Hello everyone. So I finally got some time to finish this file off and release it. Very quickly a few key points you may want to know as I've already had questions about it: - I only have a few crappy images up right now as they show off the mod perfectly fine as is, and any images I upload now I'll just have to remove once 2.0 comes out anyway, which is just a waste of time and internet. Image uploading is open for users, so if you would like to upload your own images please feel free to go right ahead. - The mods plugins should be loaded BEFORE any mods that add aesthetics to areas, eg water, lighting, weather or sound mods. This is because in order to place an item in an area, Bethesda requires you also have a copy of that areas record in your mod. Nothing I can do about it. For the most part even if you get this wrong it won't be a major issue and LOOT will be a help here as well if you're a beginner. - A USSEP patch is included in the install for people using that which will fix the briarheart bug you probably encountered in the original. The issue with vampires not wearing boots was also fixed. - I maintained the original record structure and didn't do any major edits so any old compatibility patches from the classic skyrim version of the mod will still work, such as for other cloak mods etc. Just make sure you run any esps from those patches through the Creation Kit first. - No I can't do any HDT stuff, it requires SKSE and dll plugins which aren't available. - You don't need to clean the file any more, the two ITMs from the original file have already been cleaned.
Anyone having issues with invisible cloaks or missing textures please try redownloading the mod. If it happens again, try downloading it manually rather then via the download with manager button. I assure you all the files are included so It's something on your end thats happening between the files being downloaded and getting in game, likely a download or installation error.
I am NOT providing any support or patches for current or future Creation Club content. I am not and will never pay for a file I will never use, for a version of the game I don't care about, for a company that doesn't even patch five year old game breaking bugs and major issues with their files. I hate what SSE has done anyway with people endlessly hassling me about SSE stuff and only wanting ports instead of quality content or updates, I'm not putting myself in a position where I have to support extraneous files on top of that, especially not when I'd have to fork out money to support them in the first place.
Please do not ask or hassle me about it. This file has open permissions for patches so you can make patches yourself if need be and upload them for others.
Thanks for the mod! Do the cloaks work as a piece of armour for Ordinator Perks perks like as a piece of light armour that counts "if you have 2 pieces of light armour you gain a small xp for light armour". Also does the warmth of worn cloaks works with survival mode that comes with Anniversary Edition version of skyrim? I mean Creation Club cold and survival? I know that the mod author doesn't do compatibility for Creation CLub, but still works? Good day.
The mod is amazing! But bacause of the clipping with some armors i'd like to hide the cloak sometimes without removing it (so i can keep the enchants active). Is there any way to "hide" the player cloak while having it equiped? Thanks
hey, just wanted to drop a quick heads-up regarding asset use from this mod. I'm porting the Imperial Paladin Armor Set mod to Xbox via Bethesda.net (uploaded for free, I don't do their paid Verified Creations stuff and ports aren't permitted for that program anyway.)
Anyway, that mod has this as a recommended Requirement due to using a cloak model to display in the inventory properly. I'm gonna just add that mesh to the BSA when uploading the port, so as to avoid the complaints about a missing Inventory Model. Thank you for having such an open stance on permissions for such a popular mod. Much love!
In case anyone is interested, I've created a SkyPatched/SPID version of Cloaks of Skyrim.
It no longer needs patches to work with other mods, all three plugins have been combined, is now ESL flagged, includes a slew of bug fixes and tweaks, and no longer requires USSEP. Check it out here!
Oh, and it's fully compatible with retextures and HDT models!
Such a cool mod! I haven't run into any problems since I installed it, and the designs are all really cool and I love that there's a variety of styles because you've always got an option for whatever armor you're wearing. Highly recommended.
it says the cloaks are enchantable I tried enchanting them and it didn't work so it probably means they only take specific enchantments I just want to know what they are.
Refer to my posts on Page 4 of these comments Posts. Most of them are enchantable, some already come pre-enchated and new enchantments cannot be put on them by the player, a few have a little description thing on them that isn't an enchantment but it prevents you seeing any enchantment that you apply to them (though the enchantment you put on it still works), like for example the Cloak of the Burned, not already pre-enchanted but if you do enchant it yourself you can't see the enchantment on it.
1011 comments
- I only have a few crappy images up right now as they show off the mod perfectly fine as is, and any images I upload now I'll just have to remove once 2.0 comes out anyway, which is just a waste of time and internet. Image uploading is open for users, so if you would like to upload your own images please feel free to go right ahead.
- The mods plugins should be loaded BEFORE any mods that add aesthetics to areas, eg water, lighting, weather or sound mods. This is because in order to place an item in an area, Bethesda requires you also have a copy of that areas record in your mod. Nothing I can do about it. For the most part even if you get this wrong it won't be a major issue and LOOT will be a help here as well if you're a beginner.
- A USSEP patch is included in the install for people using that which will fix the briarheart bug you probably encountered in the original. The issue with vampires not wearing boots was also fixed.
- I maintained the original record structure and didn't do any major edits so any old compatibility patches from the classic skyrim version of the mod will still work, such as for other cloak mods etc. Just make sure you run any esps from those patches through the Creation Kit first.
- No I can't do any HDT stuff, it requires SKSE and dll plugins which aren't available.
- You don't need to clean the file any more, the two ITMs from the original file have already been cleaned.
Anyone having issues with invisible cloaks or missing textures please try redownloading the mod. If it happens again, try downloading it manually rather then via the download with manager button. I assure you all the files are included so It's something on your end thats happening between the files being downloaded and getting in game, likely a download or installation error.
I hate what SSE has done anyway with people endlessly hassling me about SSE stuff and only wanting ports instead of quality content or updates, I'm not putting myself in a position where I have to support extraneous files on top of that, especially not when I'd have to fork out money to support them in the first place.
Please do not ask or hassle me about it. This file has open permissions for patches so you can make patches yourself if need be and upload them for others.
Anyway, that mod has this as a recommended Requirement due to using a cloak model to display in the inventory properly. I'm gonna just add that mesh to the BSA when uploading the port, so as to avoid the complaints about a missing Inventory Model. Thank you for having such an open stance on permissions for such a popular mod. Much love!
It no longer needs patches to work with other mods, all three plugins have been combined, is now ESL flagged, includes a slew of bug fixes and tweaks, and no longer requires USSEP. Check it out here!
Oh, and it's fully compatible with retextures and HDT models!
Most of them are enchantable, some already come pre-enchated and new enchantments cannot be put on them by the player, a few have a little description thing on them that isn't an enchantment but it prevents you seeing any enchantment that you apply to them (though the enchantment you put on it still works), like for example the Cloak of the Burned, not already pre-enchanted but if you do enchant it yourself you can't see the enchantment on it.