Takes Kaidan's wedding ceremony and moves it across the river to another spot close by that has no conflict with Blackthorn. Version also provided without the Blackthorn dependency.
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Author notes
Permissions for all mods are retained by the people who made those original mods. If you would like to use assets from their mods, please contact them. These patches contain no direct assets, only edits to references/navmeshes.
Translations/uploads to other sites are permitted for cases where both/all parent mods also permit translations/uploads to the other site (or have previously granted permission to that specific site) under the conditions involved (paywall, etc).
All credit for products should go to: Ld50365 for Blackthorn livtempleton for Kaidan 2
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Changelogs
Version 1.1
Fixed floating alchemy bench
Version 1.0
Initial release
I'm splitting off any of the patches from my patch page which have downloads in the thousands because a) they seem popular enough to warrant it, and b) searching for them is a royal PITA because my patch page was meant to be a dumping ground moreso than a collection. So this one, the creation club ones, and the 3DNPC ones (but I'm working out how some folks want to handle the others because they were made by other people but tossed to me to host :D)
Kaidan sets a wedding ceremony in the forest which ends up being smack dab in the middle of Blackthorn. The two both adjust landscape so you end up with chaos and seams and navmesh conflicts and tigers and bears (oh my!). This takes Kaidan's wedding ceremony and moves it across the river to another spot close by, that has no conflict. I've got it on good authority from someone intimately familiar with the questline that it works like a charm! They even said they might like it better than the original spot, so there's also a version of this patch without the Blackthorn dependency. The patch was created based off Blackthorn version 1.1 and Kaidan version 2.1.1
Installation Use a mod manager/organizer to install, or drop the loose files into your Skyrim data folder. Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.
Compatibility I have no idea. I mean, it shouldn't have problems, but if you've got something else that touches navmesh, there's always potential for problems.
Credits Bethesda for Skyrim Special Edition and the Creation Kit ElminsterAU for SSEEdit Gnewna for testing out the Kaidan 2 patch and for the screenshots of it Ld50365 for Blackthorn livtempleton for Kaidan 2