For everyone unable to pass the dungeon, the walkthrough is in the optional files For everyone who have troubles with pool and last gem, the fix that just spawns it there is in the misc files. For everyone gaming on the potato, optimized assets is in the optional files
the dormitry gates have their own collision so they WILL be collided to the ground and rolling here and there and NEVER ABLE TO BE RETURNED TO THEIR ORIGINAL POSITION IN THE SOUL GEM SHELF.
6.1 And it is observed that every time i re-enter the rift home the gem-like dorm gates WILL try to relocate themselves where they should be, in most occasions failing to fit into the gem shelf and being collided down to the ground and rolling here and there.
Then what the f**k do you want from me if you aren't even on the up to date version, it was changed a long time ago and you didn't even bothered to check if the newer version fixes your problems? Ahem, I believe that the problem described is not present in the latest version of the mod, and kindly ask you to update the mod to check if that resolves your issues with the mod.
@gostNava Does the latest version of Dimensional Rift Home (6.4) work with SSE 1.5.97? I just want to know if I should download the 6.0 version from the Old Files section or not.
I should give a head up. This mod have a conflict with one of the other mods, the ConsoleUtilSEE, where on the second level, after getting the Blessing of Omnissiah and going around the corner, at the midpoint where the map changes. The game CTD. I was unable to figure out initially why, so I got the crash logger, and I was able to trace it to the mod in question. This is just a guess, I think the reason why it crashed is because the map layout changed and the mod was still pointing to the old local map and it tried to reference to that. Breaking it in the process. Disabling the console mod prevented the CTD. This is just a personal opinion, you don't have to. Maybe change it so that the player is teleported to a different area instead of changing the layout midway and have the player teleported back as soon as the key is picked up. Just a possible suggestion. It might prevent further CTD with ConsoleUtilSEE.
Edited: I'm also not sure why, I assume that there's a problem with auto-sorting, when I made some food for survival, the food didn't go back to the fridge. I ended up carrying all of the food instead of them going back in the fridge. Secondly, when I got over 200 clay, I put them in the auto sorter box and I noticed that it didn't put all of the clay in their assigned box. It only moved 99 while leaving the rest behind. That puzzled me.
I love this mod, it makes survival much easier since I can just go back home when needed. It's like bringing home everywhere.
the mod seamlessly (well, tries to) teleports player in different location, there is no change in the map at all. There is also no dynamic parts in the script involving consoleUtil, all the variables are static numbers and the only thing it takes as input is player object
, also ConsoleUtil is literally a dependency, and is a part of that process. Did you had ConsoleUtilSSE, or ConsoleUtilSSE NG enabled? And yes, the auto sorter sometimes freaks out if there is too much items, but in most cases its enough to give it some time to do its thing and everything is fine in the end. And the autoloot option is also really unstable, no idea why, wasn't me who wrote that thing.
Oh. Interesting. I had the ConsoleUtilSSE enabled when the CTD occurred. I switched over to the NG one, and it didn't crash again. It definitely was the former that had problems. Well, I also tried moving the clay to the assigned box, but it moved it back to the sorter box. Seems it really freaked out when there's too many of them. Ah yes, the autoloot. Is the autoloot mod on NexusMod? I could report the bug there if necessary.
Hey @gostNava, loving the player home! I was wondering if we could get a 6.4 version of the optimized assets? I tried installing the 5.4 Optimized Assets over 6.4 and I had a missing wall texture and some other wonky things happening. Without it, I find that the main room of the home is VERY laggy depending on where I turn the camera.
This adds a table by the side of a road you can interact with to enter the dimensional rift without knowing the spell. Is that gonna clash with northern roads?
Idk, but probably no since I havent touched anything and just added new object. The table there is just for hearthfire support so if it freaks out just load northern roads after this mod
Hi, in the forge part i put the 4 items in the donation box and activate. A message pops up saying 'item not compatible with this mod. Please restart the game.' And the dagger disappears from the box. No gem is given. I restart the game as stated and that makes no difference. I've tried uninstalling and reinstalling the mod. Doesn't help.
Looks like something extremely weird. Just tcl through wooden gate in the main room or use "player.additem xx340904 1". I think I will release smol patch that just adds it there from the beginning
So I put a bunch of my money into the coin pouch in the master bedroom and now it's just, gone? Has this happened to anyone? Did it go somewhere I can't find?
Edit: Found it, it got sorted into the jewelry storage for some reason
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For everyone who have troubles with pool and last gem, the fix that just spawns it there is in the misc files.
For everyone gaming on the potato, optimized assets is in the optional files
Okay, here me out, this is probably asking a lot, but I'm gonna ask for it anyway.
A compatibility patch for Undeath that adds a new dedicated necromancy room where you can hide your phylactery in.
EDIT: I just found out that a phylactery needs to be in the same plane of reality as the lich in order for it to work.
And it is observed that every time i re-enter the rift home the gem-like dorm gates WILL try to relocate themselves where they should be, in most occasions failing to fit into the gem shelf and being collided down to the ground and rolling here and there.
Then what the f**k do you want from me if you aren't even on the up to date version, it was changed a long time ago and you didn't even bothered to check if the newer version fixes your problems?
Ahem, I believe that the problem described is not present in the latest version of the mod, and kindly ask you to update the mod to check if that resolves your issues with the mod.Edited: I'm also not sure why, I assume that there's a problem with auto-sorting, when I made some food for survival, the food didn't go back to the fridge. I ended up carrying all of the food instead of them going back in the fridge. Secondly, when I got over 200 clay, I put them in the auto sorter box and I noticed that it didn't put all of the clay in their assigned box. It only moved 99 while leaving the rest behind. That puzzled me.
I love this mod, it makes survival much easier since I can just go back home when needed. It's like bringing home everywhere.
Is that gonna clash with northern roads?
And the dagger disappears from the box. No gem is given. I restart the game as stated and that makes no difference. I've tried uninstalling and reinstalling the mod. Doesn't help.
5/7 will use all the time.
Edit: Found it, it got sorted into the jewelry storage for some reason