Skyrim Special Edition

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Milli

Uploaded by

IgnotusP

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About this mod

With the addition of Rare Curios and Rare Curios - Bolts Expanded, I felt obligated to use crossbows as they simply were better than bows. With this mod, I expanded all of the base game arrows to have fire, ice, and shock variants. I prefer to use Complete Archery Overhaul RELOADED, so balance is generally based on this mod. ESP-FE.

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Description:
With the addition of Rare Curios and Rare Curios - Bolts Expanded, I felt obligated to use crossbows as they simply were better than bows. With this mod, I expanded all of the base game arrows to have fire, ice, and shock variants. I prefer to use Complete Archery Overhaul RELOADED (CAOR), so balance is generally based on this mod. While the arrows expanded patch only requires CAOR, if you are using Rare Curios - Bolts Expanded, I recommend getting both patches as otherwise arrows would still be subpar to bolts. PLEASE READ CAOR's MOD PAGE TO GET AN IDEA OF WHAT LARGER GAME CHANGES ARE MADE TO ARCHERY.

Changes in Arrows Expanded Patch:
Added Fire, Ice, and Shock variants of:
Iron Arrows - Ice stronger
Forsworn Arrows - Fire stronger
Falmer Arrows - Shock stronger
Steel Arrows - Fire stronger
Ancient Nord (Draugr) Arrows - Ice stronger
Orcish Arrows - Fire stronger
Dwarven Arrows - Fire stronger
Elven Arrows - Fire stronger
Glass Arrows - Fire stronger
Ebony Arrows - Fire stronger
Daedric Arrows - Shock stronger
Nord Hero Arrows - Ice stronger
Dragonbone Arrows - Fire stronger
These are all obtained through crafting at this time.

Rare Curios - Bolts Expanded Patch:
Adjusted values to match CAOR balance.

Balance:
Theoretically, arrows should now be superior where their strengths are listed above, generally fire damage. Bolts will be superior in speed and in some elemental areas.

Compatibility:
This mod makes ZERO world, cell, NPC edits. It only makes adjustments and adds to arrows/bolts in the game. It should be highly compatible. The primary concern for this mod will be avoiding other mods overwriting it. This won't cause CTDs but it may make the arrows or bolts not function as intended (such as not having their elemental damage or having different damage or weight values). To avoid overwrites, either avoid mods that change these same items, or create a bashed patch and go through it in xEdit to make sure the values in this mod are forwarded to the bashed patch.

Future Plans:
I am hoping to incorporate Crossbow Integration and WACCF keywords in a patch as well as incorporate the arrows into OWL. I will want to work on balancing gold values. I am somewhat concerned about creating a gold exploit with this mod, so any feedback would be much appreciated!!

Thank You:
chet04 for Complete Archery Overhaul RELOADED
forcelorda for the OG Complete Archery Overhaul
Jelidity for Rare Curios - Bolts Expanded