Skyrim Special Edition

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Mihail

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MihailMods

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  1. MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. Sarutamo
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    Sorry for the dumb newbie question, but where is Kagrenzel? I mean, in terms of the nearest major city.
    1. MihailMods
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    2. Sarutamo
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      Perfect. Thank you very much.
  3. FalseDeath1
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    I figured it out Mihail!!

    I learned how to create your own Mythic Dawn agents without any other mods except yours using console commands. 

    For anyone who is as interested in the Mythic Dawn and their agents as I am from oblivion then you are really going to like this!

    So you can create your own agents who will use the spell when combat starts. All you have to do is open the console and select any NPC. Make sure their correct ID is showing on screen. (You can test this by saving and then just type 'kill' and if they die or fall to their knees you will know you have the right ID then just reload)

    Then Type: addspell 2103365b (For armor spell)

    Then Type: 'setav Magicka *any number*' (so npc has Magicka to cast spells. They will need Atleast 500 to cast the Bound armor spell)

    And for a weapon

    Type: addspell 000f9615 (For bound sword)


    So now any time a conflict will arise that npc will cast the Bound Mythic Dawn armor spell and a Bound sword and fight. Allowing you to create unassuming agents wherever you want. (Beggars and other weak NPCs may just flee instead of using the spell so keep that in mind)

    Also if you were wondering if the NPC will stop being naked after the armor spell wears off? They will! They just need to walk through a loading door and they will re equip whatever their default clothing is. 

    Have fun!
    1. MihailMods
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      <3
  4. FalseDeath1
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    Is the spell to summon the armor compatible with "Amazing Follower Tweaks"?  I would love to teach the spell to my companions making them sleeper agents like in oblivion. 

    But I am leery of doing so because once before I taught a follower the "bound armor" spell that another mod creator made. It basically looked like ghostly deadric armor. But when my companion used the spell it broke my Skyrim completely to where it wouldn't even load up

    I know your mod is different as the spell basically just equips the armor on you but I can't bring myself to try it. 

    Love this mod so much it is in my too 5 favorite mods without question. 

    Thank you in advance (:
    1. MihailMods
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      thanks my friend :3
      well, do  a backup save and try, if does not work, just return the save.
    2. FalseDeath1
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      That's what freaks me out. The other mod which I know is completely different then how your mod works. It COMPLETELY broke my game as in when I tried to load Skyrim after pressing play it crashed. Had to completely reinstall the game. 

      Do you know how I can back up my entire Skyrim with all the Ini folders and such. I can't seem to find the answer anywhere. It's always "how to back up a save" 

      I need to try and have a copy of my current Skyrim game itself before it potentially destroys itself again. 

      Is that even possible? Or do I have to redownload Skyrim to reset it back to vanilla?

      Sorry for all the questions. But I just really want to utilize your mod for my game. The temptation to just try it is always in my mind lol but I remind myself of what could happen if it fails. 
    3. MihailMods
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      this mod is just an esp and meshes and textures, will not touch your inis, or other settings, so, a simple save backup is more than enough, friend.
    4. MihailMods
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      i agree that several authors touch more than they should on their mods, and this is a huge risk to stable load orders, but is not the case of my mods.
      nonetheless, answering your question regarding how to make a backup of your game, what i did was to make a copy of all my skyrim folder as backup in a separated folder, in case s#*! happens.
    5. FalseDeath1
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      Thank you so much for helping me out and responding with such quickness friend. I will give this a try. I feel pretty confident that all should work well and if not I believe it will be because of AFT and not your mod.

      Got to thinking about it and this mod is probably my 2nd favorite mod so far. 1st being beyond Skyrim because cryidill lol 

      You are awesome dude! I'm gonna endorse and look at all your other mods. People like you are what keep an old game amazing and fun. 

      God bless my friend. To you and your family (:
    6. MihailMods
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      thanks for your kindness, my friend <3
    7. FalseDeath1
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      Oh my God dude. You have so many amazing mods! You have to be one of the most popular authors here!

      Well. I was gonna play the game. Looks like I have a lot of downloads to make haha 

      Bethesda should hire you!
    8. MihailMods
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      have fun, friend :3
    9. FalseDeath1
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      Turns out I've downloaded a lot of your mods and didn't even know it! You are a legend! 

      I do have one last question my friend before I embark on this insane new experience. (Downloaded about 12 more mods lol) 

      I get a lot of conflict errors with your mods. I assume it does not matter which ones go before the other since they do not interact with each other correct?

