Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
No restrictions whatsoever. No permission or giving credit is required. I wave all liability in any and all forms.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.3
Tweaked Fog Max
Tweaked Fog Pow
Version 2.1
Ambient light levels are now set to 15. I believe this to be as dark as you can go without requiring a torch.
Version 2.0
Migrated to one-size-fits-all paradigm.
Ambient light levels are now set to 25.
Candlehearth Hall is no longer too dark.
Torches are mostly optional. It's dark enough that you will benefit from them but they're not strictly required.
Version 1.2
Merged BlankLightingTempltes.esp and BlankBlackreachWeather.esp. They are now the same file, BlankLightingTemplates.esp.
This now uses a value of 5 for ambient light levels instead of 0. It's not pitch black, but it might as well be.
Night Eye should now function.
Version 1.1
Added templates to cells that didn't have templates assigned. Notably: Thieves guild HQ, High Hrothgar, Left Hand Mine
Fixed inheritence on a few cells that didn't inherit everything before. Notably a couple Riften interiors, Windhelm Guard Barrocks.
Version 1.0
Initial upload. All templates now share the light draw distance of Blackreach template.
Features -------------------------- - Makes lighting transitions unnoticeable (see video). - Makes colors accurate. - Makes it dark. - Eliminates ambient fog. - ESL flagged.
Compatibility --------------------------- - Designed for use alongside lighting overhauls or standalone. - The only cell edits are to force inheritance of all values from standard lighting templates. - Load after mods that edit cells. Lighting mods, water mods, mods that place objects, etc. - Doesn't change light placement, light emitters, imagespace settings, shaders, scripts, etc. - Mods that add interior locations may need to be patched. See video tab for tutorial.