Incorporated Dawnguard/HearthFires/Dragonborn patches in main plugins.
Improved "Rain Interior" audio. File tweaked by Clofas.
Version 2.5
Fixed "wind" slider. As it was doing nothing.
Now "Volcanic Eruption" has it's own volume slider in "settings" too. Added "Loop" flag so timings with eruption is better. Eruption audio file tweaked better by Clofas.
Fixed Object Bounds in "Sound Marker" record for Earthquakes. Ofcourse only for main file with Earthquakes.
Tweaked the storms a bit better for visuals. Reworked blowing fog meshes.
Removed one fog weather cause it is foggy enough by default. 0010A7A7 (Heavy Fog).
Added two interior Hail sounds that both have 10% chance of occuring during only Thunderstorm. Goes perfectly well with the mod Hail. Hail sounds tweaked a bit by Clofas to fix the loop.
Mod comes now as vanilla with diverse weather patches (Mits of Tamriel, Obsidian Weathers and Obsidian Weather Rudy ENB for now).
Both main files and patches have "Show Sky" and "XCCM - Sky/Weather from Region" flagged in logical CELL records to have audio and visuals from weathers active.
Added two new patches. For Beyond Skyrim - Wares of Tamriel SE and White Lighthouse. These patches flags the interiors with "Show Sky" to have audio and visuals from weathers active.
These are my ENBSERIES.INI settings for RAIN and SNOW to have it like in the GIF's.
I had a question not answered on the description page or in comments so here are some answers to questions I had for other people. The weathers affected are ONLY storm weathers and fog. So light rain etc is not changed by this mod. If you want to tailor what storms you want like if you only want blizzards from this mod then just delete all the weathers in this mod minus blizzards. Also note only 4 weathers are altered so its really easy to get what you want.
To test the weathers in game use the force weather command "FW XXXXXX" were x is the weather ID number. The weather IDs changed by this mod are as follows: -000C821E (Fog) -000C8220 (Thunder Storm) -000C8221 (Blizzard) -03031AC0 (DLC Ash Storm)
Thanks much for yet another update to an essential mod!
For those like me who carefully chose which CC content to enable when installing AE, the Creation Club content you need to be able to use the Supreme Weathers - Creation Club patch in the v.2.5 FOMOD is:
Creation Club (CC) - Farming (ccvsvsse004-beafarmer.esl) Creation Club (CC) - Myrwatch (cceejsse002-tower.esl) Creation Club (CC) - Gallows Hall (ccrmssse001-necrohouse.esl)
Supreme Weathers - Creation Club Patch.esp needs those as masters. Note to future me: I don't have two of them. And the FOMOD correctly did not select them.
Also, if you have the mod Morthal Overhaul II, the Arthmoor Morthal patch will get installed as it still apparently has the same esp name. Just remember to deselect it.
Hello! Thank you for your wonderful mod. But I still have some questions, namely:
1. Will I need a patch for Sounds of Skyrim or Audio of Skyrim (by the way, I have both installed now)
2. You mentioned that you will need Kreate and DALC Kreate fix Preset for normal operation, the question is, what should I choose in it? Obsidian Weather or Supreme Weather?
3. True Storm has always been mentioned in the comments (I have it in my downloads) and there is a patch for Obsidian Weather, which I think breaks Supreme Weather and its patches (I can't say for sure) will there be a patch for True Storm?
4. I also have MLO in my downloads, will I need a patch for it? (if so, will it be released?)
5. You didn't mention anything about Storm Lightning (maybe I didn't see it) is it compatible with the new version of Supreme Weather and does it need a patch?
1. I use AOS. No patch needed. (SoS) probably same cause my mod uses its own audio. 2. Kreate is optional for my mod. But if you install it should be automatically be checked what you have installed. 3. Just place my mod (install/plugin) under said mod so my mod overwrites. 4. I use MLO too. No patching needed. 5. SL and my mod 100% compatible.
The only cathedral patch for this wonderful mod is pretty outdated but will the new version work alongside cathedral weathers if this mod is loaded after cathedral ? also will truestorms work or is in need of a patch ? Thank you .
I do not use CW and i do not plan to insall it for patching. Well, i could create a patch for CW. I tried. I just could not get it right. I do have patches available but only for audio part.
