Skyrim Special Edition

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Sunnyemi

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Huurg

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About this mod

100% of the donation points go to the Make a Wish Foundation.

Have a small army of followers? House 'em here. Ported with permission from LE and works in SE as well as AE. Several optional patches have been added, to include a Bard and moving the entrance inside Understone Keep.

Requirements
Permissions and credits
Changelogs
CHECK CHANGELOG SECTION (OR STICKY) FOR CURRENT CHANGES!
I would also like to thank CatPancake for this FANTASTIC modders resource. Sweets and Such - Modders Resource SE

For an easy way to fill this (or any) house, try Live Here Plus SE


This mod was converted in CK, and checked for errors. I have used it in SE and AE with no problems. Use a follower mod such as Nether's Follower Framework or similar to assign the home to your private army. Senturos' MHiYH 8 in 1 or the ported My Home is Your Home should also work.

This mod was created by Sunnyemi and remains his intellectual property. LE Version



Taken from the LE page.
Spoiler:  
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Follower Quarters - REQUIRES DAWNGUARD- SCROLL TO BOTTOM FOR TL;DR VERSION-
This mod adds a purchasable underground barracks just outside/under Markarth to house your followers. It is a single cell.

I wanted a place where a good number of my followers could hang out permanently: a kind of, "hey, we've raided a lot of bandits and killed a
dozen or so dragons and you let me keep all the loot, even the stuff I made you carry, so now that I'm rich I think I'll give you a nice, warm
bed and a belly full of mead" thing. This also makes it a one-stop-shop for "I got my ass handed to me 50 times in a row and I think I need
backup and a new sword" times.

I also wanted it to look lived-in without me doing a whole lot, as if the followers were, you know, living there (more about that below). BUT I wanted the to option to add stuff from our travels, so I put in plenty of decorateable-but-not-empty places, like some dwemer wall shelves in the back corridor to place things on or leave just as decoration, extra pedestals, blank wall space, and open areas of floor. This'll also be nice if you don't like things overly cluttered, AND it helps open the place up and prevent follower bumping/stalling once you have a lot of people in there.

The main hall has two side wings, each of which has separate bedrooms along its hallway and then ends in group dormitory style room.
  • The individual rooms are decorated differently, some with themes. Each has adouble bed (some with texture swaps and added elements),a chair, a
    banner, and a lightsource. Themed rooms: Winterhold College mage, non-affiliated mage, thieves' guild member, and earthy/druidy room.
  • The dorms have different layouts, but both contain a group table,fireplace, and various beds, cots, and bedrolls. NPCs can also sleep bythe fire. Static clutter and dummy items give a hint of who could betaking up residence and give it a lived-in feel - I tried to use themsparingly. Ex: boots, city shield, weapon of choice, map, banner, etc.
  • If you look closely at some of the beds (but not all, so no overkill), you'll find small details to give some individuality. Some examples:
    dagger under the pillow in the assassin room, greatsword in somebody's bed, journals/books tucked away, etc.

Features Summary
  • Lots of follower beds. Cots, singles, doubles, bedrolls, sleeping places on the ground...
  • Player animal area. Hay, bones, and idle markers for your animals. Comes with one (regular, not protected) dog.
  • Work room. All the basic crafting stations, including a smelter. Vented so your followers don't die a horrible death.
  • Vampire room. A small room with several coffins, storage, and vampy statics/decor. For your vampire friends. Or prisoners.
  • Book nook. A little aside in the main hall with Winterhold-style bookshelves and seating.
  • Pool/bath area. Because after 20 hours of killing draugr and carrying your burdens, your followers probably smell. Or could use a good soak. 
  • Shrine area. A corner area where you and your followers can seek the blessings of the nine.Mini trophy area. A corner with a troll on display and some empty pedestals waiting forthe heads of your enemies. Or, you know, another Nordic urn.
  • Pantry. A storage room for foods, booze, or whatever else you want to keep in there.
  • Dining area. A biigg table with static dinnerware where your party can feast. Go ahead, run down it... or whatever.
  • Cooking area. A fire and cooking pot so your followers don't starve to death when they realise they can't eat the static food on the table.
  • Locked Player room. An extra Assassin/Thief themed room behind a locked door for the player or a special follower (not player-owned). Custom bed.
  • Navmeshed. With idle markers. And swimming. And jump-down points into the pool.
  • Cleaned with TES5EDIT. No ITMs, UDRs, random edits to Breezehome or killer rabbits.
  • Safe Storage. Cell is a noresetzone and individual containers are set to not respawn, so you can keep all your stuff. And things.

