Sadly no for the moment, and my mod need a big update. The well mesh clip with grass on AE without No Grass In Object. I should rework everything to avoid any king of clipping before.
Any chance to add these to the Hearthfire homes, especially Heljarchen? There are no water sources at all at that location and no way to refill water skins for Sunhelm. I don't know if the property north of Morthal has any freshwater very close.
The original mesh doesn't feature a black bottom, the only solution was to add a black panel to hide the ground and use No Grass In Object to hide the grass. I don't have any skills in 3D, so this is mainly a workaround.
I added water to the wells using Wizkid's method. It's not ideal, because the water is very high up which doesn't fit with a real-life well, but it might still be better than a well with a completely dark plane.
I also added 1 or 2 misc items (goblet, shovel, etc.) with proper ownership to each well to give them a bit more dynamic feeling, because you literally copy pasted the same setting everywhere. Feels a little too vanilla ;)
The well in Karthwasten had a landscape tear so I also edited the placement of that well. As a result I had to add some more black panes to cover up the bottom completely in Karthwasten.
Editing the color of the water to be less transparent should maybe allow for deleting the black panes and the HHStep, ?but I just kept Wizkid's water colour settings (which is pretty see-through).
I also want to recommend the Covered Whiterun well mesh model from this oldrim mod? (the other models in the mod are also cool, especially the new totem model with bigger entrance gate - use CAO to port the meshes!). I created a Whiterun well version for myself with water using Wizkid's method. Looks pretty cool :)
I will take a look to your esp, this is very interesting, thanks a lot Poepkat. Yeah I wanted to be relatively simple with just a bucket, because I feel less I will add, more it will be flexible and compatible.
The Changelog for 1.2 says that the Ivarstead well was moved to prevent leaning. But there's no added well in Ivarstead :) It looks like you moved Shor's Stone's well instead. Did you mean Shor's Stone?
No biggie - I thought I'd mention it in case other users are as confused as I was :)
The fact is I first wrongly wrote Rorikstead, then corrected to Ivarstead and now you're telling me it's in Shor's Stone, I'm so confused. And yes, my bad, this is Shor's Stone, sorry for the mistake
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Since they are a vanilla+ extension for towns.
I added water to the wells using Wizkid's method. It's not ideal, because the water is very high up which doesn't fit with a real-life well, but it might still be better than a well with a completely dark plane.
I also added 1 or 2 misc items (goblet, shovel, etc.) with proper ownership to each well to give them a bit more dynamic feeling, because you literally copy pasted the same setting everywhere. Feels a little too vanilla ;)
The well in Karthwasten had a landscape tear so I also edited the placement of that well. As a result I had to add some more black panes to cover up the bottom completely in Karthwasten.
Here is the .esp that adds water to the town wells: https://www.mediafire.com/file/8sk8dt9g1b65myv/Well_in_Towns_-_Water_in_Wells.esp/file
Editing the color of the water to be less transparent should maybe allow for deleting the black panes and the HHStep, ?but I just kept Wizkid's water colour settings (which is pretty see-through).
I also want to recommend the Covered Whiterun well mesh model from this oldrim mod? (the other models in the mod are also cool, especially the new totem model with bigger entrance gate - use CAO to port the meshes!). I created a Whiterun well version for myself with water using Wizkid's method. Looks pretty cool :)
Yeah I wanted to be relatively simple with just a bucket, because I feel less I will add, more it will be flexible and compatible.
Thank you so much !
The Changelog for 1.2 says that the Ivarstead well was moved to prevent leaning. But there's no added well in Ivarstead :) It looks like you moved Shor's Stone's well instead. Did you mean Shor's Stone?
No biggie - I thought I'd mention it in case other users are as confused as I was :)