I loved it so much when I used Obsidian. It makes you stop and appreciate the view. I use NAT 3 now. Would it be compatible? Like, just overwriting NAT should be sufficient?
However, what i CAN do is create patches for it so that only the audio stuff carries over. But then you have to do the visual stuff for yourself. I can do that later this day. Do you have Discord? If yes, click the link on description so i can send files for testing to you.
Hello supreme weathers is a great mod! As I understood Supreme Weathers will replace the stormy weathers of Obsidian ( both have the same weatherIDs)? Is it possible to create a version of Supreme Weathers which will addon the stormy weathers to Obsidians stormy weathers and not replace them? In order to have more varity of stormy weathers.
What would need to be done to make them additional weathers instead of replacements? Would it be a matter of duplicating the weathers in xEdit, giving them their own Editor ID, and adding them to Region records?
I am about to launch a very big update. Supreme will be vanilla based. Weather patches available for Mists of Tamriel and Obsidian and Obsidian Rudy ENB (and combos) for now.
Nice update! Do you have plans to support Rudy Cathedral, also? And just to double check, the mod still replaces weathers instead of adding them, correct?
Is there a way to patch the Vanilla version to work with Wet and Cold? The way it is now, WnC won't recognize the weathers and the npc's won't equip the cold\rain gear.
Oddly enough, it was an issue caused by alternate perspective. Every time I begin the game using one of the alt starts, some mods do not start until I actually begin the main quest. Sorry to bother you with a problem not related to your mod, which I quite like!
249 comments
To test the weathers in game use the force weather command "FW XXXXXX" were x is the weather ID number. The weather IDs changed by this mod are as follows:
-000C821E (Fog)
-000C8220 (Thunder Storm)
-000C8221 (Blizzard)
-03031AC0 (DLC Ash Storm)
For those like me who carefully chose which CC content to enable when installing AE, the Creation Club content you need to be able to use the Supreme Weathers - Creation Club patch in the v.2.5 FOMOD is:
Creation Club (CC) - Farming (ccvsvsse004-beafarmer.esl)
Creation Club (CC) - Myrwatch (cceejsse002-tower.esl)
Creation Club (CC) - Gallows Hall (ccrmssse001-necrohouse.esl)
Supreme Weathers - Creation Club Patch.esp needs those as masters. Note to future me: I don't have two of them. And the FOMOD correctly did not select them.
Also, if you have the mod Morthal Overhaul II, the Arthmoor Morthal patch will get installed as it still apparently has the same esp name. Just remember to deselect it.
1. Will I need a patch for Sounds of Skyrim or Audio of Skyrim (by the way, I have both installed now)
2. You mentioned that you will need Kreate and DALC Kreate fix Preset for normal operation, the question is, what should I choose in it? Obsidian Weather or Supreme Weather?
3. True Storm has always been mentioned in the comments (I have it in my downloads) and there is a patch for Obsidian Weather, which I think breaks Supreme Weather and its patches (I can't say for sure) will there be a patch for True Storm?
4. I also have MLO in my downloads, will I need a patch for it? (if so, will it be released?)
5. You didn't mention anything about Storm Lightning (maybe I didn't see it) is it compatible with the new version of Supreme Weather and does it need a patch?
Answers to questions.
1. I use AOS. No patch needed. (SoS) probably same cause my mod uses its own audio.
2. Kreate is optional for my mod. But if you install it should be automatically be checked what you have installed.
3. Just place my mod (install/plugin) under said mod so my mod overwrites.
4. I use MLO too. No patching needed.
5. SL and my mod 100% compatible.
My mod is build with Obsidian and Obsidian/Rudy in mind.
Patches for NAT should be created. But i won't do that anymore due to RL stuff.
But then you have to do the visual stuff for yourself. I can do that later this day.
Do you have Discord? If yes, click the link on description so i can send files for testing to you.
Is it possible to create a version of Supreme Weathers which will addon the stormy weathers to Obsidians stormy weathers and not replace them? In order to have more varity of stormy weathers.
I hope this is possible.
I could take a look at Rudy's Cathedral.
In the FOMOD, I had the Morthal patch get auto-selected, even though I don't have that Morthal mod installed. I DO have Morthal Overhaul II, though.
This is what i use alongside my mod
The way it is now, WnC won't recognize the weathers and the npc's won't equip the cold\rain gear.