Skyrim Special Edition
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Korodic

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Korodic

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18 comments

  1. Korodic
    Korodic
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    Let me know if it's all bueno. I have a slightly different config in my game.
  2. entrigant
    entrigant
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    as in FML doing this is tedious as f
    Thank you for doing it anyway! :)
  3. TheRealUrusovite
    TheRealUrusovite
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    Hello! After many hours of testing, it appears your collision causes a crash north of solitude lighthouse in tamriel (-11 40). Can be ported to using command "Centeronworld tamriel -11 40". I first noticed when running No Grass in Objects and it could never finish when it hit that space. The netscript mentioned hkprigidbody as a culprit with no additional details and I had to lookup what that even meant. Apparently it references collision. 
    1. MehrunesDagon47
      MehrunesDagon47
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      Can confirm this caused crashes beyond the sea of ghost when swimming northwards
    2. Korodic
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      There is a potential for mod conflict. If a physics object is placed inside of one of the meshes. If we get the culprit mesh, I can try to remake that mesh - but it actually might be a placement issue. This is the downside of advanced collision.
  4. TheSchroedingercat
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    thank you for making this! endorsed!
  5. Supermacy
    Supermacy
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    haha ty for FML version
  6. deleted98644723
    deleted98644723
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    Could this be used for Holy Glaciers? It says its using the same meshes but im not sure if there are edits
    1. Korodic
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      Don't use this mod if you have Holy Glaciers. Holy Glaciers is the same mesh shape, but a modified UV. Will need permission from Aeriels to do upload a version for it.

      I'm sure someone will ask - I will also upload an optional download to this page to include stuff in the Fixes Mesh Lighting patch.
    2. deleted98644723
      deleted98644723
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      Got it, thanks
    3. Korodic
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      I got permission :)

      Will try to do a release later today.
    4. a1racer
      a1racer
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      nice i was just wondering the same will download it when available. 
    5. Korodic
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  7. Infiniteyy
    Infiniteyy
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    Should we let this overwrite Fixed Mesh Lighting?
    1. Korodic
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      I'll do a patch for Fixed Mesh Lighting tomorrow, just wanna make sure there are no issues with this before I do more. If you wanna test this out and let me know that'd be helpful.

      No issues in my own game, but always good to have confirmation from others.
    2. And0riel
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      sconding this concern! :) glad to see it is on your to do list anyway
    3. Infiniteyy
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      Thanks for the patch btw! The collisions are much better!
  8. Arthenin
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    Thank you for this.  Also, I liked your remark that accompanied the download file :)  Always so true.