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hothtrooper44 and Sekhmet

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Sekhmet13

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  1. atlas1245
    atlas1245
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    Why is the mod's MCM still showing up in my game if the scripted distribution is supposed be removed? I cant tell if this mod is working or not
  2. AmoGlobine
    AmoGlobine
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    • 5 kudos
    edit: wrong mod page
  3. kcerdf123
    kcerdf123
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    Yo! This mod is super cool (and a better way of getting all of the armors from the mod). Little request, is there any way we could get a version for Immersive Weapons as well (the keywords that IW has are... less than desirable right now)? 
    1. Sekhmet13
      Sekhmet13
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      I have done the IW craft only + owl patch version long ago and even gotten permission from Jaysus to publish it but the guy who ported it to SSE has been less forthcoming. I am unsure if he/she would really have any say in it me publishing it but I ended up not doing it as I try to respect the wishes of mod authors.
    2. TheTrueDovahki1n
      TheTrueDovahki1n
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      Assuming that IW for SSE is just a port, you might be fine already, assuming you require the SSE port of IW to be installed in order for the mod to work. If you want to be ultra sure, I would recommend asking Pickysaurus and/or another Nexus Community Manager for their opinion/recommendation/input on the matter.
    3. Irwine
      Irwine
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      I don't understand the port has been made by hothtrooper44 which is the "main" mod author.
      Is it him that's less forthcoming?
      I really which a "redux" version, mainly for LOTD.
      Anyway, thanks for your work.
    4. Sekhmet13
      Sekhmet13
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      ups apologies! i meant the jaysus swords port not the IW port. Hothtrooper (IW and IA) and Jaysus (JSwords) both have been very friendly in the one encounter i had
  4. vaarallinen
    vaarallinen
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    Do I remove both original Esp's (armor_ecksstra and armorcompilation) or only one of them? I disabled armor_ecksstra esp in plugins list, used this with retexture and SPID distribution, but a mage wearing Tribunal gear was "naked" (the textures were missing in the inventory too), is it because I disabled that esp (the mod itself was "enabled" so the bsa file should've been there)? 
  5. FreckledShrike
    FreckledShrike
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    I got bored and wanted to find out what armors are included in the Legacy of the Dragonborn version of this mod, so here they are:

    Akaviri Samurai
    Alduin Scale
    Apotheus
    Barbarian
    Barbarian Hero
    Boiled Chitin
    Bosmer Cuirass
    Brigand Dwemer Breastplate / Plate Harness
    Bucklers
    Crimson Archer
    Dragon Knight
    Dragonbone Ebonsteel
    Dragonhide
    Dragonscale Ebonsteel Armor and Helm Variants
    Dwarven Mage
    Ebony Mage
    Einherjar Plate Cuirass
    Falkreath
    Gildergreen Heavy Aegis
    Glacial Crystal
    Heroic Imperial
    Heroic Stormcloak
    Highwayman Mail
    Redguard Knight
    Daedric Lord
    Einherjar Brigadine
    Fur Hoods/Mantles/Collars (Armored/Padded/Plain/Black/White)
    Hedge Knight
    Hunter Armor
    Imperial Knight
    Mantle of the Silver Hand
    Mercenary
    Nord Mail (Heavy/Light)
    Nordic Shields: Dwemer, Ebony, Ebony Light, Moonstone, Orichalcum, Orichalcum Light
    Orcish Masked Helmet
    Paladin
    Primitive Nord
    Ranger
    Ringmail
    Ritual Armor of Boethiah
    Sea Dog
    Shaman
    Shields of Sithis, Winterhold, Ysgramor,
    Skyforge Shield (Heavy/Light)
    Snow Bear
    Spellbinder
    Stormlord
    Tribunal Gear
    Trollsbane Armor (Light/Heavy)
    Vagabond
    Vanguard
    Vvardenfell Glass
    Warchief
    Wild Hunt
    Witchplate
    Wolf Shield
    1. peljok
      peljok
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      • 2 kudos
      Thanks my maaaan 
    2. Mentalanomaly
      Mentalanomaly
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      deleted, wrong button.
    3. fallankid
      fallankid
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      • 1 kudos
      amazing work so, it's not adding on:
      Bosmer Engraved
      Bosmer Reinforced
      Dragon Knight Light
      Wild Hunt Light
      Hunter Armor
      not that a miss
  6. vabatta
    vabatta
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    • 10 kudos
    By having a look at the difference between the CCOR Patch from kryptopyr's Patch Hub and your replacer, it looks quite different (keywords and values). Am I missing something on this front or is it intended? I feel like the values to be WACCF - CCOR balanced should be like those no?
    1. Sekhmet13
      Sekhmet13
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      I haven't looked at WACCF / CCOR in a while and to be honest I want to get rid of the keywords it in my next update (switching to WAAT).
      Someone else can step up and provide a dedicated WACCF patch, I am done with this compatibility nightmare.
    2. MercuryXIII
      MercuryXIII
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      A lot of IA crafting recipes use global MCM setting to select armor class and such. Kryptopyr's patches have this global setting as conditions for recipes, causing “unresolvable errors” in plugins, if used with replacer. Not quite sure if it is ok to leave it like this. It appears to make some armor uncraftable. So, using this replacer seem problematic alongside CCOR at a moment.
      Edit: It looks like copying global block from original esp should solve it. Without MCM menu, it will be inconvenient to change these settings, but it should allow using raplacer alongside CCOR, I think.
      Edit: Errors do not seem to cause any serious problems in game. With Kryptopyr's CCOR patch, some armors are impossible to craft (Dragon Knight is one I stumble on, but there are probably more), but the game will not CTD or anything dramatic like this. I do wish there was replacer version that remove troublesome NPC distribution scripts, but kept MCM and armor variant.
    3. Cultist12
      Cultist12
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      So is it better to use patch from this mod or that one from kryptopyr's patch hub?
    4. itskeyf
      itskeyf
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      • 8 kudos
      did you find an answer for this?
    5. Mentalanomaly
      Mentalanomaly
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      • 0 kudos
      I feel like I'm missing something obvious, but I can't seem to locate the CCOR patch?
      Is it built in?  It wasn't part of the FOMOD.
      The patch in the archive isn't actually a file I can download.
      The CCOR patch link in the description doesn't take me to a patch, it takes me to CCOR.
      and...
      This replacer makes it so that I can't craft anything from immersive armors.
      I'm guessing the reason for the crafting issue is the lack of a CCOR patch, but alas, it eludes me.
      Any help would be appreciated.
    6. AizenV
      AizenV
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      • 81 kudos
      editing all the recipes is quite a work, there's hundreds of them. 
      might as well delete all then recreate them with Crafting Recipe Distributor or SSEEdit Script - Generate Recipes
  7. swervinboy
    swervinboy
    • member
    • 4 kudos
    delete
  8. Liquidino123
    Liquidino123
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    • 0 kudos
    [deleted]
  9. mb11492
    mb11492
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    Witchplate armor is missing from the forge for some reason though I have the correct perk (advanced smithing) and I can see the armor is loaded in the esp, I can pull it up with the console. Could it be the ordinator perks perhaps? 

    Edit: I see ordinator should work out of the box, but also all armors are craft only, Lydia is wearing dragon knight armor
  10. robn86
    robn86
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    • 3 kudos
    Can I just use the OWL Patch if im already using a replacement Immersive Armor ESP for CBBE? Its probably not too hard to patch maybe I can try
    1. Sekhmet13
      Sekhmet13
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      Unless the ESP replacer was made to be compatible with mine likely not. My patch changes form IDs if i remember correctly.