Wow this is impressive. Are you going to add Kaifeng in the future? My only personal gripe is the bmx bikes. Wish I could swap them out for horses, but other than that this mod is pretty good. Are the Grey Boars suppose to aggro you? They didn't attack me but were running up to me grunting.
Kaifeng is empty in its "accessible" version on the net... Couldn't get the more complete version... if you search well you will find 2 horses... the Grey Boars may attack you, it depends on quite a bit of things ...
This is not a problem !!! (no CTD etc ...)... To place the animals, it is sometimes necessary to modify the navmeshes (remove some and put new ones). Have you ever tried ?
Deleted navmesh are both unnecessary and a potential problem, it's not trivial that xEdit gives you a stark warning every time it encounters one. You can replace original navmesh records with new ones and it can all be fine and dandy with NPC navigation, but when you have other mods that reference those original navmesh records by their formid, it can crash the game. If a door, portal, marker etc is referencing a deleted record, once it gets loaded, the game will crash. Naturally, the game doesn't automatically "look for another valid navmesh record". Sometimes deleted records can even crash the CK. Other times, they are "benign" because they're unreferenced.
It's completely avoidable to delete navmesh, or cause it to be deleted. The two most common causes for this are: - when you remove triangles and cause one triangle or a group of triangles to become a new island (the CK will instantly create two new records and mark the original one deleted). - when you create a triangle connecting two previously unconnected navmesh records - the CK will transfer all triangles to one of the records, and mark the other one deleted.
You can avoid this by carefully respecting existing records. Every contiguous groups of triangles with a single cell is one record. Extend existing navmesh if you can. Delete triangles if you need to, but be very careful to always delete from the outside, never cause a triangle or group of triangles to become isolated. Never merge two independent navmesh islands - if you need to extend an existing navmesh to a place that's previously covered by an island, don't connect them - the best trick I know is to remove all triangles from the island except one, then lower that triangle (z hotkey) by a good distance so it doesn't bother you while editing. The practical effect of this is that the game will ignore that triangle, which is completely disconnected from anything else (you have to make sure you finalize navmesh in that cell to remove any links it might have had with doors or neighbouring cells). But the record will still exist, and if a mod still references it that hasn't been patched, there's a remote chance it may not be able to do what it's supposed to do, but it won't crash as it would if the record were deleted.
To fix deleted navmesh - sometimes you can get away with easy fixes, like when a record was simply renumbered and you can get it back almost intact by just renumbering the new record with the formid of the deleted one. But this is by no means always the case. Most of the times you'll simply have to delete the new record, restore the original navmesh, and manually recreate it yourself for your mod. No way around it, but done carefully, there will be no deleted navmesh records anymore.
thank you it's really cute Is the map a work in progress or is it just a map resource for others to make quests for? And for some reason I cannot make a saved game while there :(
What is the use of linking to a mod that this requires that 90 percent of people cannot get . In the very least put up a link that people can actually get the file from
19 comments
<Warning: Plugin contains 3 deleted NavMeshes which can not be undeleted>
It's completely avoidable to delete navmesh, or cause it to be deleted. The two most common causes for this are:
- when you remove triangles and cause one triangle or a group of triangles to become a new island (the CK will instantly create two new records and mark the original one deleted).
- when you create a triangle connecting two previously unconnected navmesh records - the CK will transfer all triangles to one of the records, and mark the other one deleted.
You can avoid this by carefully respecting existing records. Every contiguous groups of triangles with a single cell is one record. Extend existing navmesh if you can. Delete triangles if you need to, but be very careful to always delete from the outside, never cause a triangle or group of triangles to become isolated. Never merge two independent navmesh islands - if you need to extend an existing navmesh to a place that's previously covered by an island, don't connect them - the best trick I know is to remove all triangles from the island except one, then lower that triangle (z hotkey) by a good distance so it doesn't bother you while editing. The practical effect of this is that the game will ignore that triangle, which is completely disconnected from anything else (you have to make sure you finalize navmesh in that cell to remove any links it might have had with doors or neighbouring cells). But the record will still exist, and if a mod still references it that hasn't been patched, there's a remote chance it may not be able to do what it's supposed to do, but it won't crash as it would if the record were deleted.
To fix deleted navmesh - sometimes you can get away with easy fixes, like when a record was simply renumbered and you can get it back almost intact by just renumbering the new record with the formid of the deleted one. But this is by no means always the case. Most of the times you'll simply have to delete the new record, restore the original navmesh, and manually recreate it yourself for your mod. No way around it, but done carefully, there will be no deleted navmesh records anymore.
Is the map a work in progress or is it just a map resource for others to make quests for? And for some reason I cannot make a saved game while there :(
just a map resource for others to make quests for (it is an ESM)
"And for some reason I cannot make a saved game while there"
???? !
on my game it saves but no new save appears
https://www.mediafire.com/file/1apsw1217z0ilsc/Hangzhou+and+Liuzhuang+in+Skyrim+SE.7z/file