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Activity logs
This page was last updated on 01 February 2025, 1:49PM
- Changelogs
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Version 2.2
- Tweaked some lantern and brazier resources, fixed missing specular maps, tweaked environmental settings, added some missing environmental maps and improved others, added vertex colours for better shader support
- Added support for new resource refs, mostly dead or snowy lanterns
- Improved Whiterun brazier model LOD mesh
- Fixed Windhelm hanging lantern model bugged candle flame
- Added a few new resources, mostly unlit lanterns for models that had none previously
- Moved all brazier LOD assets to the resource packs instead of Via main BSAs so people not using Via are able to generate brazier LODs
- Added a Xmarker in Lux - Resources plugin to link refs around Solitude so they can be enabled or disabled when using Orbis or not, thus helping with default compatibility
- Reworked all lanterns and posts around solitude to fix discrepancy issues between Via and Orbis.
- Reworked slightly nordic ruin placements on Whiterun tundra bridge to reduce clipping.
- Added an option for more lanterns on roads
- Small update, the more lantern option was a bit obsolete so I updated it in the update section. It's now 2 separate optional files, one for Whiterun and the other for Windhelm.
- Uploaded a new BSA with updated meshes with fixed collisions in the update section.
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Version 2.1
- Includes all ninja edits with LOD meshes fixes
- I also switched two brazier LOD models with full models instead cause they were looking too bad and I don't have the time to simplify them
- I tweaked a bit both resources braziers meshes and switched all steel cubemap (not vanilla if I ain't wrong) with the vanilla ore_steel
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Version 2.0
- Patch for COTN Dawnstar, JK's Skyrim and Arthmoor's Dawnstar (credits to Robert)
- Updated and improved LOD meshes
- Simplified the wood planks and scaffolds collision to prevent too much bumping when walking on it
- Tweaked Whiterun gazeboo embers and fire lighting
- Updated Greymoor patch
- Now includes the Riverwood optional covered bridge fix
- FOMOD structure changes
- Improved and updated all brazier resources. Those resources are now included into the resource plugin so I can relying on them all in the whole Lux series. I'll also remove Orbis own brazier meshes and textures since they won't be needed anymore, it'll prevent people from having duplicates when installing both mods.
- Updated both resource packs accordingly with updated resources and new braziers meshes and textures.
- (ninja update) fixed a LOD mesh with wrong texture path, I uploaded the whole mesh BSA, just replace the existing one with the updated one.
- (ninja update and reupload) Fixed a few LOD meshes mismatched textures including the one from a previous fix. I only replaced Lux Via.BSA (my mesh archive) so you can just drop that one if you don't want to install everything again.
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Version 1.7
- Added a patch for JK's Skyrim
- Added a patch for CC content Be a farmer
- Added a patch for Oblivion Gates (credits to Ra2phoenix)
- Added a patch for New Weynon (credits to AgentW)
- Added a patch for Routa
- Added a patch for Greymoor (credits to AgentW)
- Tweaked both Whistling Mine and CRF patches so they're compatible out of the box
- Improved three corpses positions around Nilheim
- Main mod plugins have been Rob's fixed, navmeshes have been cleaned and optimized by Robert himself.
- Added the missing Stonehills patch to the FOMOD
- Fixed a landscape seam
- Fixed a compatibility issue between Via and Orbis with the Katla's Farm vanilla lantern post
- Replaced Whiterun crucified skeletons with a tree as road signs support
- Fixed misplaced candle flame addons in Windhelm lantern second model
- Check Hump Bridges meshes, fixed a gap in a model and improved dirt alph
- Reworked Hump bridges texture UVs and sets
- Updated Ryn's White River Watch patch
- Updated Greymoor patch
- (Reupload) Fixed the FOMOD structure so everything is installed how it should. Sorry for the inconvenience !