New in 2.0
Additions:
  • More furs and rugs for those cold Skyrim nights.
  • More seating/laying markers (IE 'invisible furniture')
  • Small waterfall into the pool (Dwemer-themed).
  • More display cases, plaques, and weapon racks. All the added cases haveactivators; the originals in the main hall do not (since I pictured
    putting trinkets in there, not weapons, but you can drop weapons in there, too).
  • Cage area behind the gate to the vampire den; has seats, bedroll, idles, and locked door (can bepicked or uses FQ key). Use it for Zora Fairchild, Inigo (so he canrepent without going to Riften), vampire thralls/cattle, prisoners, oryour werewolf buddy who's hulking out.
  • Pool room improvements: more seating, furs & rugs, Dwemer pipeline,sconces for warmth & incense burning, various salts for bath/pool.
  • Shelves around cooking area to hold extra things.
Tweaks and Fixes:
  • Navmesh tweaks
  • Added/adjusted keyword and location info. This should make it more recognizable by other mods.
  • Removed and moved around some furniture in the individual bedrooms; navmeshadjusted accordingly. This should make it easier for NPCs to get around
    in those rooms and stop sitting in chairs to stare at walls so much.
  • Pool water is now much less grungy now that we've hacked into a Dwemerpipeline instead of the kinda-murky cave/underground water.
  • Lighting tweaks

Getting the house
  • Travel to Markarth.
  • From the gate, head down the road leading from Markarth. On your right therewill be a stone column with a stone block underneath it. You'll

    discover the "Follower Quarters" map marker and a trap door.
  • Click the "For Sale" sign on the stone near the door.
  • If you have the funds (12000 gold), you'll get your key and paperwork. Ifyou're broke, you'll get a "Sorry, you're broke" message, and can come

    back later.

Required

Dawnguard. No, I cannot make a Dawnguard-free version; the floors, walls, etc. are all from Dawnguard.

A mod like My Home Is Your Home so you can actually move your followers in. You can still run my mod without one, if you just want the building for your player character or whatever. You can also set it as a hangout in Familiar Faces (use portal stone to add it).

Compatibility
Location: I purposefully made this with a small exterior footprint so it wouldn't conflict with things and so it could be more hidden. Unless you have
another mod that adds something right on top of the trapdoor or for sale sign, you should be good. Some of Markarth's civil war siege markers
are on the same stone, but have not been touched. Exterior navmesh has also not been altered.

Textures/meshes: Everything I tinkered with has been made a new item and/or is a subfolder in my folder, so nothing gets overwritten or overwrites vanilla files or other mods using the same resources. (exception: for sale sign.)

Family Housing: You should be able to move your spouse in, but compatibility for kids is not planned (caveat: this doesn't mean I won't change my mind). I wanted a place just for followers that maybe the player sleeps at once in a great while. If someone wants to make a patch/addon/separate
version to use with Multiple Adoptions or other mods that allow families in other homes that's fine, just send me message so I can link it here!

TL;DR Version
  • REQUIRES DAWNGUARD
  • Purchase at "for sale" sign outside Markarth, across road from stables
  • Many beds
  • Many chests
  • All Vanilla crafting stations
  • Stray dog from former owner included
  • Read full version before you ask questions :]

Credits
Thank you to:
Oaristys & Tony67- Modder's Resource Pack - New meshes & textures. Fantastic resource!
Berticus0001 - Bert's Bits and Bobs - 'For sale' sign & purchase script. Seriously took the hassle out of making this purchasable.
Ethatron - BSAopt program - For unpacking BSAs so I could make custom textures, like the player bed.
Blary - BookSets Resources - New meshes.
Eldiabs - Modders Resource- weapon racks, bookshelves, plaques, mannequins - For the easy/safe weapon plaques in his resource cell.
Bethesda - For giving us the Creation Kit.