If you're already using version 1.3 and you're not using the vanilla option, there's no reason to upgrade to 1.4. The only change I made was to the vanilla script where I removed an extra unneeded message.
Yes that's compatible since it's a courier makeover mod and doesn't change the wicourierscript.pex file. But The Courier Crew has its own animations, so I would say "no" to the animation option during the FOMOD install. Otherwise the special voices and animations from The Courier Crew will be overwritten. I made a note of this on the Description page, and I'll publish a revised version of the FOMOD installer today to prevent people from installing the animations if The Courier Crew plugin is detected.
One more thing: The Courier Crew is not fully compatible with several other mods because it overwrites their conditions in a few of the Dialog Topic branches. You should look at the plugin overwrites if you're using The Courier Crew. For example, these get overwritten:
It's easy to create your own patch for these (and any others you see conflicts with), assuming you can do simple xedit patching. On my own plugin, I've only added animations to the two most common Dialog Topic branches instead of all of them. That makes it more compatible with other mods out there, but it also means there are a few special items that get delivered that won't get animations. A good tradeoff IMO.
USSEP made a change to the courier that where if you move your camera away, he will automatically disappear. Why? Because there's a bug using the original method of detecting the player location that made him not always teleport back to his little hidden cell.
"Rather than registering for a continuous OnUpdate() event, it would be more practical to have him register for a loss of LOS event after the deliveries are made. Using this method, once the player is no longer looking at him, the control quest will stop and return him to the holding area. This will entirely prevent the potential deadlock scenario."
The bug is rare, but if it happens, you can only receive mail from him in his now stuck location. Not very nice.
Thank you for this info. Unfortunately he's doing this no matter where I am in the game and I find it hard to believe he's always standing in the wrong place. I'll do a little more digging in my mod list to see if I can't find the culprit.
Edit: I had loose vanilla scripts sitting in my Skyrim folder that I had forgotten about. Once I deleted those he went back to normal.
Hi Glanzer, thanks for the mod! I made a Vanilla Plus-ish option because the pure vanilla "Item X Added" (with capital A) feels a bit awkward to me. Made it so you get "You received item X"
Okay I don't understand, on this mod page it says that I no longer need this mod because Better Courier added inventory window with 1.8.1 version, but on the Better Courier page it says if I don't want the window I should install the patch provided on Informed Mail Delivery page?
Interesting, I didn't know Korodic (author of Better Courier) wrote that on his description page. My mod doesn't make that change to his mod (meaning that his window will still open). All my mod does is add the notification in the top left. And there's no way for me to prevent his window from opening unless I patch his mod in some obtrusive way (and I'm not going to do that). I'll contact Korodic and let him know to change his wording.
In terms of needing my mod with Better Courier or not, you'll need to decide whether you want the notifications in the top left or not.
If you use a mod that changes the color of font already (Dear Diary Dark Mode), for your color patch, would you need to create a new patch for each color, not install the utility, or something else?
This doesn't use a .swf file so it doesn't conflict with anything in Dear Diary. Check the screenshots, it just uses the message area in the upper left.
No, the color changes are done ad hoc in a script and do not affect anything in the UI. This is is just a simple change to one script, you're way overthinking things.
A quality mod and endorsed! I had a question though. I'm using Honed Metal and when I receive a letter from the courier, I'm getting a redundant message in the top left. I get the informed messages from this mod, as well as a message saying "Craftsman Note added". I obviously wanna keep the messages from your mod. Where would I look on xEdit to remove the message from HM?
Would it be possible to add an extra check to the player's taking animation to not play when you're on horseback? Because if that is the case you end up getting up while on the horse and are then unable to dismount.
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One more thing: The Courier Crew is not fully compatible with several other mods because it overwrites their conditions in a few of the Dialog Topic branches. You should look at the plugin overwrites if you're using The Courier Crew. For example, these get overwritten:
Thieves Guild for Good Guys
The Forgotten City
Provincial Courier Service
Civil War Overhaul
It's easy to create your own patch for these (and any others you see conflicts with), assuming you can do simple xedit patching. On my own plugin, I've only added animations to the two most common Dialog Topic branches instead of all of them. That makes it more compatible with other mods out there, but it also means there are a few special items that get delivered that won't get animations. A good tradeoff IMO.
See: https://afktrack.afkmods.com/index.php?a=issues&i=32768
"Rather than registering for a continuous OnUpdate() event, it would be more practical to have him register for a loss of LOS event after the deliveries are made. Using this method, once the player is no longer looking at him, the control quest will stop and return him to the holding area. This will entirely prevent the potential deadlock scenario."
The bug is rare, but if it happens, you can only receive mail from him in his now stuck location. Not very nice.
Edit: I had loose vanilla scripts sitting in my Skyrim folder that I had forgotten about. Once I deleted those he went back to normal.
In case you or anyone is interested, here's the file: https://mega.nz/file/QFhBUSpQ#31_CECMp37pkdTcvnacBPezrTe97qMp1RpSP3tF0ono
Inventory window still pops up with Better Courier patch
In terms of needing my mod with Better Courier or not, you'll need to decide whether you want the notifications in the top left or not.
If you use a mod that changes the color of font already (Dear Diary Dark Mode), for your color patch, would you need to create a new patch for each color, not install the utility, or something else?
~dan