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Version 1.6
- Patch for Amol (credits to Ra2phoenix)
- Patch for City Entrance Overhaul Windhelm (credits to Robert)
- Patch for Stonehills (credits to AgentW)
- Patch for TGC Winterhold V4
- Patch for Half-moon creek
- Patch for Greymoor
- Patch for JK TGC COTN Dawnstar
- Patch for Riverwood covered bridge (optional variant and manual install only)
- Patch for Riverwood Redeveloped
- Patch for Ryn's Goldenglow Estate
- Renamed and updated the brighter lighting patch
- Removed the old Ryn's Robber Gorge patch from my FOMOD and added the new one instead, plugin name is slightly different (Ryns instead of Ryn's
- Includes Engorged Robber's Gorge patch
- Includes Enhanced Landscape patch
- Fixed a conflicting lantern with Orbis around Solitude
- Fixed obsolete assets on Karthwasten road and replaced them with new ones.
- Patch updated for Ryn's Robber Gorge
- Reworked hump bridges texture sets, meshes and UVs so the default mesh is using the right textures and added LODs to all of them.
- New bridge template for FallForest environment
- Switched Windhelm snow mat from Windhelm's to Object.
- Replaced Whiterun brazier mesh with the way better optimized SMIMM version
- Improved some landscape in a camp near Dunpar Wall
- Updated patch for Amber Guard (credits to Ra2phoenix)
- Fixed Solitude lighthouse wrong lantern lighting
- Fixed a wild edit in some nordic ruin
- Improved normals for the wooden bridge resource asset
- Updated Greymoor patch with injected records for better compatibility
- fixed a misplaced snow drift south of Dawnstar
- Improved and fixed all new bridge meshes, removed most SMIM dependencies and also updated all texture sets
- Removed the blended road bridges, replaced them with really blended roads version instead
- Rob's treatment and massive navmeshes cleaning
- Updated Granite Hille Village patch to 1.2 version (credits to AgentW)
- Fixed road signs overhaul floating signs around Riften
- Removed two misplaced light bulbs that were floating high above the river
- Updated Ryn's Robber Gorge patch and fixed the floating rope and missing wall
- Fixed a few additional conflicts with Enhanced Landscape patch, a ruin in Dragonsbridge, a tree in Robber's Gorge and a tree in the small shrine before Solitude
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Version 1.5.1
- Now Includes all recent updates, Dawnstar alternate Khajiit camp, NSUTR and Skyrim Bridges patch.
- Some fixes to the new bridges, material allocation, fixed gap and texture sets updated.
- Small tweaks to road chunks in the Reach
- Added sound markers to most dwemer pipes, gears and flames in the Reach.
- Added Facegens for the dead workers, cause dead people also have the right to have nice looking faces.
- Added some plugins to manage the blended roads (including Redone) new bridges texture sets.
- (small update) Added an updated patch for Ryn's Robber Gorge new version in the update section. (credits to Ra2phoenix)
- (pre 1.5.2 resource update) Added a way better optimized version of Whiterun brazier in the update section. Install it and overwrite Via previous one.
- (pre 1.5.2 patch update) I added the updated patch for the new version of Amber Guard in the update section, credits to Ra2phoenix.
- (pre 1.5.2 patch) Added a compatibility patch for Amol Village in the optiona filesl section
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Version 1.5
- New optimized LOD meshes
- New meshes for the hump bridges with 3D blended roads as well as Redone version
- Replaced Solitude first lantern model with Mathy's and added a new one for the bandit camps
- Resource packs will be updated too since I'm relying on this new lanterns in most of my mods.
- Manually installed patches for CCTO and Via/Orbis, and for Single pass snow shaders and Animated containers.
- Patch for Windstad Mine
- Patch for Wooden Bridges
- Patch for More Wooden Bridges
- Patch for CFTO compatible with ETaC out of the box
- Patch Granite Hill Village fixed navcut and revert some texture back to vanilla.
- Improved the Granite Hill patch stonewall placement
- Added the missing Winterhold table lantern to the resource plugin
- Fixed conflicts with Orbis and Solitude lanterns
- Added a missing entry to the NSUTR patch
- Added Markarth sparse plank floors to WR bridges.
- Disabled Navcut collision boxes on Dragon Bridge.