      Like the vampire mod and the shambles creature mod.

      They conflict for some reason at least from what vortex says. But I couldn't imagine them canceling each other out or anything. 

      Either way I'm about to jump into some crazy stuff XD 

      Will probably die alot. Lol thank you for this! Really looking forward to the dwarven power armor and the crazy new automations! (:
    10. MihailMods
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      dont worry friend, when asked if you want to overwrite, is just because some of my mods share files among them.
      it does not matter if you select to overwrite or not.

      have fun.
    11. FalseDeath1
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      <3 thanks man! I'll be looking out for your deadlands mod when it comes out! (:
  5. Sky91
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    Hi Mihail, first off thank You for all the grand mods! I personally use Your goblins and Wraiths...should add the driller.

    I would love to implement this armor, either as is or within my own personal armor mod (not released, I'm just assembling an assortment of replacers or addon armor to the game to make it more to my liking, from all over the web). Since that is really what I can do, not much more, I would like to inquire about something here:

    Would it be much work to slim down the shoulders a bit to look more like the ones in Oblivion? I always loved how slender and rounded it all was there.

    There's something else - I'll pm You on that. So long!
    1. MihailMods
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      hello friend, it would require you simply to change their proportion on a program such as 3dmax or outfit studio, not very difficult.
    2. Sky91
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      Thank You very much! I tried opening .nifs with blender before...didn't go so well. ;D
  6. DarkRiolu199
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    Wow, the armor looks good, looks like the original from Oblivion and has a spell to cast it, no one could do it better, good job!
    1. MihailMods
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      <3
  7. MixTheGayGod
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    Is there any chance this will get a patch/update where it is added into the oblivion creation club contentI'd love to fight cultists wearing bound armour in it 
    1. MihailMods
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      no my friend, i do not support CC content due to ethical reasons, but i am working on a deadlands mod myself.
  8. robaqa
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    Hello Mihail,

    Your mod is exelent and I'm planing to use it in my new playtrough. Thing is, the fact that we are left naked after the effect expires instead of re-equiping our previously equiped armor is a bit inconvenient. I'd really with you could add this simple upgrade in a new update.

    Thank you very much.
    1. MihailMods
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      would require some tricky script, but i can check it out, sure, friend.
  9. Gunz77
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    A few issues with this mod:

    -The duration doesn't seem to benefit from ordinator perks

    -Recasting cancels the armour entirely (using with Ocato's Recital from Apocalypse to automatically summon the armour at the start of combat leads to spending most of any given fight naked)

    -The cost is on the high side for how little benefit it seems to give

    -It doesn't re-equip gear on expiry

    All in all, I like it, but the summoned version doesn't seem worth it over just crafting the physical armour. Still endorsed because it lets me roleplay as a Mythic Dawn zealot and I'm all for that! Thank you for your great mods, Mihail!
    1. MihailMods
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      hello friend,
      last point is a very fair one, i will make it re-equip your previous equipment when expired on next update.
      third point is simple gameplay mechanics, is not a super armor, is just an option to use, like mid tier weapons are: you can use better ones, but makes sense to have the option to use these as well.
      2 first points are mostly questions regarding how it works with other mods, so obviously it goes beyond my obligations, since i make my mods for vanilla.
      sadly i have specially zero interest in any kind of patch to better work alongside Ordinator and similars, because on the Enairim discord server they have defamed me and spread all fake news possible against me as a person and about my work, even with Enai using lots of my stuff on some of his mods, and Enai himself never bothered to defend me one single time, so i want huge distance from all stuff Enairim related. Lack of gratitude and lying, especially done by stabbing me in the back, is unforgivable to me.

      take care
      Mihail
    2. Gunz77
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      Understandable. I might dig around in the CK to see if I can make them work together for my modlist but I respect your decision to not make anything work for their mods.

      Appreciate your response! You're awesome and so are your mods!
    3. MihailMods
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      thanks friend, and its actually pretty sad, since i allways tried to be friendly to everyone, but they prefer to be liars and toxic people, thus helping creating each day more separation on this community.
    4. TheOwl4
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      For the duration and cost, I just added the vanilla adept conjuration perk in the half-cost perk attribute in SEEdit.
  10. CrowTheOld
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    Is there any way to make it so that when the bound armor spell disappears, your previously equipped armor/clothes are put back on like with Vampire Lord transformations?
    1. MihailMods
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      i am thinking on adding this feature on next update.
    2. netbadass
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      +1 :)
  11. MihailMods
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    later i answer more comments