About this mod

Helgen Rebuilt the way I would like to see it. Maybe you too.

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Helgen Rebuilt

Sorry, but the screenshots are a bit out dated. While this mod still mostly looks like what's in them, lots of objects such as original plants, flags, the training yard, rocks, and trees have all been added back into Helgen. 

If you would like to add some screenshots please feel free to do so.

I know there are a lot of Helgen rebuilds out there, but they ALL change the way the city is supposed to look,
That's not Helgen, and they should have just created a new town all together.
With this mod I plan on staying as close to the original town as I can. That being said, Some things will have to change, but, there will NOT be buildings that rival Whiterun or Solitude. There will NOT be 25 new plant species that were not native to the region, except The Apothecary garden. And there will NOT be a new Guard faction...
Helgen is in Falkreath Hold...
they have Falkreath Guards.

I've set up a few businesses like a Blacksmith, an Inn, General Goods store and an Apothecary, all in original buildings. I will be updating this mod when I have the time to work on it again. I had a lot planned and would stll like to do those things.

Install whenever you like, but NOT before Alduins attack on Helgen. It wont cause infinite load anymore, but still conflicts with the main quest "Unbound"

I've added a button that will turn the damage of Helgen back on. Its located on the East Gate. Just push it, leave the area (go to a different city or town), save and then uninstall the mod.

***Update logs:***
Version 2.2

1. Fixed disappearance of objects located outside Helgen when the damage was turned off.

2. Fixed a Problem with NPC A.i. packages.

3. Fixed deleted Navmesh records.

4. Fixed Navmesh errors in Helgen interior cells.

5. Re-exported Vilods FaceGen data. He should no longer have a grey face.