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189 comments

  1. Parapets
    Parapets
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    Locked
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    If you're cool, then join my discord server to chat about Skyrim and stuff.
  2. TheKraken86
    TheKraken86
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    DAV causes instant CTDs when loading existing saves or starting a new game. Crash Logger didn't generate any log files. MO2 didn't display any overwrite conflicts between DAV and my load order. I am running AE 1.6.1170 and hadn't enabled any mods making use of DAR's functionality. Can provide my load order if there if interest but otherwise I'm not going to try to further diagnose the issue myself.
    1. cvjohnston
      cvjohnston
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      Same issue here. DAV is instacrash without a log as soon as I try to make a new character or load a save. I'm on .1170, as well. 

      I'm not a competent model to have any sense of how to move forward with identifying the issue, so I guess this one isn't going to happen for me.
  3. Jerno616
    Jerno616
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    I'm having a strange bug where my helmet breaks after a certain amount of ingame time and it wont be affected by DAV anymore to raise/lower the visor. This isn't fixed by reloading the save or relaunching the game, the only way to fix it is seemingly to load an older save before it broke, but it always breaks again after the same amount of time. 
  4. tsunaxD
    tsunaxD
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    Amazing mod, the only problem is whit my hair physics... when I turn my helmet invisible the physics are gone T.T
    edit:  have found a solution to resolve this problem for those who still struggle with. By changing disableSMPHairWhenWigEquipped to false in the FSMP (Faster HDT-SMP) configs.xml file and it work fine to me.
    So far it does not have impact to my game performance/fps... this fix my problem <3 
    1. metalearza
      metalearza
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      thank you for this one, this problem haunts me for days already LOL.
    2. tsunaxD
      tsunaxD
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      np <3
    3. BlinkyOtter
      BlinkyOtter
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      Omg legend!
      I was legit about to remove the mod because it bugged me too much.
    4. tsunaxD
      tsunaxD
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      yea, that option should be by default "false"... but I'm glad this help u <3 
    5. aproco
      aproco
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      OMG, THANK YOU! It was driving me bonkers that I couldn't figure out why this was happening.
    6. stalkers100
      stalkers100
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      You are my hero!
  5. squalliori00
    squalliori00
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    NOT COMPATIBLE WITH skyrim 1.6.1170?
  6. Nanuka
    Nanuka
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    Sorry, having a dumb moment and need a hand, I'm trying to hide the backpack using the menu, all it says in the description is;

    "Hidden Equipment - Adds simple variants to all circlets, helmets, backpacks, and cloaks that allows them to be hidden. This addon is not usable by itself and is recommended to be used alongside the UIExtensions Menu."

    I'm having a lot of difficulty finding either the Hidden Equipment plugin or the actually ID for the backpack within the in game menu, if someone could point out what I need to do that would be great. Currently playing with lorerim if that's any help.
  7. whithebunny
    whithebunny
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    NOT COMPATIBLE WITH skyrim 1.5.97.0?
    1. Coxinha007
      Coxinha007
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      https://www.nexusmods.com/skyrimspecialedition/mods/88302
    2. whithebunny
      whithebunny
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      thanks :D
  8. Jeffdameff
    Jeffdameff
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    My game crashes whenever i try to run this mod. Trying to use it to run either Helmet Toggle 2 or Dynamic Lowered Hoods on 1.6.1170. Anyone have a fix?
    1. teddytotoso
      teddytotoso
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      FOMOD installer. Supports Skyrim Special Edition 1.6.629–1.6.659 and Skyrim VR 1.4.15.1.
    2. InsaneGizzardSauce
      InsaneGizzardSauce
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      Seeing as this mod hasn't been updated in a few years, I doubt we'll see an update for this mod.
    3. justrush808
      justrush808
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      I know this is a month old by now, but are you crashing randomly or it won't start up? There were a few mods like Skyrim Outfit System SE Revived that insta-crash AFAIR. I just checked on 1.6.1170 because I read this and got scared my new install wouldn't allow Helmet Toggle 2 but it loaded and functioned fine after testing for a while.
    4. InsaneGizzardSauce
      InsaneGizzardSauce
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      Started this on a new game with AE, latest version. Installed with Vortex. No problems on my end. No CTDs at all. I'm guessing It's the other mods that are pausing a problem.
    5. f0n3r
      f0n3r
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      Can confirm, mod is working fine on 1179.
    6. ASLaneZero
      ASLaneZero
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      Can also confirm, works fine on 1179.
    7. DbeeRedwood
      DbeeRedwood
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      Skyrim Outfit System SE Revised hard conflicts with this mod and Helmet Toggle 2, pick one or the other.

