best option is to import the 7z archive into your mod manager. Manual installation is the least desirable because it does not facilitate updating or cleanly uninstalling SKSE64 when it updates.
1. Select the correct version of SKSE64 for your SSE or SAE Game version Game / SKSE64 1.6.353/ 2.1.5* Recompiled "AE" 1.6.342/ 2.1.4* Recompiled "AE" 1.6.323/ 2.1.3* Recompiled "AE" 1.6.318/ 2.1.2* Recompiled "AE" 1.5.97 / 2.0.20** Last SSE Version released 11/2019 1.5.97 / 2.0.19** 1.5.97 / 2.0.17 1.5.80 / 2.0.16 1.5.73 / 2.0.15 1.5.62 / 2.0.12 1.5.53 / 2.0.10 1.5.50 / 2.0.8 1.5.39 / 2.0.7 1.5.23 / 2.0.6 1.5.16 / 2.0.5 1.5.03 / 2.0.4
*NOTE 1: SKSE64 versions 2.1.xxx and above may not be fully functional. To return to fully functional SKSE64 and mods, revert your 1.6.xxx game to SSE 1.5.97 via the Unofficial SSE Downgrade Patcher and install SKSE64 v 2.0.17.
**NOTE 2: Several users, including me, have experienced a CTD on load with SKSE64 2.0.19, and one or more of my SKSE-dependent mods had not been updated to work with 2.0.20 or the Address Library the last time I checked. If you experience CTD on Load, reverting to SKSE64 2.0.17 is likely to fix it.
2. Save the downloaded SKSE64 7z archive anywhere you can easily find again, such as your desktop
3. Open the extracted SKSE64 folder in your File Manager (double-click it)
4. Double-click to open the archive's folder named the same as the archive itself- "skse64_2_00_xx" where "xx" is the last 2 digits of the version number
*********************************************************************** If there is already a "Data" folder visible in the extracted archive, skip to Step 8 ***********************************************************************
5. Right-Click and select "New" and "Folder." Name the new folder "Data."
6. Move (Drag & Drop) the archive's existing "Scripts" folder into the new "Data" folder
7. Ignore the "src" folder and the 2 txt files and multi-select (Ctrl+Click) the Data folder and 3 files - two dll's and one exe - and Copy them (Ctrl+C)
8. Navigate to your Skyrim Special Edition folder where SkyrimSE.exe is
9. Paste the Data folder and 3 files you copied above into the game folder
10. Authorize any Folder Merges and Overwrites
You're done. Review Game Launch Procedures below and enjoy.
Game-launch procedures
Spoiler:
Show
Either create a "SSE via SKSE" executable in your mod manager or Right-click the new copy of skse_loader.exe in your Skyrim Special Edition folder, Select "Send to" then "Desktop (create shortcut)"
Manually launch Steam (if it is not already running) using the Steam shortcut >>>NOT<<< skse64_loader.exe.
With Steam already running, double-click your new skse_loader.exe shortcut to launch SSE
Later, when Vortex tells you there have been external changes and asks for guidance, be sure to select "Save All Changes" so Vortex does not undo what you just did
Never again use the Mod handler of the vanilla game launcher because it will disable SkyUI_SE*
Always and forevermore make sure Steam is already running before you launch SSE via skse64_loader.exe
I believe [another user] probably read [that SkyUI should not be eslified] in Ruddy88 ESLify page.
Thanks for that! I went there and confirmed what you said, then left a post asking why SkyUI is blacklisted even though Vortex, SSEEdit and Wrye Bash say it "could be light." Then I went to AFK Mods and found the eslify page and left the same question there. Here is the response, from none other than Arthmoor himself:
Based on that, I'm leaving the eslified plugin available here.
Thank you for this! I am guilty of having inadvertently clicked on skse prior to signing-in to Steam. I'm glad that I don't have to worry about this being an issue. By the way, I really like the outfit in your screenshot. Could you tell me where you found it?
