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Changelogs
Version 1.0.3
Added support for: Tomebound, More Apocalypse
Included injected records in plugin
Version 1.0.2
Added support for: Immersive Creatures, Elemental Destruction Magic Redux, Hemomancy, Natura
Version 1.0.1
Seperated plugin from main mod
Version 1.0.0
Initial Release
If this mod isn't required for another mod that you have, there's no reason to download, it does very little by itself
For others: Keywords are just categories that are (relatively) easy to use with scripts and plugins. Adding new keywords across completely different mods only became practical with SPID (released in 2020), and KID (released in 2021), but its still tedious so I'll be adding more & more over time
Random example: Poison spells from Mysticism, Odin, and Phenderix Magic Evolved all have their own separate keywords for poison magic. Now they have 1 that they all share. A perk/ability/whatever buffing poison spells would be able to affect all of them with little effort and no hard dependencies (except for this mod)
Adding extra poison spells from other mods, (like Triumvirate), would just require assigning those spells with the same poison keyword using a KID config.
It wouldn't even need to be this mod specifically that has the config, and the hypothetical poison buff mod would still work properly. All of this without an update from the original mod author, or a patch for a specific load order, or anything like that. Just a .ini file