Skyrim Special Edition
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Luridum

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Luridum

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About this mod

I'll be putting the patches I make for ESO Imports here. I've now completed the second patch, this time for USSEP.

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List of current patches:
Unofficial Skyrim Special Edition Patch: 
Patches some objects both touch and fixes a grammar error in one journal where there was no space in between words.
Distinct Interiors
I added some ESO Imports items in the appropriate spots, and in one case replaced some weird raw fish on a table with a pie and some alcohol. I'm so great at the Creation Kit, so don't expect any issues. Load ESO Imports before Distinct Interiors.
Compatible with Distinct Opulent Thieves Guild.
Version for JK's Interiors available.
Open World Loot:
Fixed incompatibilities by merging leveled lists. Fixed inconsistencies by tweaking animal loot drops and encounter zones. I
gave everything the default values so if an area is over or under-leveled tell me and I'll tweak it a bit.
Interesting NPCs SE (3DNPC):
Forwards 3DNPC changes, I made up for it by placing dead rieklings instead so hopefully it'll seem like they were killed by the 3DNPCs. I also forwarded the 3DNPC removal of a pie.
While I was working on this one I noticed exterior navmesh conflicts, which I didn't touch. Hopefully they'll be fine because I have 0 clue how to fix those.