Apachii Divine Elegance Store Dandelion Rings (silver) (which were, apparently, missing when I took these images )
VTAW WD5 bracelets left and right (which were also missing when I took these images )
Enhanced SMP version of FavoredSoul's Ultimate Assortment earrings
Newmiller-Yinkle-Vyxenne SMP pendant
Dint999/Xing Focus2 SMP wig ("no ring" version)
Here's what all that looks like from the front- (warning, visible pokies, do not open the spoiler if that might offend you.)
Spoiler:
Show
Wearing a Temptress wig and chillin' with Lydia in Raven Rock's Morvayn Manor. After lunch, which gave us gas but Councilor Morvayn mercifully proclaimed that None Shall Pass, so the local atmosphere remained marginally breathable... ANYway, an unknown Dark Elf peasant named Arctura pulled Lydia's sword out of the bench and was immediately proclaimed King of Thingland and perversely titled Lady Arctura of Pendragonborn. Lady A later went on to assemble a small but farcical gathering of inept Rogues around a concavely oval table in Cramalot, the castle built by the late, great Two-Card Monty of Python:
It seems, that yours edited and the original mod causing a cycle in loot since some time. Some dumbhead messed it completely up, and now skyrim is basically unplayable with a loot sorted plugin list. And no, I can't manually alter it that it is above Arthmoors fix, which will as it doesn't use SKSE, still useable on almost all versions with BEES, completely against what Arthmoor says. Folks: DON'T use Loot, till it reached its final update! Better is when you do a manual modorder based off the sorted ones, since SkyUI needs in the AE version the loadorder index 9F, otherwise it's Index 08 (03 for those without any CC update). Since some time this isn't true anymore, so (stated why above) I advise to make manual orders. (Well, I could just force SkyUI at the bottom, but that will defeat the purpose of it. TrueHUD is after the current masterlist the master of SkyUI, despite it's not true. You can verify my claim via manual pasting SkyUI into Skyrim.ccc after the ress pack. Some other mods will now throw out that cyclic event too - hint for a big messed f-up. I'll edit this post when it's resolved, but that will be take a while I think.)
I'll post a altered post too in the Loot thing for the fixing purpose, but I doubt that something will be done with it in near time.
What's issue this mod fixed in your game? I have been using the SkyUI without having Skyrim.esm as Master. and my game is functioning normal, and I don't meet any problem about this.
I'm getting a weird issue since the last upgrade with my items menu randomly being replaced with the last load screen image. All the other menus work fine. The menu is still there as I can play lucky dip to see what I get. But this only seems to kick when using a controller on my PC. being a left handed, old, arthritic gamer I find controller a lot easier than mouse and keyboard. Any suggestions?
If SkyUI is lagging / opening super slowly although SKSE was installed correctly, then control if (loadorder.txt &) plugins.txt is present in your Skyrim's [/AppData/Local/Skyrim Special Edition] prefix folder
( e.g.: /Steam/steamapps/compatdata/489830/pfx/drive_c/users/steamuser/AppData/Local/Skyrim Special Edition ).
If you are modding manually, then create plugins.txt & add *SkyUI_SE.esp
If you are using a mod manager (e.g. Vortex), then go to the mod manager's [/AppData/Local/Skyrim Special Edition] prefix folder
( e.g. Vortex installed through Heroic: /Heroic/Prefixes/Apps/default/Vortex Mod Manager/drive_c/users/saidox/AppData/Local/Skyrim Special Edition )
and create symlinks of the files you find there (loadorder.txt & plugins.txt) & drop them into your Skyrim's [/AppData/Local/Skyrim Special Edition] prefix folder.
138 comments
I just uploaded an alternate ESP-FE file- it is identical to the first file (Skyrim.esm has been added as a Master) AND I have ESLified it for those of you who don't use Vortex with its astonishingly handy "Could be light" flags and "Make light" button to instantly ESLify any eligible plugin. This means that SkyUI will no longer take up one of the 254 plugin slots in your load order if you use this option.
I have tested this ESL-flagged plugin in 3 of my over-400-mod load orders over the past year and a half and it works perfectly. However, there is
always a risk that an ESL-flagged ESP will not always work as expected in all of the millions of possible mod combinations "out there." If the
ESL-flagged version gives you any problems, simply uninstall it and install the regular ESP version, then load a save from before you installed the ESLified plugin* and continue your game.
