If you are editing your own triggers, make sure to read the instructions and only edit numbers or within the brackets. You probably will only be touching the TriggerMode value and the TriggerParams for the most part unless you dealing with custom 7 parameter settings.
Do not completely delete any existing setting or swap positions as the program reads it in the order that its placed currently. I could probably fix this but i'm too lazy after all the work i did.
Also it loads the changed values at start of skyrim so if you make changes to the config, you need to restart skyrim (sorry).
IF THE TRIGGER ISN'T WORKING ON FIRST LOAD, REMEMBER TO RE-EQUIP THE WEAPON.
probably not as easy to program for. there's a large list of optional resources needed for programmer's on that github for DualsenseY. Also, there are standardized adaptive trigger effects that come with DSX that i use (i am not going to make my own).
I would also like to chime in and say that I've been using DualSenseY this whole time with the mod and it works perfectly out of the box. Like no bullshit or anything. The mod just works. It even works with the SteamInput stuff too.
Works perfectly on DualSenseY! The FO4 one too! just had to download a file from their discord too, but they will probably incorporate that into the next DSY update
The new version of the plugin works on DSX 1.4.9 In larger versions of the plugin, more and more libraries do not work (2) The library and script are working properly
I stopped supporting DSX 1.4.9 a while back. The latest was only meant to work with 3.1 beta but not surprised it still kinda works since 3.1 has 2.0 mod support.
Sorry for the late reply but yes, you just need to supply the formid for the weapons. I am going to release an update for this sometime soon so the process of adding weapons should be easier (i think)
An awesome mod ruined by Nefarius' greed and hatred for their users. Constantly changing things and now paywalling the features they originally promised while still not delivering on others
unfortunately I just can't seem to get this mod to work, Ive tried setting DSX back to its 2.0 version, turning off steam input, tried re-equipping weapons, Set it to xbox360 emulation and dualsense emulation. none of it works :(
112 comments
If you are editing your own triggers, make sure to read the instructions and only edit numbers or within the brackets. You probably will only be touching the TriggerMode value and the TriggerParams for the most part unless you dealing with custom 7 parameter settings.
Do not completely delete any existing setting or swap positions as the program reads it in the order that its placed currently. I could probably fix this but i'm too lazy after all the work i did.
Also it loads the changed values at start of skyrim so if you make changes to the config, you need to restart skyrim (sorry).
IF THE TRIGGER ISN'T WORKING ON FIRST LOAD, REMEMBER TO RE-EQUIP THE WEAPON.
https://www.pcgamingwiki.com/wiki/Controller:DualSense
Also, there are standardized adaptive trigger effects that come with DSX that i use (i am not going to make my own).
just had to download a file from their discord too, but they will probably incorporate that into the next DSY update
In larger versions of the plugin, more and more libraries do not work (2)
The library and script are working properly
Software 3.1 beta 1.43
and where i change the port?
The Profil:
- a own profile for skyrim ( if you play more games with own settings^^)
- must virtuelle device xbox 360 emulation
- the rest is default
settings from DSX:
-Networking -> Firewall is green and input UDP is on Port ist default (6969)
Can I add keywords in the config to apply these weapon types?
I am going to release an update for this sometime soon so the process of adding weapons should be easier (i think)
https://github.com/WujekFoliarz/DualSenseY-v2/releases