      Outfit System SE Revised can be configured to "hide" your helmet if you know how to play around with the out fit presets. You can create an empty entry but check to have everything "Passthrough" except for the hair slots, activate the outfit and you'll have a perpetually working hidden helmet option
  9. Pablo09
    Pablo09
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    I'm having a constant crash everytime I use the 'Revert Form' power while being a Vampire lord. The crash log always points out this mod. Any idea why?

    Crashlog:

    Skyrim SSE v1.6.640
    CrashLoggerSSE v1-11-1-0 Nov 18 2023 13:56:33

    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6B67CB58D SkyrimSE.exe+0C9B58D    movzx eax, word ptr [rbx+0x2A]

    SYSTEM SPECS:
        OS: Microsoft Windows 10 Pro N v10.0.19045
        CPU: GenuineIntel Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz
        GPU #1: AMD Navi 14 [Radeon RX 5500/5500M / Pro 5500M]
        GPU #2: Microsoft Basic Render Driver
        PHYSICAL MEMORY: 13.58 GB/15.89 GB
        GPU MEMORY: 2.51/7.19 GB

    PROBABLE CALL STACK:
        [ 0] 0x7FF6B67CB58D             SkyrimSE.exe+0C9B58D -> 70519+0x4D    movzx eax, word ptr [rbx+0x2A]
        [ 1] 0x7FF6B5D085F9             SkyrimSE.exe+01D85F9 -> 15712+0x249    xor edi, edi
        [ 2] 0x7FFF3C1DB690             hdtSMP64.dll+00BB690    mov rbx, rax |  C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:212 ?unk001CB0E0@Unk001CB0E0@hdt@@QEAAPEAVNiAVObject@@PEAVNiNode@@0PEAXDD1@Z C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:230 ?unk001CB0E0@Unk001CB0E0@hdt@@QEAAPEAVNiAVObject@@PEAVNiNode@@0PEAXDD1@Z
        [ 3] 0x7FF6B5D082C0             SkyrimSE.exe+01D82C0 -> 15711+0x250    mov rsi, rax
        [ 4] 0x7FFF10B949A1               skee64.dll+00449A1
        [ 5] 0x7FF6B5D04D47             SkyrimSE.exe+01D4D47 -> 15678+0xCA7    test rax, rax
        [ 6] 0x7FF6B5EAE717             SkyrimSE.exe+037E717 -> 24740+0x577    test r13, r13
        [ 7] 0x7FF6B5DD88B5             SkyrimSE.exe+02A88B5 -> 19743+0x35    mov al, 0x01
        [ 8] 0x7FFF41E3D86A DynamicArmorVariants.dll+000D86A    mov rcx, [rsp+0x28] |  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:831 ?_Do_assert_group@?$_Parser@PEBDDV?$regex_traits@D@std@@@std@@AEAAX_N@Z
        [ 9] 0x7FFF47AC892F       skse64_1_6_640.dll+001892F
        [10] 0x7FF6B611DD91             SkyrimSE.exe+05EDD91 -> 36588+0x21    mov rcx, [0x00007FF6B8B03990]
        [11] 0x7FF6B61A976F             SkyrimSE.exe+067976F -> 39092+0xBF    nop
        [12] 0x7FF6B679C628             SkyrimSE.exe+0C6C628 -> 69378+0xD8    mov ecx, [rbx+0x0C]
        [13] 0x7FF6B679CBF1             SkyrimSE.exe+0C6CBF1 -> 69380+0x361    mov r15d, eax
        [14] 0x7FF6B679AF7A             SkyrimSE.exe+0C6AF7A -> 69344+0x8A    movzx eax, byte ptr [rbx+0xA74]
        [15] 0x7FF6B6775E4D             SkyrimSE.exe+0C45E4D -> 68445+0x3D    mov rcx, [0x00007FF6B8B36898]
        [16] 0x7FFF82B67374             KERNEL32.DLL+0017374
        [17] 0x7FFF83A7CC91                ntdll.dll+004CC91

  10. is there a physics mod for the cloaks i can use?
    1. 777Cookie777
      777Cookie777
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  11. Dratina
    Dratina
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    Question about the configs, specifically the replaceByForm condition, is it possible for there to be multiple options for what to change to for a single armor piece?

    For example, let's say I have 3 versions of 1 shirt: clean, dirty and torn. Is there any way for me to have the clean shirt be potentially changed to the dirty OR torn shirt at the user's discretion instead of only having one of those options?