*There is a chance you could just uninstall the ESified version, install the non-ESLified version and continue on from the savegame from which you deleted the ESLified version. However, due to the way Skyrim handles savegames, this is risky since your savegames contain the addresses of every mod you have ever installed on that particular save chain. Removing a plugin from the FE space and replacing it with the same plugin in the 254-slot normal space could create an issue in your savegame that could bite you at any time- today, tomorrow, next year, or maybe even never. But the safest thing is to do as I suggested above if the ESLified plugin gives you any problems.
***********************************************************************
Vortex versions 1.2.12 and above will install SKSE64 for you automatically via a new extension. Follow the instructions in this video:
https://youtu.be/0prWgeGGnp8
***********************************************************************
If you are not using Vortex, the best option is to import the 7z archive into your mod manager. Manual installation is the least desirable because it does not facilitate updating or cleanly uninstalling SKSE64 when it updates.
1. Select the correct version of SKSE64 for your SSE or SAE Game version
Game / SKSE64
1.6.353/ 2.1.5* Recompiled "AE"
1.6.342/ 2.1.4* Recompiled "AE"
1.6.323/ 2.1.3* Recompiled "AE"
1.6.318/ 2.1.2* Recompiled "AE"
1.5.97 / 2.0.20** Last SSE Version released 11/2019
1.5.97 / 2.0.19**
1.5.97 / 2.0.17
1.5.80 / 2.0.16
1.5.73 / 2.0.15
1.5.62 / 2.0.12
1.5.53 / 2.0.10
1.5.50 / 2.0.8
1.5.39 / 2.0.7
1.5.23 / 2.0.6
1.5.16 / 2.0.5
1.5.03 / 2.0.4
*NOTE 1: SKSE64 versions 2.1.xxx and above may not be fully functional. To return to fully functional SKSE64 and mods, revert your 1.6.xxx game to SSE 1.5.97 via the Unofficial SSE Downgrade Patcher and install SKSE64 v 2.0.17.
**NOTE 2: Several users, including me, have experienced a CTD on load with SKSE64 2.0.19, and one or more of my SKSE-dependent mods had not been updated to work with 2.0.20 or the Address Library the last time I checked. If you experience CTD on Load, reverting to SKSE64 2.0.17 is likely to fix it.
2. Save the downloaded SKSE64 7z archive anywhere you can easily find again, such as your desktop
3. Open the extracted SKSE64 folder in your File Manager (double-click it)
4. Double-click to open the archive's folder named the same as the archive itself- "skse64_2_00_xx" where "xx" is the last 2 digits of the version number
***********************************************************************
If there is already a "Data" folder visible in the extracted archive, skip to Step 8
***********************************************************************
5. Right-Click and select "New" and "Folder." Name the new folder "Data."
6. Move (Drag & Drop) the archive's existing "Scripts" folder into the new "Data" folder
7. Ignore the "src" folder and the 2 txt files and multi-select (Ctrl+Click) the Data folder and 3 files - two dll's and one exe - and Copy them (Ctrl+C)
8. Navigate to your Skyrim Special Edition folder where SkyrimSE.exe is
9. Paste the Data folder and 3 files you copied above into the game folder
10. Authorize any Folder Merges and Overwrites
You're done. Review Game Launch Procedures below and enjoy.
- Either create a "SSE via SKSE" executable in your mod manager or Right-click the new copy of skse_loader.exe in your Skyrim Special Edition folder, Select "Send to" then "Desktop (create shortcut)"
- Manually launch Steam (if it is not already running) using the Steam shortcut >>>NOT<<< skse64_loader.exe.
- With Steam already running, double-click your new skse_loader.exe shortcut to launch SSE
- Later, when Vortex tells you there have been external changes and asks for guidance, be sure to select "Save All Changes" so Vortex does not undo what you just did
- Never again use the Mod handler of the vanilla game launcher because it will disable SkyUI_SE*
- Always and forevermore make sure Steam is already running before you launch SSE via skse64_loader.exe
*You can eliminate this restriction by adding Skyrim.esm as a Master to SkyUI_SE.esp OR by installing SkyUI 5.2 SE Plugin with Master AddedFor more info on SkyUI Error Codes, please see the SkyUI Troubleshooting Page.
