Skyrim Special Edition
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Rainstorm

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RainstormWander

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  1. RainstormWander
    RainstormWander
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    This is now a FOMOD with three versions to choose from.
    Please see the changelog under 'Logs' for all the update details.
    If you're already using an older version of this mod on an existing game, do not switch to Version 2.0.0 mid-game.

    Many thanks to GroundAura for all the fixes included in Version 2.0.0, the CRF patch, the .esl flags, and for making this into a FOMOD. :)
  2. MacKom
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    Loving the mod so far, really adds to the feeling of Skyrim being actually populated.

    I wouldn't, however, mind a "lite" version with only 20 merchants or even an "ultra lite" with 10 or 5. They spawn relatively often in my game, sometimes traveling in groups of 2 or 3 so it makes it feel a bit "packed"? Less of a treat when I stumble into one. With 40 of them traveling around, I almost don't need to visit shops in towns any longer. And yes, I could just ignore them and continue on my travels...but still, y'know.

    Other than that - 10/10.
    1. RainstormWander
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      They spawn relatively often in my game, sometimes traveling in groups of 2 or 3 so it makes it feel a bit "packed"? Less of a treat when I stumble into one. With 40 of them traveling around, I almost don't need to visit shops in towns any longer. 

      Tbh that's pretty much what I was hoping for when I designed this mod lol. I mostly play wilderness-based characters, and I wanted more options to sell my goods haha. That said, I'm not planning to make a light version, but anyone's welcome to make edits, permissions are open. :)

      And I'm glad you're liking it otherwise, thank youu.
  3. SirCadsimar
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    I love this mod!  How did I forget to give you Kudos back when I first got this mod?  I usually remember to do that...  Well now there you go!
    I am in the process of re-configuring my load order and then starting/restarting a new playthrough soon, so the change from ESP to ESL is perfect!
    1. RainstormWander
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      Ah, thank ya! Appreciate it. Glad you like, all the best with the new playthrough. :) 
  4. Dinerty
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    Thanks for making this esl, looking forward to giving this mod ago, thank you.
    1. RainstormWander
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      No problem! Hope you enjoy.
  5. preyka
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    Hey, is it possible to make them not aggressive towards bandit faction? 
    1. Splico
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      +1
      only one of those guys managed to kill whole bunch of those strong OBIS bandits and completely ruined immersion for me
    2. RainstormWander
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      Ah, meant to get back to this. 

      Gonna be uploading an updated version soon that makes them not hostile to bandits.
  6. mikey1979
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    Is there a way to reset this mod, where the merchants are still friendly with the PC. I must have hit a couple of these guys with some friendly fire because now they all attack me on sight.
    1. RainstormWander
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      I couldn't replicate this (I tried it on a new game and an existing save, but after fighting with some of the merchants they went back to being chill with me once we'd left combat and met up again later). I did have one previous game where I antagonized one of them (he later attacked me on sight), but the other merchants on that save are still chill with me, so I'm not sure if my ideas will work. That being said, couple suggestions:

      1. Try adjusting your relationshiprank with any merchant who attacks you. Target them in the console and type: setrelationshiprank player 3, and then get out of the area and let them chill out. That will reset your relationship rank to Ally with that NPC, so hopefully they'll be calm after. 

      2. If that doesn't work, you could also maybe try using the console to add your player character to the merchants' faction, though I've never tried that myself: player.AddToFaction XX2D492D 0 (with nothing selected in the console, and 'XX' being your load order position for this mod).

      Again, I wasn't able to test either of these, so I'd suggest having saves to rollback to before ya try these.
    2. panasanos
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      They attack me on sight wherever I go. I'm only level 6 so they almost one shot me. It happened for the first time when I entered Candlehearth Hall I don't remember accidentally hitting any of them. I managed to run to Kynesgrove and when I entered the inn there got attacked by another group. Will try again for the next run, thanks for the mod.
    3. RainstormWander
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      Hmm, that's odd. They shouldn't be attacking, their faction is set to Friend with the player, and they never attacked me when I was testing the mod. Something in your modlist, maybe? Though tbh I dunno what would affect these guys.

      Will try again for the next run, thanks for the mod.
      No probs, hope it works. :)
    4. RainstormWander
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      Alright I think I figured this out. I made them pretty law-abiding (they have crime faction info, and their faction relationship is set to Ally with the guards, whereas it's only set to Friend with the player). So if you've committed crimes, I thiiink maybe they'd side with the law over you.

      Gonna look into making a version where they're more neutral instead.