- Improved the landscape around Whiterun ruined bridge
- Cleaned a deleted navmesh in Robber's Gorge patch
- Replaced some side bridges with no snow version around Morthal marshes
- New content: Reworked Goldenglow bridges
- Added navcut collision boxes to Largashbur posts
- New content: Reworked Nilheim Bridge area
- New content: Reworked some part of Winterhold road
- Fixed adventurer kit mesh
- Fixed a Weathered signs french typo
- Cleaned navmeshes and edge links, forwarded all necessary refs to the lite plugin
- Removed a post and road signs dupe around Falkreath in Waymark patch
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Version 1.4.1
- Both light and master plugins have been updated to fix all large refs. Updated files have been added to the update section.
- (ninja update) Added a small fix for people using both animated containers and single pass snow shader mods and thus crashing. I simply removed the snow from all of my snowy sacks, can't do better cause it wasn't much a bug I'm responsible of to start with.
- (ninja reupload of Morthal quickfix, one static was missing)
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Version 1.4
- Includes the snow fix
- Lantern placement fixes
- Oakwood compatibility fix out of the box
- Benorun's patch for Weathered Road Signs
- Fall of Granite Hill patch (credits to Dras)
- Patch for Markarth Farm overhaul
- Vektor9999 Covered bridges patch
- Patch for Arthmoor's Fall of Granite Hill
- Compatibility patch for Expanded Dragon Bridge
- Compatibility patch for Ryn's Standing Stone
- Ryn's Robber Gorge patch
- Ryn's Ritual Stone patch and AiO version
- Updated Amber Guard patch
- New braziers in front of Whiterun (consistency with Orbis)
- Nordic ruin new placement (Elysium Estate)
- Some texture sets edits (rock on wood etc.)
- Dwemer brazier switched from DLC2 to vanilla
- Reworked Halfmoon braziers
- Added full model LODs to most assets (credits to Nicoroshi)
- Collision on Whiterun bridge improvements
- Riften lantern posts rotations
- Whiterun bridge road and planks improvements
- Markarth small side bridge access improvement
- Deer Skull convert to STAT on Whiterun Bridge
- Removed Catapult vanilla mesh
- Braziers WR drawbridge edits removal
- Morthal swamp fog placements and improvements
- Markarth fog placements
- Waymark patch misplaced signs fix
- Riften area Dwemer Ruins steam reduced
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Version 1.3.2
- Added a missing brazier mesh in the update section, not useful if using Lux Orbis since it's already included.
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Version 1.3.1
- Quick update with snow fix for some meshes when using some Markarth overhauls and snow mods. Updated main plugin and mesh archives are available in the update section
- (ninja addition) Small experimental patch with increased lighting for non-ENB or ENBs with really low pointlighting users.
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Version 1.3
- Now includes all missing textures, rope and bridge dirt.
- A floating icicle has been fixed
- Whiterun bridge planks have been adjusted to prevent clipping.
- A light bulb has been adjusted in Riften Stables
- Added a patch for Riverside Lodge.
- Added two patches for Dark's Whiterun Market (one is for the mod only, the other is for CRF & Fortified Whiterun users only)
- Added a patch for Solitude Docks, moving a farmhouse.
- (Last minute ninja update) Added fire no smoke meshes I'm using in Lux so that dwemer lanterns will be actually burning for everyone now.
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Version 1.2
- Installed files now include Rudy's glow map for all ENB light compatible lanterns.
- Added Owlmon's patch for Sojourn Over Signposts. (full credits and thanks to him)
- Added a He-Man patch to get rid of Civil War and Battlefield Skeletors around Windhelm.
- Removed more lanterns in the "less lantern" optional plugin, on the Rorikstead road and around the volcanic area.
- Fixed all stonewall placements so that vanilla mesh works just fine (I would advice everyone to use Skyrim Landscape overhaul from Skyrim LE though, vanilla meshes are way too bad)
- Fixed Whiterun Gazebo collision.
- Fixed Whiterun bridge lantern and moved it away from all roadsigns.
- Moved the roadsign post next to Solitude small altar so that it hides the stonewall seam since vanilla stonewalls basically prevent curved placements.
- Now includes resource packs only in the misc section since Via lanterns will now be a hard requirement for Lux Orbis and my next projects. I won't force people to use Via though so this resource packs will be available as separate downloads.