Vyxenne // -=DD=- // Wolfie
@LawLeewer:
Based on that, I'm leaving the eslified plugin available here.
- Hooters Underboob Crop Top
- COCO SMP Student Skirt
- Sweater Dresses legwarmers and platform stilettos
- Apachii Divine Elegance Store armored nails
- Apachii Divine Elegance Store Dandelion Rings (silver) (which were, apparently, missing when I took these images
)
- VTAW WD5 bracelets left and right (which were also missing when I took these images
)
- Enhanced SMP version of FavoredSoul's Ultimate Assortment earrings
- Newmiller-Yinkle-Vyxenne SMP pendant
- Dint999/Xing Focus2 SMP wig ("no ring" version)
Here's what all that looks like from the front- (warning, visible pokies, do not open the spoiler if that might offend you.)Wearing a Temptress wig and chillin' with Lydia in Raven Rock's Morvayn Manor. After lunch, which gave us gas but Councilor Morvayn mercifully proclaimed that None Shall Pass, so the local atmosphere remained marginally breathable... ANYway, an unknown Dark Elf peasant named Arctura pulled Lydia's sword out of the bench and was immediately proclaimed King of Thingland and perversely titled Lady Arctura of Pendragonborn. Lady A later went on to assemble a small but farcical gathering of inept Rogues around a concavely oval table in Cramalot, the castle built by the late, great Two-Card Monty of Python:
Thank you for asking. Your bribe is in the mail.
Folks: DON'T use Loot, till it reached its final update! Better is when you do a manual modorder based off the sorted ones, since SkyUI needs in the AE version the loadorder index 9F, otherwise it's Index 08 (03 for those without any CC update). Since some time this isn't true anymore, so (stated why above) I advise to make manual orders.
(Well, I could just force SkyUI at the bottom, but that will defeat the purpose of it. TrueHUD is after the current masterlist the master of SkyUI, despite it's not true. You can verify my claim via manual pasting SkyUI into Skyrim.ccc after the ress pack. Some other mods will now throw out that cyclic event too - hint for a big messed f-up. I'll edit this post when it's resolved, but that will be take a while I think.)
I'll post a altered post too in the Loot thing for the fixing purpose, but I doubt that something will be done with it in near time.
I have been using the SkyUI without having Skyrim.esm as Master.
But my game is functioning normal, and I don't meet any problem about this.
Who can tell me that this fix is necessary for the game? My game version is SE 1.5.97.
Does anyone know this issue and can clarify this for me?
I have been using the SkyUI without having Skyrim.esm as Master.
and my game is functioning normal, and I don't meet any problem about this.
Thanks!
I'm getting a weird issue since the last upgrade with my items menu randomly being replaced with the last load screen image. All the other menus work fine. The menu is still there as I can play lucky dip to see what I get. But this only seems to kick when using a controller on my PC. being a left handed, old, arthritic gamer I find controller a lot easier than mouse and keyboard. Any suggestions?
If SkyUI is lagging / opening super slowly although SKSE was installed correctly, then control if (loadorder.txt &) plugins.txt is present in your Skyrim's [/AppData/Local/Skyrim Special Edition] prefix folder
( e.g.: /Steam/steamapps/compatdata/489830/pfx/drive_c/users/steamuser/AppData/Local/Skyrim Special Edition ).
If you are modding manually, then create plugins.txt & add
*SkyUI_SE.esp
If you are using a mod manager (e.g. Vortex), then go to the mod manager's [/AppData/Local/Skyrim Special Edition] prefix folder
( e.g. Vortex installed through Heroic: /Heroic/Prefixes/Apps/default/Vortex Mod Manager/drive_c/users/saidox/AppData/Local/Skyrim Special Edition )
and create symlinks of the files you find there (loadorder.txt & plugins.txt) & drop them into your Skyrim's [/AppData/Local/Skyrim Special Edition] prefix folder.
"SkyUI crashes without a message when pressing ESC & the inventory doesn't show any text"
Then you can try to install "Untarnished UI" on top of SkyUI. It solved my problem. Keep in mind to install the required mods / files also.