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Since I can not understand English, I'm relying on machine translation.
Require: SKSE, SkyUI(MCM)
Install: Recomended NMM or MO. If manual, Main file's esp is for Dawnguard & Hearthfires & Dragonborn User. Else, Please override Option esp in main file.

1.Extend the Follower's Defalt AI
2.Extension of the conversation with Followers.
3."Communication between species"add. Can recruit as FLP frame followers, until 108.(Separately from Vanilla follower frame)
4."Multi-race form" add. Player & Followers(in combat) can be transform in any race. http://www.youtube.com/watch?v=hdDxZCks-Rs
Ex...Squad organization, Clothes Setting, Manage Shared Inventory, Summon Camp Set, Fishing, Salary, Wait time for resurrection, Physical attack/armor rating correction setting, Marker, Throwing Weapon, etc.

1.Extend the Follower's Defalt AI
_ Relax, Heal & Buff to fellow, search attack, loot acquisition, keep and change of distance, summon riding, meal, act separately in town, gather from nature, cure disease, candlelight, worship.
�@�@Depending on your settings, to run automatically by AI (not script).
-When player sneak & sneak action in FLP, or Avoid Combat in talking, almost no combat.
_AI find a trading partner or trainer. Purchase of food and and lockpick and potion of healing, make the sale of firewood, crop, ore, and train. Quantity to trade and training cost can be set.
Prices are affected with follower's speech skill. At buying price, max - 80%.
_ Shout of the global command (exert different effect by length of shout, by your state)
[Standing] 1st term: convocation <-> attack. 2nd term: break <-> dissolve. 3rd term: Cancel or comeback(If non state).
Overwrite the instructions conversation. It valid until canceled by the 3rd term: Cancel.
Target is Default AI followers.
[Sneaking] 1st term:Individual command window, 2nd term:Entire command window. 3rd term: warp convocation (teammate of follow state)
Target Find all teammate in the world.

2.Extension of the conversation with Followers.

++Auto Craft++
Put the script on monologue when using vein / smelter / alchemy table / cooking tool, get material, obtain the item by consuming material.
Setting:Disable, Only Teammate, All NPC.
�EVeins :Get Ore (corresponding to the location) & salt (random).(There is an error with the details of the position vein)
_ Stalhrim require Ancient Nordic Pickaxe. Heart stone. Shellbug. Geode.
�ESmelter : Ingot(a consumption of metal products and dwarves ore), charcoal(firewood)
�EAlchemy Table: Potion of Healing(consumes two from the blue flower / wheat / imp stool / blisterwort)(to get the medicine to suit follower's alchemy skill)
_ Potion of Cure Disease(Consumption two from the Mudcrab Chitin + Vampire Dust + Charred Skeever Hide)
_ Inkwell(Charcoal)
�ECooking pot/spit : All food vanilla, hearthfires, dragonborn by cooking pot(recipe of official Street)
�EOven :All baking food in hearthfires.
�EGrain mill :Sack of Flour using 3 Wheat
�EStaff enchanter : Once follower has the spell, consume not enchanted staff & Heart Stone to get new staff.
�ETanning rack : Tan leather & strips until quantity setting.
_ Roll of paper(Linen Wrap)
_ Random books by quill(ruined or burned book, leather, leather strips, inkwell, roll of paper)
�EEnchanter : Random scroll by quill(inkwell, roll of paper)(changed by enchant skill)
�EGrindstone: Upgrade equipped weapon(consumes Ingot etc.)(changed by smithing skill & perk)
�EAnvil : Lockpick * 3 (consumes Iron Ingot * 1)
- Arrow of various(If equipped bow, consumes ingot of various & firewood)
- scroll"Throwing Dagger"(consumes ingot of various & leather strips)(Extra damage increase by Archery skill, decrease by armor rate.)
- Throwing Oil Lamp(Lantern * 1) somtimes Oil Lamp (Light off)
_ Throwing Trap(Ingot):Bear trap, Caltrops, Spear, Fire Plate, Thresher, Ballista, Gas Plate.
�EEverywhere: scroll"Throwing poison" by consume poison(poison of health, frenzy, paralysis, Aversion of fire / cold / lightning / magic). Increase magnitude or duration by alchemy skill.

