Skyrim Special Edition

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Tate Taylor

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TateTaylorOH

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30 comments

  1. Averrod85
    Averrod85
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    Hi, hopefully someone can help me.

    I am experiencing a weird issue when this Mod is active. Some long distance textures turn Black and subsequently I also get black triangles on the world map. Considering no one else has reported this issue in the comments I have to assume this is a mod conflict on my end. I have no idea where to look to resolve it however.

    So if anyone has any ideas I would be grateful for any advice.

    Also I haven't run Dyndolod yet. Part of me thinks/hopes doing so might turn this into a non issue as Dyndolod would simply overwright all currently black LODs?

    Thank you for any help and/or advice.
    1. ulitimated83
      ulitimated83
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      I'm getting the samething myself in my game. But once I uninstalled this from my game the texture issue went away,
    2. vrublin
      vrublin
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      I can accept this problem. Strange LODs with this mod in a lot of parts. DynDOLOD can help with making LODs, but a lot of bad distant lods wil be with this mod and making Zflickering.
    3. HjalmarSeavuulf
      HjalmarSeavuulf
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      Yeah I'm getting these problems as well, it affects my map as well as the landscape. It took me days to work this out after several xlod, texgen and Dyndold reruns.   Such a pity, I love this mod.
  2. jonado1
    jonado1
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    I created a Simplicity of Snow patch. You can get it here: Jonado's random patches.
  3. Angrius
    Angrius
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    Just a FYI for users of Anga's Mill Reborn by mnikjom: https://www.nexusmods.com/skyrimspecialedition/mods/13239 

    It works perfectly out of the box, with just a few clipping issues (which I think is fine, see images for more). I also had to disable two ropes via console. Obviously the added houses will be vanilla.
  4. jack829x
    jack829x
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    Any chance we could get something like this for the Nightgate Inn too?
    1. TateTaylorUSA
      TateTaylorUSA
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      I would like to eventually.
  5. lucabarbierisosa
    lucabarbierisosa
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    If I update there's no need to run dyndolod again right? 
    1. TateTaylorUSA
      TateTaylorUSA
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      No, you don't need to run DynDOLOD again.
  6. ra2phoenix
    ra2phoenix
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    There is new navmesh overlaid over vanilla navmesh in cells 26, 7 and 26, 8.  Possible they were Deleted and you undeleted vanilla but didn't swap the new mesh ids to them as a replacement?  This would explain the navmesh issues ingame and with the xedit scripts.

    Edit: Looks like a vanilla navmesh island got connected to another vanilla nav in 26, 8 so best I can tell, 00106710 and 000F942B need to be dropped into the ground, but I'm not sure what it should look like.
    1. TateTaylorUSA
      TateTaylorUSA
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      I'm aware, I haven't been able to fix it yet.

      Also I'm not entirely sure how.
  7. orochimay
    orochimay
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    There is a floating tree on the left of the common house !  i use Happy Little trees, but even when i disable HLT plugin the floating tree is still there!
  8. a1racer
    a1racer
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    ok so I ran into a navmesh problem headed west out of here followers only make it a little way past the mill then will not go farther or will back track and take the long way around. this is the road headed out of the mill to the inn west of it the break is right before the camp for the guy from the DB quest. not 100% if it's this or the patches but deff a broke record there.   
    1. a1racer
      a1racer
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      yeah, deff this mod ran it for conflicts and came up with edge link navmesh conflicts so I ran it through the script to clean it up in xedit will report back tomorrow or Friday if I remember. 
    2. a1racer
      a1racer
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      Ok so still needs more work then just cleaning up the navmesh edges using xedit guessing there’s a deleted nav or two causing the issue. Either way I tried what I could still broken leading out of town for me on north east ish side of town headed to the camp with the dark brotherhood target. 
  9. ra2phoenix
    ra2phoenix
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    <deleted> somehow I didn't update the mod even though I swore I did.
  10. Czasior
    Czasior
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    Patches are ready. If anyone encounters some compatibility issues, please post them on the patch collection page. I'll try to resolve at least some of them.
    1. TateTaylorUSA
      TateTaylorUSA
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      Thanks Czasior, I should also be merging that changes you sent over tonight.