So, the ANAE (extreme version) has a bunch of armor variations. You mentioned you have 1 light set and 1 heavy set. Is the heavy set here the "Lord" armor used in the original ANAE version? I prefer them having pants.
Kinda wondering if I could just have a standalone of the Lord armor by itself?
edit: tried downloading it, but I don't see it available for crafting at the skyforge (yes, I have completed the storyline)
This is just a heads up. It would seem that you created this mod with an older version of the original from 2020. The newest incarnation of Ancient Nord Armo(u)ry EXTREME from 2021, does not have all of the same armor variant's and so your esp will now have a critical error because it is no longer finding one of the required pieces. DLC2dunKolbjornHelm "Ahzidal's Helm of Vision" [ARMO:0401DB98] [00:00] ARMO \ Armature \ MODL - Model FileName -> [FE000A99] < Error: Could not be resolved >
That error is looking for this: DraugrHelmetLord_OrcAA [ARMA:FE000A99], which is no longer listed in the newest esp. I believe that it was replaced with this helm: DLC2DraugrHelmetAA [ARMA:0403CA7B].
Thanks for this by the way. I am eager to check it out.
Putting the one in you believe it was replaced by is just giving me AhzidalHelmetAA in xEdit. Was it perhaps replaced by DraugrHelmetLord_OrcAA [ARMA:05000A99]? In which case, that seems to be what the mod already has set on my side as xEdit said the file was not changed. Perhaps I'm not looking in the right spot though.
if memory serves, it was looking for DraugrHelmetLord_OrcAA [ARMA:FE000A99] which is an esp\fe formid. If you remove the esl flagging it certainly could translate into DraugrHelmetLord_OrcAA [ARMA:05000A99]. As I stated initially, an older version of Nord Armo(u)ry EXTREME from 2020 didn't have the critical error. The updated Nord Armo(u)ry EXTREME from 2021 had changed things and it did have the error. If you found the DraugrHelmetLord_OrcAA [ARMA:05000A99] in the newer esp from 2021 then I believe, that would be correct.
I'm using the patch of this page on the new version of Ancient Nord Armo(u)ry EXTREME from 2021 and I don't get your errors.
Why? Because: 1) Ancient Nord Armo(u)ry EXTREME from 2021 is not cleaned by SSEdit 2) Ancient Nord Armo(u)ry EXTREME from 2021 is not saved in the SSE Creation Kit by the original mod author.
I'm trying to find a way to integrate all these mods with Morrowloot Ultimate spirit and integrating new enchanted version of CC Fishing Nord Hero weapons.
I'm looking to integrate enchanted versions of Nord Hero Weapons (only Frost and Fire enchantement to stay with the lore of Nordic Ruins) in leveled lists and add a version for MLU (I don't like what they have done there using Ysgramor shield model for Ancient Nord Hero Shield, a unique item stay a unique item). A version that stripe "Alchemy Enchantements" for Skyrim Alchemy Fixed mod.
Note. Before using this plugin, SSEdit clean the original ANAE plugin and save it with the Creation Kit.
Update2. I'm going to completely ignore Morrowloot and these "Complelety Unleveled Skyrim" synthesis based mods. Most of these mods have a "hack and slash" spirit with experimental forked methods. A good start will be with WACCF a well supported mod but no crafting in my game.
This mod does work with the patches for Nord Armo(u)ry EXTREME on the Haugbui - A Draugr Overhaul and C.O.I.N. - Coins of Interesting Natures pages. It's so cool that they are compatible right out of the box!
In all honesty, I'm flattered that a popular modder made another flavo(u)r of ANAE. I really appreciate it, and the ways in which you stripped back the mod are intuitive. I look forward to trying it out.
Coincidentally, I'm in the (slow) process of making a new ANAE update, which also includes a vanilla-esque rework of the levelled lists and Fishing integration. That's some great screenshots, btw. :¬)
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Kinda wondering if I could just have a standalone of the Lord armor by itself?
edit: tried downloading it, but I don't see it available for crafting at the skyforge (yes, I have completed the storyline)
DLC2dunKolbjornHelm "Ahzidal's Helm of Vision" [ARMO:0401DB98]
[00:00] ARMO \ Armature \ MODL - Model FileName -> [FE000A99] < Error: Could not be resolved >
That error is looking for this: DraugrHelmetLord_OrcAA [ARMA:FE000A99], which is no longer listed in the newest esp. I believe that it was replaced with this helm: DLC2DraugrHelmetAA [ARMA:0403CA7B].
Thanks for this by the way. I am eager to check it out.
As I stated initially, an older version of Nord Armo(u)ry EXTREME from 2020 didn't have the critical error. The updated Nord Armo(u)ry EXTREME from 2021 had changed things and it did have the error. If you found the DraugrHelmetLord_OrcAA [ARMA:05000A99] in the newer esp from 2021 then I believe, that would be correct.
Why?
Because:
1) Ancient Nord Armo(u)ry EXTREME from 2021 is not cleaned by SSEdit
2) Ancient Nord Armo(u)ry EXTREME from 2021 is not saved in the SSE Creation Kit by the original mod author.
I'm trying to find a way to integrate all these mods with Morrowloot Ultimate spirit and integrating new enchanted version of CC Fishing Nord Hero weapons.
Ancient Nord Armo(u)ry Lite for ANAE v1.1
I'm looking to integrate enchanted versions of Nord Hero Weapons (only Frost and Fire enchantement to stay with the lore of Nordic Ruins) in leveled lists and add a version for MLU (I don't like what they have done there using Ysgramor shield model for Ancient Nord Hero Shield, a unique item stay a unique item). A version that stripe "Alchemy Enchantements" for Skyrim Alchemy Fixed mod.
Note.
Before using this plugin, SSEdit clean the original ANAE plugin and save it with the Creation Kit.
Update2.
I'm going to completely ignore Morrowloot and these "Complelety Unleveled Skyrim" synthesis based mods. Most of these mods have a "hack and slash" spirit with experimental forked methods. A good start will be with WACCF a well supported mod but no crafting in my game.
It's so cool that they are compatible right out of the box!
Coincidentally, I'm in the (slow) process of making a new ANAE update, which also includes a vanilla-esque rework of the levelled lists and Fishing integration.
That's some great screenshots, btw. :¬)
The screenshots were actually taken by Tate Taylor because I was too lazy to do them myself.