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Dahveed

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Dahveed

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42 comments

  1. Dahveed
    Dahveed
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    Khajiit will Follow now has its own patch with latest update, mine is probably redundant now.
  2. KiloTracer
    KiloTracer
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    ur literally the goat
  3. macpherb
    macpherb
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    I love this mod! My only suggestion is to add the requirements here to Nexus, so it is easier to find these when people are looking at the original mods' pages.
    1. Xaliber13
      Xaliber13
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      +1 the suggestion, would make thsi mod easier to find. I found it by accident thru someone on Reddit. Would not have known otherwise.
  4. skyrimr0se
    skyrimr0se
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    Thanks for doing these!

    It seems like the Khajiit Will Follow Fresh Start needs to be updated for some changes in the KWF plugin.
    1. Dahveed
      Dahveed
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      I can't promise anything...  I can take a quick look but I have no idea what was changed.  Kinda busy lately.

      Thanks for letting me know
    2. Peter254
      Peter254
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      KWF now has its own Immersive Start plugin on its main page.
  5. Peter254
    Peter254
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    It looks like the patch for Away Come Away still has the same massive amounts of errors. Did you upload the wrong/older patch?
  6. nightowl43978
    nightowl43978
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    This is great, I'm shocked there wasn't really a dedicated page for this before
  7. aegon42069
    aegon42069
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    Great mod Dahveed! I specially avoid those mods that out of nowhere force start itself. Thanks for your work :)
  8. CloudAndProud13
    CloudAndProud13
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    I have some suggestions if you wanna hear them.
    This mod has a quest upon starting the game: https://www.nexusmods.com/skyrimspecialedition/mods/46591
    This mod adds an item and a spell into your inventory on game start: https://www.nexusmods.com/skyrimspecialedition/mods/44967
    Maybe slightly out of scope, but this mod sends you a courier message as soon as you're reachable: https://www.nexusmods.com/skyrimspecialedition/mods/60911
    I think the note mentions you're dragonborn? Might wanna put a condition that it starts after killing the dragon at Whiterun?

    Anyway, thank you for the work! This kinda stuff bothers me a lot too :3
    1. Dahveed
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      Those two followers are pretty huge in scope and get constantly updated, not sure I'd want to mess with them.  I ran into a lot of trouble with Aurlyn Dawnstone as well, and pretty much gave up.  Follower quests get tricky pretty fast and I am too scared to break things.

      I haven't used Isobel before so I'm not sure.  But I'll keep it in mind for the future if I ever come back to this mod.

      Cheers!
    2. CloudAndProud13
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      Thanks. Frequent updates is only a problem if the thing you're patching is changed. Also on checking in-game, Caryalind doesn't warrant any change actually, so ignore that suggestion.
  9. AndrealphusVIII
    AndrealphusVIII
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    Just found this mod. This actually adressed many grievances I have with otherwise great mods.

    Thank you for sharing!
  10. ArkenMu
    ArkenMu
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    This seems pretty cool, but I'm having trouble with the Away Come Away patch. It stops the quest on a new save,  but I can't get the quest to trigger by sleeping in the Dawnstar Inn. I've tried on a clean load order with nothing else active, so I don't think it's a mod conflict. Is there some other condition I'm missing?

    Edit: I'm looking through the patch in SSEedit and there's a lot of "could not be resolved" errors showing up where it's editing the Echrta_MainQuest. Not sure if those are related.

    Further research: I downgraded to the 1.1 version of the patch and it seems to work.
    Looks like the problem showed up in the 1.12 update, with all the "could not be resolved" errors. I removed the edit to the bed from 1.1 myself and tested it, all seems good now
    1. Dahveed
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      Hmm, not sure what I messed up.  Thanks for sharing the info.
    2. Dahveed
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      I just looked at 1.12 and I don't edit bed records.  I also checked for errors and found none.

      What version of Away, Come Away are you using?

    3. ArkenMu
      ArkenMu
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      Sorry, the bed is in 1.1, I'm assuming the object edit mentioned in the 1.12 changelog is referring to it. I'm using AWA 1.2.1, from the same page you have linked from this mod.
      These are the errors I'm seeing in 1.12 https://imgur.com/a/VVGP2Wz
      They're in OS_Echtra_MainQuest, xx000D82. This picture from a loadorder with only these mods and the unofficial patch enabled
    4. Dahveed
      Dahveed
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      Strange.  Must be something that "broke" when I copied the quest record, I guess quests don't like it when you make copies with XEdit.

      If you don't mind, try to keep me posted on your quest progress with the Away quest, just to make sure everything runs smoothly after that.
    5. Dahveed
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      Yikes.

      I just went into XEdit and had to manually edit about 100 entries with that error.  My best guess is that something happened when I compacted the form ID records so I could add the .esl flag (or something?).

      I'll have to do some testing.  Stay tuned.
    6. ArkenMu
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      Hope it goes well. Unfortunately I'm not playing right now, just being thorough about what I install, so I'm not going to be actually plying the quest for a while. I'll be sure to come back when I do.
    7. Dahveed
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      It does indeed seem that something messed up during the .esl process.  I corrected all the records and removed the .esl flag, it seems to work now.

      Delete any previous versions and DL the new one I'll drop in the next few mins.
  11. Fataliti
    Fataliti
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    Neat mod, but I just have You know there is one for the Lustmord and Sofia already 
    1. Dahveed
      Dahveed
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      Indeed?  Can you share links?  Maybe I could add that to the description.
    2. Fataliti
      Fataliti
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      Sure, here You go Sofia and Lustmord
    3. ModGoblin9000
      ModGoblin9000
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      If I remember correctly the linked Sofia mod takes up a load order slot and that's why I didn't use it in the past.

      This one from here doesn't. So it's actually an improvement.