DALC Fix is unnecessary for interiors when using SLT, as it uses the same values for all directions.
SLT fixes worldspaces that KreatE can't, like Blackreach, Labyrinthian, Darkfall Passage, and others.
BEFORE REPORTING ISSUES
Version 2.5+ intentionally has ITM records. These are required in order to properly revert changes made by other lighting overhauls. Do not clean them.
Load Standard Lighting Templates very last. It needs to overwrite all mods which make cell edits.
Hey! First of all, thank you for this mod — it’s incredible. The Pitch Black version is by far the most cinematic and physically accurate lighting I’ve ever seen in Skyrim. I’m using it with WSRT and the results are stunning — especially how it matches the outdoor lighting style of ENBs like PRTXII. The contrast, the depth, the darkness... it’s perfect for that immersive, ritualistic atmosphere I’m aiming for. But I have one question/suggestion: would it be possible to create a middle-ground version between the normal SLT and Pitch Black? I love how dramatic Pitch Black is, but in some places like inns or bedrooms, it gets so dark that you literally can’t see the bed without using a lantern or night vision. I’m not asking for brighter lighting — just a subtle version of Pitch Black that still keeps the mood, but allows some minimal visibility in areas with no light source at all. If you don’t want to create a new version, could you maybe let me know which value I could tweak manually in xEdit to achieve this effect? Something like Ambient Light or Directional Ambient that I could raise just a little bit? Thanks a lot either way — your work completely changed the way interiors feel in Skyrim
Take a look at the non-pitch black version in xEdit. All the values in the lighting templates that are 30 (if I remember that value right) are the ones you’ll want to set to your preference.
Fix just one template, then select all templates and compare. Then, in the panel on the right, right click a value in the template you edited and select “copy multiple to selected” or whatever that option is.
you’ll get a popup box. In it, select all the lighting related stuff, then select all templates. This is the fastest way to make them all the same.
Thanks dude! MLO is sweet btw, love your work. I was actually looking at a particle based solution in my initial LPO experiments, then like a week in, Light Placer dropped so I switched to that. I'm glad you went through with particle lights though. It's insanely convenient to be able to modify the radius and brightness of everything in-game.
I've been dreaming of making SLT an SKSE plugin because it doesn't work for mod-added interiors; and editing CELL records tends to have a few bugs like inadvertently renaming creation club cells. I find KreatE a bit cumbersome and it doesn't fix worldspaces. It would be nice to have a plug and play solution for ambient light levels. This is almost it besides those problems. Don't know if I'll actually get around to an SKSE version though, I would have to develop it in a VM which sounds annoying (I'm on Linux and you can't compile SKSE on it).
If these plugins are useful to you, feel free to kang, modify, rename, redistribute, or whatever. No need to credit.
You're very kind friend. In case you forgot, I owe you a huge thank you, because of your advise with the EmptyFX01 tip, which allowed mlo to be espless.
If you could make an SKSE plugin for SLT, that would be amazing! I know some of my friends who do world building mods would love that!
Hey, so SLT isn’t in the LOOT database to send it to the bottom of the load order? I wasted a lot of time before realizing I had to do that myself in LOOT. How do you actually send it down or something like that?
If you use LOOT, you'll want to create a rule for SLT that loads it later. I haven't used it in like 10 years so I can't remember how to do that, sorry. You should be able to load it later in your mod organizer manually after you use LOOT, but you'll have to do that after every time you use LOOT unless you can figure out the rule thing.
No Worry you helped a lot, I'm thinkg to use SLT alone at least the pitch black is really realistic, and lux don't know you getting this but with lux (SLT in last on modlist), It's kinda weird how a cave is brighter in the morning than at night — that doesn't really make sense, lol.
A very specific and verbose description of exactly what game settings were changed in this would be nice. In the comments it sounds like more than just templates were changed?
Cells have settings attached to them like template and what values are inherited from templates. Only the inherited values were changed, not the template names themselves. E.g. Inherit all values from templates.
So, if I'm understanding correctly, you're editing the vanilla templates, unlike Lux which adds new templates? So this should be compatible with almost anything patchless, yeah?
Depends on which weather you want. Try both and just `coc towerofmzarkexterior` from the main menu and see how they look :)
Take note if the water in blackreach too, there should be a River under the bridge to an Mzark. SLT doesn’t let the water glow, which is intentional. Not sure how NAT handles it.
