Does anybody know if it will be silly of me to use this mod with enemy overhaul mods like "Heritage 2" and "Draugr Upgrades and Improvements". I know the main page for this mod says it's compatible with everything. I want a challenge; I've completed a playthrough with this mod installed before and enjoyed how difficult it was, but after discovering those two mods I've mentioned I'm curious if I can make it even more challenging.
I saw this issue already reported in the Bugs section.
After clearing Yngol barrow in which a ghost or draugr summoned a lunar familiar (Lady stone ability from Andromeda standing stone) my character also received the lady stone ability even though I never touched it ( didnt even discover the standing stone, plus I already had the Mage stone active).
Also after clearing this dungeon random perks in my Restoration and Destruction skill tree have appeared as active/learned altough my character did not even have the restrictions unlocked for them. I had to uninstall your mod to get rid of these ( so I believe this mod is the culprit ) :(
My question is, did it really come from this mod? Because the author clearly didn't mention Andromeda in the list of mods to be used. I checked the files there's also no _DISTR.ini for Andromeda
Is it possible to use only certain features? Such as only perk distribution? Or assign the new spells only to generic NPCs that use a template as opposed to unique bosses? Also, do any/all perk mods work out of the box, even vokriinator?
I just wanna know if this also gives spells to followers. Its the reason why I had to uninstall the original mod. I dont care if enemies call f*#@ing Alduin on me, but I hate when followers uses OP spells or hit every single friendly NPC in a kilometer radius.
Such an irreplaceable mod. Thank you. Every fight is a challenge no matter the level. Tactics are necessary at all times. Using Hand Placed Enemies adds so much and truly allows one to fight for your life at all times. I add all the recommended mods except Thunderchild and Mysticism. Keep getting an error with Thunderchild and Mysticism seems to not like working with Odin based on that mod's page. Anyone that has this working, please share your load order for Odin, Apocalypse, and Mysticism and any patches you use. Also would be interested to know if another perk tree mod such as Adamant would work instead of Ordinator with this mod. Thank you again. Will never stop using this masterpiece.
Edit: Thunderchild conflicts somehow with SkyUI and I'm not smart enough to resolve it.
As someone mainly using Enemy (R)Evolution to distribute potions and Odin/Elemental Destruction Magic Redux/Cosmic Spells to enemies, would you say that I should rather use yours ? Like, are the two latter magic mods also distributed by yours ? You mention Ordinator, but does it work with Vokrii aswell ? Is your mod more reliable/stable than Enemy (R)Evolution ? So many questions haha.
Hello! I noticed in version 2.0.0, you are using new tags with the WK_ prefix. How are these used? I didn't see any mention of that in SPID's main page nor the CK. Does it work with SPID versions prior to 6.0?
"WK_" are Wordkeys keywords, its basically categories to make things more straightforward (e.g. all poisonous enemies will have poison keyword, then those poisonous enemies will get poison spells, etc)
& while it covers alot, its definitely not everything; over time maybe it will be, but for EEOS its more than enough
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I saw this issue already reported in the Bugs section.
After clearing Yngol barrow in which a ghost or draugr summoned a lunar familiar (Lady stone ability from Andromeda standing stone) my character also received the lady stone ability even though I never touched it ( didnt even discover the standing stone, plus I already had the Mage stone active).
Also after clearing this dungeon random perks in my Restoration and Destruction skill tree have appeared as active/learned altough my character did not even have the restrictions unlocked for them. I had to uninstall your mod to get rid of these ( so I believe this mod is the culprit ) :(
Any solutions/fixes/probable causes?
Thanks
Because the author clearly didn't mention Andromeda in the list of mods to be used. I checked the files there's also no _DISTR.ini for Andromeda
Edit: Thunderchild conflicts somehow with SkyUI and I'm not smart enough to resolve it.
As someone mainly using Enemy (R)Evolution to distribute potions and Odin/Elemental Destruction Magic Redux/Cosmic Spells to enemies, would you say that I should rather use yours ? Like, are the two latter magic mods also distributed by yours ? You mention Ordinator, but does it work with Vokrii aswell ? Is your mod more reliable/stable than Enemy (R)Evolution ? So many questions haha.
Anyways, thanks again and take care !
& while it covers alot, its definitely not everything; over time maybe it will be, but for EEOS its more than enough