Skyrim Special Edition

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MrMcGee

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AssyMcGee

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67 comments

  1. astralbeast121
    astralbeast121
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    this mod still fucking rips, i'm playing with it in 2024, god bless this guy
    1. lukebryan
      lukebryan
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      +1
  2. carpenihil
    carpenihil
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    Can someone summarize what's wrong with this mod? Since the permissions are open I figure I'd take a jab at making a cleaned up patch. Probably more minimalistic and cut down version than the authors original intentions, but without issues at least.
    1. dinadan95350
      dinadan95350
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      Is anything wrong with this mod? I use it in large load orders and it seems to behave just fine. There are a few minor defects logged, but I have not seen them ever effect my actual gameplay. And there are not a lot of conflicts if any, because even today forts aren’t given a lot of love by other mods. The mod seems functionally fine to me.

      That said, while I think the original author had a better design sense than most (I love the mods), they didn’t seem to gold-plate the technical aspects (from my experience with Solitude Docks and the few defects noted here). I’m sure there’s still mop-up to do, and the mod deserves it. Really great mod.

      One idea, from appearances, is to make the mod always use a user’s preferred texture replacers. It looks like e.g. the Whiterun thatch roofs aren’t. (But I haven’t done the troubleshooting myself.)

      I haven’t tried to be a QA completist with this mod. Other folks have itemized small issues here. I just wanted to pipe up for the mod lest anyone get the wrong impression. It’s already underrated. I’d hate to see it truly abandoned.
    2. dinadan95350
      dinadan95350
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      Navmesh. Followers can get very confused. That seems to be the main thing.

      Disregard earlier comment about thatch roof textures. My fault, fixed by replacing Better Dynamic Snow w with Simplicity of Snow.
    3. chrismartin
      chrismartin
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      There is a large split in the land outside the fort running diagonally from the siege tower to one of the fort's towers. Oops I figured it out. I had this mod's plugin deployed before Landscape Fixes for Grass Mods. Don't do that or you will get a big hole in the ground.
    4. Elaura
      Elaura
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      If you want to start off smaller, Helgen REBUILT could use some love.
    5. olha2
      olha2
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      • 32 kudos
      Navmeshes need to change, I currently have NPCs running against walls and such. 
      Edit: also a patch for Northern Roads.
    6. Spacefrisian
      Spacefrisian
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      One of the forts has a missing wall section due to this mod, the one near Helgen you visit as part of the Stormcloak side of the civil war. Fort Neugrad.
  3. redhotfighterman
    redhotfighterman
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    insane fps drops near Greymoor (like 60 fps -> 12 fps)
    1. vrublin
      vrublin
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      I hadn't that, goddesly. But with other mod (Lawbringer) i had CTDs. When i disabled it. During a lot of time in this place i hadn't any.
    2. lancegeis
      lancegeis
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      it could be a havok bug, maybe it happens because of this mod but maybe it is because of a mesh that has improper collisions and an actor enters it's box
  4. SeizureGoat11
    SeizureGoat11
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    is this mod incompatible with lawbringer
    1. vrublin
      vrublin
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      Yep. I had some CTDs, but when i disabled  lawbringer CTDs goes off... I think this mod better that. Thks for thoughts.
  5. VampireXLord
    VampireXLord
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    wish the author was still active
  6. Boofers
    Boofers
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    One of my must have mods for sure. Such a great addition, thank you for this!
  7. SilAbus292
    SilAbus292
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    Seriously underrated mod. Well done. Hoping the author makes a return to modding and finishes Trevas Watch.
  8. mittean
    mittean
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    I have walls that have disappeared outside Greenwall. Any idea why they are doing that? It is the assets from this mod. Are they renamed somehow?
    1. pelzknaeul
      pelzknaeul
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      Greenwall was the one south of Helgen, right? That sometimes happens, reloading usually fixes them for me.
    2. SilAbus292
      SilAbus292
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      Fort Greenwall is the one near Riften and Shor's stone. Could be caused by mixed ownership? Fort Neugrad is the one near Helgen, I also had missing walls at Neugrad until I cleared out the interior cells of bandits.. Just double check all rooms have no enemies.
  9. ashybringer
    ashybringer
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    Forts are still populated by bandits for me. The architecture is there, but no army.  Though i did not start Civil war yet, so may be for this reason. Some knows ? Thx
    1. pelzknaeul
      pelzknaeul
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      It doesn't change the vanilla system of the forts being populated by bandits first, which only get swaped out automatically if you have a civil war siege going on. Otherwise you still need to clear out the first occupants for Stormcloaks or Legion to appear.
  10. limalvin123
    limalvin123
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    i getting 3 to 4 fps hit