hello! I have an issue with the world map weather not working with A clear map of skyrim. But it's rather interesting because the map looks good when it's on the background of an interior location, but looks bad (or "normal") when I switch to world map view. Please see the link for screenshots with examples.
https://imgur.com/a/IR9eUWx
Do you have any idea what could cause this? I didn't get any response on the ACMOS mod page
HI I have a question, I set this up per Lexy's guide and did the calibration tutorial. I like this ENB but there is like a blur effect I turned the auto focus off and it helped but still is there a setting I don't like the effect ?
Anyone has a good suggestion for a night sky retexture ? I tried Praedy's, which is good but come with a mesh that overwrite this mod.I edited the textures path to make it work but got a weird distortion.
Looks great but the lights are too bright, 8pm game time in Whiterun it was nice but then the light sources started getting waaay too bright gradually. What settings do I need to lower, any help?
Yea I did the tutorial. I moved forward so I don't have the weather sorry, but it was a clear night if thats any help. It was around the braziers and the torches did the same bright lights too. Yes I use cathedral weathers.
1. The tutorial was left on and shows up when someone installs your ENB. 2. The banding is noticeable. I'm uncomfortable with it and won't be using this ENB for that reason. Maybe it's an artistic preference? If so, then that's fine. Otherwise, maybe your LUT is too small at 256x16 instead of the contemporary 4096x64.
1. The tutorial was left on and shows up when someone installs your ENB. It's not a mistake, I created it to help you adjust your screen correctly, if you follow it to the end, it won't show up anymore.
About the banding ? As you missed the point of the tutorial, check all instructions needed by this preset (and dependencies, especially Picta Series - Improved Sky Meshes) because it is the first report about this since I released this preset.
thanks for the reply, i'm having this annoying issue, the precipitation occlusion is not working, i've looked in the .ini files, both from this preset, skyrim.ini and the enb, almost everything, all set to "1" or "true", and can't find what the f is going on. I'm 1.6.1170, using bethini too, when using the original occlusion doesn't seem to work neither... help?
Hello, can we use the latest Cathedral Unofficial (2.50) Update with this? If not, what would you recommend? Putting a new load order together. Thanx :)
Do you have any suggestions, there are so many different types of enb light mods im not sure which are equal to enb light or just small adjustment mods
185 comments
If you notice a vertical line on your screen, adjust the fov parameter in enbpostprocess until it disappears.
But it's rather interesting because the map looks good when it's on the background of an interior location, but looks bad (or "normal") when I switch to world map view.
Please see the link for screenshots with examples.
https://imgur.com/a/IR9eUWx
Do you have any idea what could cause this? I didn't get any response on the ACMOS mod page
Anyone has a good suggestion for a night sky retexture ? I tried Praedy's, which is good but come with a mesh that overwrite this mod.I edited the textures path to make it work but got a weird distortion.
Then, what weather ?
I need the id that you can find under weather setting in enb menu
Which kind of light source ?
(you use a CW right ?)
2. The banding is noticeable. I'm uncomfortable with it and won't be using this ENB for that reason. Maybe it's an artistic preference? If so, then that's fine. Otherwise, maybe your LUT is too small at 256x16 instead of the contemporary 4096x64.
It's not a mistake, I created it to help you adjust your screen correctly, if you follow it to the end, it won't show up anymore.
About the banding ?
As you missed the point of the tutorial, check all instructions needed by this preset (and dependencies, especially Picta Series - Improved Sky Meshes) because it is the first report about this since I released this preset.
If you enable it, it is in enbdepthoffield
I'm 1.6.1170, using bethini too, when using the original occlusion doesn't seem to work neither... help?