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Small-Town Merchants
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JokerineUploaded by
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38 comments
There might be some minor clipping issues with the landscape, as there are some minor changes between SSE and Oldrim.
The smithy added to Karthwasten and house added by Arthmoor's mod again trying to occupy the same space (see images).
The Speech perk Investor, added by Ordinator - perks of Skyrim, works with Arthmoor's mod but not with Small-Town Merchants.
Arthmoor's mod added a smithy to Kynesgrove.
The smithy added by Small-Town Merchants isn't needed and it's being in a small (really small) dugout seems somehow wrong to me.
I liked the general merchant's placement in Ivarstead.
I didn't like the combining of shops with smithies.
I thought that if you had an apothecary and a smith sharing the tower in Dragon's Bridge, the smithy should have the ground floor.
I'd like to see compatibility with Ordinator's perk mod, the real estate conflicts/duplication with Arthmoor's mod resolved and unique smithies/general goods/apothecary shops.
The mod in general is a good idea and I look forward to it coming out of ßeta.
And I am unsure Jokerine will want to make changes to this mod.
But do make it compatible with Arthmoor's towns if you can, I think most people would want them both installed. Or perhaps make it modular? So that people who want both could just skip the conflicting modules.
All three of these mods are great! I love the mods that expand the smaller towns - and expand the major ones, too. And Ordinator is just essential!
I'm wondering, is there any possibility of someone making a patch to help address the issues that @dom77us noted at that time? I also see that @MisterB1969 replied that he stopped using this mod at that time.
Finally, Jokerine themselves mentioned about editing the Worldspace to remove the merchants. Perhaps someone could provide a little more instruction? I'd be happy to make changes, but alas I have zero modding capabilities (other than opening SSEEdit and poking around... and probably breaking things).
Here's hoping!
Is this compatible with JK Skyrim?
http://steamcommunity.com/sharedfiles/filedetails/?id=1174368501
After removing your mod- immediately Lydia, the goats and the spider came running at me, the rock gone
http://steamcommunity.com/sharedfiles/filedetails/?id=1174368053
I know it seems strange, but it's your mod for sure.