      Edit: Neutral merchant version uploaded.
    5. kijikun
      kijikun
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      People sitll having an issue might grab this: https://www.nexusmods.com/skyrimspecialedition/mods/41764 
    6. mikey1979
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      Better late than never............I believe my issue was due to the crime faction setting because my PC is a Daughter of Coldharbor Vampire and Dawnguard, Vigilant of Stendaar and Thalmor are all equal opportunity prey. On occasion she may feed on an innocent, after all a girl has to feed sometime. I see that you have up-loaded a non hostile version and I thank you for that. However, after using this mod for the past year, I think that I like the fact that the merchants ally with the guards. Again thank you for the mod, it's definitely a must have mod in my load order.
    7. RainstormWander
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      I'm glad you're enjoying it! And yeah, agreed, I think it's the merchants being allied with the guards. The merchants are set to Friend with the Player, but the Ally relationship ranks higher, so I think crimes can potentially turn the merchants against ya. Thank you for the kind words. :)
    8. RaveyThirteen
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      This happens to me too! The WEIRDEST part is that I know what started it... in my last playthrough, I accidentally shot one when she walked by as I was fighting a group of bandits. BUT... I was having another issue that forced me to do a completely clean re-install and start a whole new playthrough... that bi--- nasty woman STILL attacks me, on every playthrough, the moment I go to Solitude for the first time. I get off the carriage, and she comes after me. I don't get it. 

      Before this happens, I have no issues whatsoever talking to other NPCs, but as soon as I go to Solitude and this happens, it breaks my dialogue with all other NPCs. 
      Merchants (vanilla merchants) when I interact with them in their stores just say "Hmm?" or "Do you need something?" but the normal interactions ("What have you got for sale?" etc) don't pop up. All other merchants have worked properly until I reach the point where I go to Solitude. Any help would be appreciated. 

      *I tried approaching Solitude from the entrance under the arch, (she's always waiting for me near the carriage or in the guardhouse next to it) and sneak up on her from behind so I could target her with the console and use the command "setav aggression 0", but even that doesn't make her friendly and she still attacks me. :/ 

      I'm 100% sure she is one of the wandering merchants and not from some other mod, as her RefID begins with the same numbers as other wandering merchants, and when I search her body after, she has a "Merchant's Backpack".
  7. Sidea
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    Can we have a patch for Headhunter - Bounties Redone? They are killing my prisoners. 
  8. syllus1311
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    Any of them follow either ri'saad, ma'dran or ahkari's group?
    1. RainstormWander
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      Nope! Everyone has their own travel routes, no one travels with the caravans.
  9. ralphxxxxx
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    Have installed "Dragonstone" and "Immersive Wenches" - so I have more than enough merchants in Tamriel. I mainly installed your mod for some more vendors in Solstheim, because there is so much precious loot and only two merchants with limited amount of money to sell it. Unfortunately  the five merchants you have added to Solstheim have ony 50 coins each. Selling only one cheap gem isn't really a great help and I decided to uninstall your mod.

    I really whished you could fix this and give them a more senseful amount of money.  And if I had one whish: a version with only the Solstheim merchants would be great. There are so many other mods adding merchants to Tamriel -  but almost none adding some more to Solstheim.
    1. RainstormWander
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      Yeah, that's my bad, I mucked up the Solstheim merchants. They should have the same amount of money as the rest of the merchants. I haven't had a chance to fix that yet, but I'll post an update once I do. 

      If you don't have this one already, it adds a few lovely little trading posts on Solstheim: https://www.nexusmods.com/skyrimspecialedition/mods/58643
  10. seniormunchie
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    Is this the mod adding a stall merchant at the entrance to solitude in front of the execution area? If so the stall is invisible and very immersion-breaking.
    If this is it, either remove her altogether or fix the bug.
    1. RainstormWander
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      Don't shout and make demands in my mods' comment sections.

      Also, no, this mod does not add a stall to Solitude.
  11. MaeseDude
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    It's great idea, but it seems those traders are pretty much invincible? Which sometimes really fucks up some situations where you are attacked by a monster that is supposed to be dangerous; if there's a wandering trader nearby, just run up to them. They seem unkillable and will make short work of any threat. At least if they are not killable, I think they should rather run when there's a threat, instead of being tanks and killers...
    1. RainstormWander
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      Yeah, they are tanky. I made them the way on purpose, with the idea that they're old hats at combat who know how to handle stuff. They're protected so they can be killed, but only by the player or by taking damage when they're already down (they're unique actors who don't respawn, so I didn't want them all dying early on in my playthroughs). If you wanna make 'em less tanky, you can edit their stats in the CK or xEdit.