Yo! This mod is super cool (and a better way of getting all of the armors from the mod). Little request, is there any way we could get a version for Immersive Weapons as well (the keywords that IW has are... less than desirable right now)?
I have done the IW craft only + owl patch version long ago and even gotten permission from Jaysus to publish it but the guy who ported it to SSE has been less forthcoming. I am unsure if he/she would really have any say in it me publishing it but I ended up not doing it as I try to respect the wishes of mod authors.
Assuming that IW for SSE is just a port, you might be fine already, assuming you require the SSE port of IW to be installed in order for the mod to work. If you want to be ultra sure, I would recommend asking Pickysaurus and/or another Nexus Community Manager for their opinion/recommendation/input on the matter.
I don't understand the port has been made by hothtrooper44 which is the "main" mod author. Is it him that's less forthcoming? I really which a "redux" version, mainly for LOTD. Anyway, thanks for your work.
ups apologies! i meant the jaysus swords port not the IW port. Hothtrooper (IW and IA) and Jaysus (JSwords) both have been very friendly in the one encounter i had
Do I remove both original Esp's (armor_ecksstra and armorcompilation) or only one of them? I disabled armor_ecksstra esp in plugins list, used this with retexture and SPID distribution, but a mage wearing Tribunal gear was "naked" (the textures were missing in the inventory too), is it because I disabled that esp (the mod itself was "enabled" so the bsa file should've been there)?
By having a look at the difference between the CCOR Patch from kryptopyr's Patch Hub and your replacer, it looks quite different (keywords and values). Am I missing something on this front or is it intended? I feel like the values to be WACCF - CCOR balanced should be like those no?
I haven't looked at WACCF / CCOR in a while and to be honest I want to get rid of the keywords it in my next update (switching to WAAT). Someone else can step up and provide a dedicated WACCF patch, I am done with this compatibility nightmare.
A lot of IA crafting recipes use global MCM setting to select armor class and such. Kryptopyr's patches have this global setting as conditions for recipes, causing “unresolvable errors” in plugins, if used with replacer. Not quite sure if it is ok to leave it like this. It appears to make some armor uncraftable. So, using this replacer seem problematic alongside CCOR at a moment. Edit: It looks like copying global block from original esp should solve it. Without MCM menu, it will be inconvenient to change these settings, but it should allow using raplacer alongside CCOR, I think. Edit: Errors do not seem to cause any serious problems in game. With Kryptopyr's CCOR patch, some armors are impossible to craft (Dragon Knight is one I stumble on, but there are probably more), but the game will not CTD or anything dramatic like this. I do wish there was replacer version that remove troublesome NPC distribution scripts, but kept MCM and armor variant.
I feel like I'm missing something obvious, but I can't seem to locate the CCOR patch? Is it built in? It wasn't part of the FOMOD. The patch in the archive isn't actually a file I can download. The CCOR patch link in the description doesn't take me to a patch, it takes me to CCOR. and... This replacer makes it so that I can't craft anything from immersive armors. I'm guessing the reason for the crafting issue is the lack of a CCOR patch, but alas, it eludes me. Any help would be appreciated.
Witchplate armor is missing from the forge for some reason though I have the correct perk (advanced smithing) and I can see the armor is loaded in the esp, I can pull it up with the console. Could it be the ordinator perks perhaps?
Edit: I see ordinator should work out of the box, but also all armors are craft only, Lydia is wearing dragon knight armor
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The author has locked this comment topic for the time beingIs it him that's less forthcoming?
I really which a "redux" version, mainly for LOTD.
Anyway, thanks for your work.
Akaviri Samurai
Alduin Scale
Apotheus
Barbarian
Barbarian Hero
Boiled Chitin
Bosmer Cuirass
Brigand Dwemer Breastplate / Plate Harness
Bucklers
Crimson Archer
Dragon Knight
Dragonbone Ebonsteel
Dragonhide
Dragonscale Ebonsteel Armor and Helm Variants
Dwarven Mage
Ebony Mage
Einherjar Plate Cuirass
Falkreath
Gildergreen Heavy Aegis
Glacial Crystal
Heroic Imperial
Heroic Stormcloak
Highwayman Mail
Redguard Knight
Daedric Lord
Einherjar Brigadine
Fur Hoods/Mantles/Collars (Armored/Padded/Plain/Black/White)
Hedge Knight
Hunter Armor
Imperial Knight
Mantle of the Silver Hand
Mercenary
Nord Mail (Heavy/Light)
Nordic Shields: Dwemer, Ebony, Ebony Light, Moonstone, Orichalcum, Orichalcum Light
Orcish Masked Helmet
Paladin
Primitive Nord
Ranger
Ringmail
Ritual Armor of Boethiah
Sea Dog
Shaman
Shields of Sithis, Winterhold, Ysgramor,
Skyforge Shield (Heavy/Light)
Snow Bear
Spellbinder
Stormlord
Tribunal Gear
Trollsbane Armor (Light/Heavy)
Vagabond
Vanguard
Vvardenfell Glass
Warchief
Wild Hunt
Witchplate
Wolf Shield
Bosmer Engraved
Bosmer Reinforced
Dragon Knight Light
Wild Hunt Light
Hunter Armor
not that a miss
Someone else can step up and provide a dedicated WACCF patch, I am done with this compatibility nightmare.
Edit: It looks like copying global block from original esp should solve it. Without MCM menu, it will be inconvenient to change these settings, but it should allow using raplacer alongside CCOR, I think.
Edit: Errors do not seem to cause any serious problems in game. With Kryptopyr's CCOR patch, some armors are impossible to craft (Dragon Knight is one I stumble on, but there are probably more), but the game will not CTD or anything dramatic like this. I do wish there was replacer version that remove troublesome NPC distribution scripts, but kept MCM and armor variant.
Is it built in? It wasn't part of the FOMOD.
The patch in the archive isn't actually a file I can download.
The CCOR patch link in the description doesn't take me to a patch, it takes me to CCOR.
and...
This replacer makes it so that I can't craft anything from immersive armors.
I'm guessing the reason for the crafting issue is the lack of a CCOR patch, but alas, it eludes me.
Any help would be appreciated.
might as well delete all then recreate them with Crafting Recipe Distributor or SSEEdit Script - Generate Recipes
Edit: I see ordinator should work out of the box, but also all armors are craft only, Lydia is wearing dragon knight armor