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Tesak1243 - Maar Malur

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MaarMalur

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51 comments

  1. Mookeylama
    Mookeylama
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    love this thanks! but i have npcs walking in that area of shors stone all the time. maybe i have navedits tho. but be nice to have that well off to the side instead. also, did u mean to move the persistent center marks in shor's stone?
    1. MaarMalur
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      I will look at it.
      EDIT : on my side, all NPCs just walk around without any trouble. What mods touch your Shor's Stone ?
  2. Loran40
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    Bonsoir,

    J'ai vu le petit drapeau sur votre profile alors je me permets d'écrire en VF xD
    Votre idée est super sympa et logiquement RP !
    J'aimerai profiter du fait que nous somme compatriotes pour vous demander un truc !
    Quand je moddais Skyrim il  a plusieures années j'avais trouvé un mode super sympa qui rajoutais un petit toit en bois comme les vôtres  au puits de Blancherive je suis de retour sur Skyrim AE et je n'arrive pas à le retrouver sur nexus (à l'époque je passais par le workshop de steam) il était vraiment sympa  et ajoutait d'autres choses mais c'est surtout le puits que je garde en mémoire car cela donnait vraiment un coté sympa à la ville et plus RP.
    Est il compliqué de refaire une sorte de patch avec un puits avec toit à partir du votre pour SAE ?

    Merci !
    1. MaarMalur
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      Salut, merci pour ton commentaire.
      Et bien ça va nécessiter des compétences en 3D pour faire ça. Ce que je n'ai pas. Je sais que Yuril, Francais également, travaille beaucoup du ce genre de petits ajouts bonus dans les villes et sait manier les logiciels pour éditer les modèle 3D, peut être en lui demandant gentiment. Ou alors en bidouillant quelque chose sur le Creation Kit, mais je me rappelle pas d'un mesh de toit rond qui pourrait aller se caler de manière cohérente sur ce puit. Sinon, je vois pas trop.
    2. Loran40
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      Hey !
      Merci pour la réponse an fait j'ai du mal m"expliquer je cherche juste à  avoir le même puits mais avec un toit identique mais en bois pas du tout un toit circulaire ;) (juste remplacer la paille par du bois)
  3. TobesMods
    TobesMods
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    Has anyone considered making a mesh patch for fyx smooth wells and/or water in wells?
    1. MaarMalur
      MaarMalur
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      Sadly no for the moment, and my mod need a big update. The well mesh clip with grass on AE without No Grass In Object. I should rework everything to avoid any king of clipping before.
  4. Casanovious
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    Any chance to add these to the Hearthfire homes, especially Heljarchen?  There are no water sources at all at that location and no way to refill water skins for Sunhelm.   I don't know if the property north of Morthal has any freshwater very close.  
  5. Replay64
    Replay64
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    Are these compatible with arthmoor villages?
    Since they are a vanilla+ extension for towns.
    1. MaarMalur
      MaarMalur
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      I don't know because I don't use Arthmoor villages. You can check in your game if you want. My mod is pretty compatible, so should be no major issues.
    2. hoskope
      hoskope
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      It's pretty easy to do own patches, just move the well where you like it :) That's what i did, when this was on my load order.
  6. hoskope
    hoskope
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    What is the black panel for under the well inside CK? Wonder how hard it would be to add water to these?
    1. MaarMalur
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      The original mesh doesn't feature a black bottom, the only solution was to add a black panel to hide the ground and use No Grass In Object to hide the grass. I don't have any skills in 3D, so this is mainly a workaround.
    2. hoskope
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      Thanks for clearing that out.
  7. SuperPowerGreat
    SuperPowerGreat
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    Please... i need Ineed patch...
  8. bientje
    bientje
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    Hi, 

    I added water to the wells using Wizkid's method. It's not ideal, because the water is very high up which doesn't fit with a real-life well, but it might still be better than a well with a completely dark plane.

    I also added 1 or 2 misc items (goblet, shovel, etc.) with proper ownership to each well to give them a bit more dynamic feeling, because you literally copy pasted the same setting everywhere. Feels a little too vanilla ;)

    The well in Karthwasten had a landscape tear so I also edited the placement of that well. As a result I had to add some more black panes to cover up the bottom completely in Karthwasten.

    Here is the .esp that adds water to the town wells: https://www.mediafire.com/file/8sk8dt9g1b65myv/Well_in_Towns_-_Water_in_Wells.esp/file

    Editing the color of the water to be less transparent should maybe allow for deleting the black panes and the HHStep, ?but I just kept Wizkid's water colour settings (which is pretty see-through).

    I also want to recommend the Covered Whiterun well mesh model from this oldrim mod? (the other models in the mod are also cool, especially the new totem model with bigger entrance gate - use CAO to port the meshes!). I created a Whiterun well version for myself with water using Wizkid's method. Looks pretty cool :)
    1. MaarMalur
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      I will take a look to your esp, this is very interesting, thanks a lot Poepkat.
      Yeah I wanted to be relatively simple with just a bucket, because I feel less I will add, more it will be flexible and compatible.
  9. rukisama69
    rukisama69
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    Is this mod compatible with every village/town overhaul such as COTN, Great City? thanks
  10. HyperboreanFlame
    HyperboreanFlame
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    Immersion +100
    Thank you so much !
    1. MaarMalur
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      Glad to know you like it :)