219 comments

  1. osmelmc
    osmelmc
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    Many of the questions you can have, are probably answered on the Mod Articles or the Bug Reports.

    Please check there first.
  2. osmelmc
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    For the next version I'm already working on:

    1. Allow copy the Advanced Behaviors. STATE: WIP

    2. Allow more actors. STATE: WIP
  3. x0evenstar0x2
    x0evenstar0x2
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    It was confusing to understand how this mod works, but once I did (after fiddling with it quite a bit), I have to say, it's definitely the best outfit manager. It has options for every single scenario, let's you hide what you don't want to see, etc. Perfect! 
    1. bluetortoise
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      Can you share your experience?

      I think i have figured out how the advanced bahavior works despite the confusing tutorial. I recently even uninstalled the nether follower framework so it wont conflict with this.

      What im trying to do is quite simple, i just want my followers to wear something different when they are in locations that count as "player home". So i assign them same outfit for "city" "town" and "wild", check every strip slot. And i assign them one outfit for "player home" and also check every slot for stripping. I make sure they have the outfit pieces. And half of the time it doesnt not work. I walk in and out of my house several times and they wont switch outfit.
  4. translated
    translated
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    bro, it's possible to add a file without the follower support and the adding of the followers to follower outfit faction? i've got this to work well with eff because i made a patch for eff that removes the outfit system from eff, and when followers are following the player they are "at work" so i just change the "at work" outfit to their combat outfit. this works well if the follower is not on the outfit faction and the "treat as follower" is unchecked. The thing is that the script is always adding the npc's followers to that faction and that way i can't get this to work right with followers.
  5. Burnsbe1
    Burnsbe1
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    .
  6. stalkerfromthezone
    stalkerfromthezone
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    this is actual BS my brother in Talos made a whole game of menus and misery. GTFO 
  7. sidfu
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    need a little advice on setup.
    i have no issues with outfits the issue is weapons.
    ok the issue is that i want them to remove weapons in the city. i have the wilds setup with the 2h, crossbow and ammo. then for city i have them set to unquip weapons and ammo and equip a  invisible dummy weapon so they always have a weapon on them.
    the issue i have is that they often will  keep the   ranged weapon and/or  ammo instead of putting it in the bag.
  8. OlgaFrow
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    Could use some UI work, but this is the only mod that does what I really want in conjunction with Obody. I haven't run into any issues with NFF so long as I don't assign outfits to the characters with it though I always use Advanced Behaviors.

    There is a general issue of Outfit Manager not updating somewhat randomly but only for one or two NPCs in an interior/cell (the MCM will not allow you to access it until you leave the area or can update the outfit some other way.) Guessing this is just Papyrus being Papyrus despite increasing the operation limits and unlinking from frame rate.

    NPCs also do not like to strip parts using empty outfits when you find them sleeping. Standing there for a (long) while, they eventually will, so there might be an issue here.

    Seems to have a lot of trouble with modded Serana unfortunately but so does everything else that touches those records. Mostly got it working with her by matching one outfit with SDA and deleting her hood from the inventory. Sometimes it still gets stuck in Vampire Royal or Nude when trading could cause equipment changes. Rarely Outfit Manager will take Serana's equipped inventory clothing and move them to the clothing satchel; then Outfit Manager thinks she doesn't have the outfit anymore with Immersive Mode. Not sure why this happens as Outfit Manager still "sees" the parts in her satchel with MCM with Treat as Follower enabled. They are definitely there as I end up taking them out of the satchel and putting them back into her inventory. Then Outfit Manager goes on working as it should.

    Requests/suggestions:
    - Unselect/Select All in Strip Options
    - Clear All Scenarios button/option in Advanced Behaviors
    - Save as Default option for all Advanced Behaviors, as well as Load/Export Default Advanced Behaviors (excluding Default Scenario, using Empty Outfit)
    - Save as Profile option for all Strip Options under Stripping Items, as well as Load/Export Strip Profiles
    - options to hide "Show me your clothing satchel", "Put on some clothes!" in dialogue menu
    - enable user to set Delay under 5 to 0 (with a warning about potential issues if needed)
    - toggle logging option for Debug so non-logging features are available to user. Or, add additional options for individual features like Treat As Follower, current conditions of satisfied scenarios, data on targeted NPC, etc.
    - add additional Scenario setting that combines City and Town into one option
    - some more context/article about Player and NPC Scenario choices (ie an example of what to type when checking a condition of the player that would trigger NPC's outfit change)

  9. HeZijie
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    You can control what they wear, but the method is too complicated and not immersive.
  10. bluetortoise
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    Is this mod compatible with NFF by the way?

