Cleaned up code and hopefully all bugs for spells. Added trigger disabling when in UI menus. Reworked how configuration is setup for triggers. documentation provided in zip
Version 1.6.1
Adjusted udp polling rate to 10 seconds as users claimed they started losing signal.
Version 1.6.0
Updated to support latest skyrims
Version 1.5
Added support for Skyrim 1.6.659 GOG version.
Version 1.4
Added custom form ids that you can specify for specific weapons. Also keep trigger settings through load game areas
Version 1.3
Fixed the issue with the dropped triggers finally. Let me know if any issues.
Version 1.2
Added a temporary fix to extend trigger effect to count when you hit anything with a weapon as well (including spell effects). You do not need to switch weapons to enable the trigger effect, you could just hit a target.
Version 1.1
Updated to support AE/SSE in one dll with CommonlibSE-NG. Take care in editing config. Needs paid version from steam since its what i use (its cheap)
Added support for Unequips so it should be less buggy now when adaptive triggers switch weapons.
Version 1.0
Initial Release for the Paid version on steam. Still SSE only and uses .net script library. Use version 0.8 for the free github version.
Version 0.8
Added rgb light support, led lights, and trigger threshold config. Modified config to JSON so its easier to read/change.
Version 0.5
Added support for customizing the trigger feels you want per weapon type and by hand. Config.txt located in Net Script Plugins Folder
Version 0.3
Fixed the one handed + block combo and the two handed block triggers (should now have the same feel as weapon to block)
Version 0.2
Added tweaked settings for the Weapon Types - crossbow feels like a gun trigger, bow feels like a bow drawing.. tweaked other items to less resistance