The mod makes the shadows in the interiors “parched and dirty-brown”. I don't know how to explain it, but it looks bad. Too bad there is no option in DALC Fix Preset of your mod. If anything, I tested on CS 1.1.7 + LP + LPO + SLT build.
Just looking at your screenshots, the mod looks like it's working as intended, which suits my preference. Sorry it doesn't suite yours. I don't use DALC fix so maybe I just don't know what I'm missing :) If you want the DALC fix but with darker templates, use KreatE to set DALC and ambient light to rgb(25, 25, 25) and remove all fog, if it can do that. That should give you roughly the same levels as SLT. Hope that helps!
This mod is really, really cool. Thanks for the update. However, I want to use it with Lux, but I don't know how to do it. Can I simply make it load before Lux?? When I did that, the lights flickered indoors. Or do I need a separate patch?? The compatibility patch on the Nexus is said to be out of date, so it seems unusable.
Load after all Lux plugins. No separate patch needed. If you still have issues, let me know. I might need to make sure I'm pulling all vanilla cells forward instead of only ones that weren't identical to master. Also, anything like Lux - Brighter Templates.esp is not needed but won't harm anything if present.
EDIT:
SLT is now pulling all vanilla cells forward as of 2.5, so this should be compatible with LUX without a patch.
172 comments
BEFORE REPORTING ISSUES
It pairs very well with Relighting Skyrim :)
I’m using it with WSRT and the results are stunning — especially how it matches the outdoor lighting style of ENBs like PRTXII. The contrast, the depth, the darkness... it’s perfect for that immersive, ritualistic atmosphere I’m aiming for.
But I have one question/suggestion: would it be possible to create a middle-ground version between the normal SLT and Pitch Black?
I love how dramatic Pitch Black is, but in some places like inns or bedrooms, it gets so dark that you literally can’t see the bed without using a lantern or night vision. I’m not asking for brighter lighting — just a subtle version of Pitch Black that still keeps the mood, but allows some minimal visibility in areas with no light source at all.
If you don’t want to create a new version, could you maybe let me know which value I could tweak manually in xEdit to achieve this effect?
Something like Ambient Light or Directional Ambient that I could raise just a little bit?
Thanks a lot either way — your work completely changed the way interiors feel in Skyrim
Fix just one template, then select all templates and compare. Then, in the panel on the right, right click a value in the template you edited and select “copy multiple to selected” or whatever that option is.
you’ll get a popup box. In it, select all the lighting related stuff, then select all templates. This is the fastest way to make them all the same.
I've been dreaming of making SLT an SKSE plugin because it doesn't work for mod-added interiors; and editing CELL records tends to have a few bugs like inadvertently renaming creation club cells. I find KreatE a bit cumbersome and it doesn't fix worldspaces. It would be nice to have a plug and play solution for ambient light levels. This is almost it besides those problems. Don't know if I'll actually get around to an SKSE version though, I would have to develop it in a VM which sounds annoying (I'm on Linux and you can't compile SKSE on it).
If these plugins are useful to you, feel free to kang, modify, rename, redistribute, or whatever. No need to credit.
If you could make an SKSE plugin for SLT, that would be amazing! I know some of my friends who do world building mods would love that!
there's nothing you can do to with this SLT for exterior ambient and get darker nights?
It’s out of scope for SLT but I might take a crack at a weather mod someday.
But can we somehow resolve problem with interior for? Like this - https://imgur.com/a/mmiM1Ze
They disappear when approaching and appear when moving away. This is a terrible vanilla interiors problem.
Also SkyHaven
- Templates
- Cells have settings attached to them like template and what values are inherited from templates. Only the inherited values were changed, not the template names themselves. E.g. Inherit all values from templates.
That's it.Take note if the water in blackreach too, there should be a River under the bridge to an Mzark. SLT doesn’t let the water glow, which is intentional. Not sure how NAT handles it.
Screen
However, I want to use it with Lux, but I don't know how to do it.
Can I simply make it load before Lux?? When I did that, the lights flickered indoors.
Or do I need a separate patch?? The compatibility patch on the Nexus is said to be out of date, so it seems unusable.
EDIT:
SLT is now pulling all vanilla cells forward as of 2.5, so this should be compatible with LUX without a patch.