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Version 1.1
- Includes all fixed lanterns. Crucified skeleton with lantern is now ENB light compatible.
- Materials have been fixed in some meshes.
- Now inludes a small optional patch with some deactivated lanterns in less populated areas around Whiterun mostly.
- BDS patch has been removed until the issue is being fixed.
- Old Hroldan patch now has correct install path and infos, hence Great Village of Old Hroldan dependency rules.
- A few things have been tweaked and improved in the main plugin.
- Missing brazier mesh and textures have been added. Orbis users shouldn' have noticed it but other people definitely did.
- Keld Nar and CRF floor patches have been updated with missing changes.
- Includes the fixed Oakwood plugin.
- I've added a new mesh for Talos greatsword altar activator and changed the plugin path.
- (Quick update) I've added Rudy's ENB light glow map I'm using for all lanterns in the update section since I forgot to add it. People already using any Rudy's ENB light mod should have it already though.
- (Ninja update) Reuploaded the FOMOD without Old Hroldan patch cause it's not needed anymore and was pretty much WIP material.
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- Author's activity
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February 2025
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01 Feb 2025, 1:49PM | Action by: GGUNIT
File added
'Lux Via main plugin update [version 2.2]'
January 2025
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18 Jan 2025, 6:47PM | Action by: GGUNIT
File added
'Updated Lux - Resources plugin [version 2.2]'
May 2024
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23 May 2024, 6:25AM | Action by: GGUNIT
Changelog added
'Change log added for version 2.2'
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23 May 2024, 6:19AM | Action by: GGUNIT
File added
'Lux Via meshes update [version 2.2]'
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23 May 2024, 6:18AM | Action by: GGUNIT
File added
'Lux Via meshes update [version 2.2]'
April 2024
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24 Apr 2024, 1:31PM | Action by: GGUNIT
File added
'More Lanterns option update - Windhelm version [version 2.2]'
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24 Apr 2024, 1:29PM | Action by: GGUNIT
File added
'More Lanterns option update - Whiterun version [version 2.2]'
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24 Apr 2024, 1:28PM | Action by: GGUNIT
Changelog added
'Change log added for version 2.2'
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14 Apr 2024, 11:37AM | Action by: GGUNIT
Changelog added
'Change log added for version 2.2'
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14 Apr 2024, 11:35AM | Action by: GGUNIT
File added
'Optional Lux Resource pack (No ENB light) [version 2.2]'
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14 Apr 2024, 11:33AM | Action by: GGUNIT
File added
'Optional Lux Resource Pack (ENB light) [version 2.2]'
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14 Apr 2024, 11:32AM | Action by: GGUNIT
File added
'Lux Via (main) [version 2.2]'
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14 Apr 2024, 11:24AM | Action by: GGUNIT
Attribute change
'Description changed.'
February 2024
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10 Feb 2024, 7:20PM | Action by: GGUNIT
Mod image added
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10 Feb 2024, 7:20PM | Action by: GGUNIT
Mod image added
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10 Feb 2024, 7:20PM | Action by: GGUNIT
Mod image added
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08 Feb 2024, 12:09PM | Action by: GGUNIT
File added
'Updated Weathered Road Signs patch [version 2.1]'
January 2024
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19 Jan 2024, 1:26PM | Action by: GGUNIT
Attribute change
'File \'Lux Via\' category changed to Old versions.'
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19 Jan 2024, 1:25PM | Action by: GGUNIT
Attribute change
'File \'Lux Via\' category changed to Old versions.'
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19 Jan 2024, 1:24PM | Action by: GGUNIT
Attribute change
'File \'Lux Via\' category changed to Old versions.'
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- Mod page activity
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June 2025
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28 Jun 2025, 4:55PM | Action by: Luphy9
Endorsed
'Lux Via'
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27 Jun 2025, 11:48PM | Action by: SwordMasterA
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27 Jun 2025, 10:27PM | Action by: DracoZeroCipher
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27 Jun 2025, 5:02PM | Action by: BasilTheHouseCar
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27 Jun 2025, 4:21PM | Action by: padespanaki
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