    I am still having issues after such a long time.

    1)
    After creating advanced behaviors for a follower for the first time, everything *seems* to work as intended, except occasionally their outfit simply wont update, but i think plenty other users already reported this. So sometimes i will just have to force their inventory to update by taking away items and giving them back again.

    ( And whats the difference between putting the outfit directly into their inventory and using their clothing knapsack??? )

    2)
    After creating advanced behaviors for a follower, and then later change some outfits to different ones, the changes wont be saved, my follower will still put on the old outfits i gave to them at the first time, even when they no longer have the outfit in their inventory. Is this a "conflict" with NFF?
    1. osmelmc
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      Most of the followers comes with they own outfit system that fight with the Outfit Manager for the control. I can't get rid of the Skyrim outfit system but there are ways to cripple the Skyrim outfit system in favor of the Outfit Manager. One of those ways is the clothes bag and another is setting the Empty Outfit on the Default Outfit property of the actor.
      The outfit bag work's keeping on the inventory just the items to equip, that way the Skyrim outfit system can't equip something else.
      Set the Empty Outfit on the Default Outfit property is the natural way to disable the Skyrim outfit system or at least cripple it. The Default Outfit property can't be settled to None once a outfit was assigned so the alternative is set some outfit without items instead. This is because the Skyrim outfit system will try to equip the items of the default outfit every time the actor is loaded or you change location, even add these items if there are not on the actor inventory.
      So for the followers you have to set the Empty Outfit on the Default Outfit property and enabled the Clothes Satchel option.
    2. bluetortoise
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      Continued to experiment a little bit on a follower who is under Nether follower framework (using the latest version of this mod).

      Observations sofar:
      They only equip one outfit in advanced behavior, and that is whichever is the highest priority. If i set one outfit for wilderness as custom outfit 0, and a different outfit for player home as custom outfit 1, they will just wear the wilderness outfit no matter where we go.

      Test 2:
      Tried to give the follower one outfit for wilderness and one outfit for player home. The first location got the right outfit, then after that, when arriving at the location for the 2nd outfit, both outfits just got equipped all together. No fixing it no matter how i tinker with the strip slot setting. Everything just doesnt work as expected, its all unpredictable.
  11. zezefox
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    As much as I consider such an idea of a mod as essential for roleplaying, PC only, and thank you for it, I simply can't get it to show in the MCM menu, requirements fulfilled and every workaround I could think of tested.
    1. osmelmc
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      The problem with the MCM is not in the Outfit Manager.

      The solutions are:
      1. Place upper the "OutfitManager.esp" on the plugin's load order.
      2. Flag it as ESM if isn't flagged already.
      3. Use the Reset options of Mods like "Menu Maid 2" or "MCM Resort"
    2. Gilibran
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      Have you tried opening the console and typing

      setstage SKI_ConfigManagerInstance 1


      This reloads the MCM menu and should add any missing MCM menu
    3. osmelmc
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      That doesn't work in most of the cases. Apparently MM2 and MCM Resort do something more.
    4. FirstDovahThuri
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      I've had issues with MCMs not showing up before, even though I use MM2. And using "setstage SKI_ConfigManagerInstance 1" does in fact help. Every time I've had issues it has worked. I had issues with this mod's MCM not showing up despite using MM2, and the previously mentioned command did work
    5. osmelmc
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      Change the load order of the plugin's making sure that outfit manager be one of the first in be loaded. The ESM flagged version help with that because the light plugin's (ESL) are always loaded after the ESM and ESP plugin's not matter they positions, that's seems to be the main cause of Quest's not starting on the ESL flagged files.

      Give it some time and change location just to be sure.
  12. HeroBrineScar
    HeroBrineScar
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    i have a request to make,
    if u will,add the option that your outfit will be removed when sexlab animations start.
    1. osmelmc
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      The option is there already...
      The Animations Scenario is for SexLab and Ostin. You only have to set the animation name or tags to filter out. For example on the custom scenario parameters select the option for animations and write some tag. You can set more than one animation scenarios for example one to strip the clothes in general and another to equip plugs on some animations or leave the SexLab deal with the general stripping and use outfit manager to make sure that some items be equiped or unequipped on some animations types.