�EIncrease 0.1 Skill by Reading Skill Book in inventory at once. Repeatable.
"What have you got?" or "Check the belongings." MOD skillbook also can be identified.
�EFollowers will charge the weapon equipped in non combat with motion. Consume soul gem, or no consume.can setting consume which soul gems by %.
�EProbability that the followers play random action during Idle.
�EWhen player is no sneak & no ready weapon, Followers sing during Idle. Voice Type: (MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager).
Playing instrument also. Singing & Playing instrument are set by MCM / Conversation.

I have to tell All members.(All AI)
_ Maintain a constant Far/Medium/Close distance.(Follow distance change)
_ Start/Stop Hunting enemies.("Always","Only in interior","OFF")
_ Start/Stop Looting.("Always","Only in interior","Disable". "Favor looting gold"ON/OFF)
_ Take the Distance immediately When I pull out a weapon.(If Distance:Far, automatic ON)
_ About Sneak Action.(ON/OFF sneaking in hunting & looting. When player sneak, ON/OFF do not assault/combat)
_ Not need to come with me to too far place./Come with me to anywhere.(Warp follow ON/OFF)
_ About Warp.(Distance to warp, warp position:behind / height, Emergency Warp)
_ About moving around freely.(Automatic Relax ON/OFF/During player don't moving)
_ I want to talk about the creature you riding.(Summon Riding)
_ Enable/Disable Remote Conversation by Sprint.(AI)
_ About Charging to Weapon equipped.(Player & Follower's Weapon, Consume soul gem or no consume)
_ Probability to sing during idle.(Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)
_ About playing instrument.(Probability /Duration /Volume)
_ Allow to Eat foods from own inventory in meal time.
_ Act separately in town.(recommended warp follow off)
_ Act separately in house and Inn.
_ About Craft something.(Auto Craft:Disable/Teammate/All NPC. Quantity setting:leather & strips, lockpick, arrow, throwing pioson & dagger)
_ About buying and selling.(Goal of price negotiation, Purchase of food and potion of healing. make the sale of firewood, crop, ore)
_ About Gather from nature.(Range, Gather from plants, bugs, fishes)
_ Read skill book if you have.(Increase 0.1 Skill by Reading Skill Book in inventory at once.)
_ I'll recruit humanoid as Multi-species followers by dialogue.
_ About Camp(Prepare for Camp, Select Kind of Tent:Nord/Imperial/Falmer, Number of firewood required to camp)
_ About worship.(Disable/Only worship/Add Blessing)
_ About whereabouts of fellow.(marker display:invalid, all, follow, not follow, wandering.)
_ Health% to flee in Combat.
_ About Formation.
_ About Wandering day of the week.
_ About Brightness to use magic of Candlelight.
_ About wait time to search around.
_ About [FLP] Search Stop.(Setting Range of Search Stop)

I have to tell you.
_ Show your State.(Basic status, Race/Class/Confidence, Physical Attack / Defense, equipment, skills, Park, magic list)
_ Make a Shout of the global command.(To Learn Shout "Global Command")
_ About Multi-species followers.(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water, Physical attack/armor rating correction)
_ About your individual behavior.(individual AI)
�E About Heal the wounds of fellow.(AI, Setting Health% to start the healing, Cure Disease, Wait time for resurrection)
�E About Combat.(Heal & Buff ON / OFF to the fellow in combat by AI, Shout Synchronized with player, set Transformed in combat, Hunting non-participation, Avoid Combat)
�E About Looting.(Weapons/Armors/Potions/Arrows/Ingregients/Miscellaneous, Can be selected Multiple types at the same time)
�E About how to follow individual.(Follow Distance individual, Act freely individual in Town, House, Inn)
�E About individual training.(Set of skills to train, the number of per level, the cost of training to skill 50/75/90)
�E About Salary.(Receive salary ON/OFF, Amount of salary per level, Period of payday)
�E About Wandering day of the week individual.(Selected from among not wandering days of the week at the entire setting.)
_ About Inventory.
(List registration,The bulk loading and unloading by the list,Disposal by sale,Growth by providing a meal,Shared Inventory,Possession limit weight change,Equipped weapon filling,Performance of the equipment,Acquisition of other alter ego)
�EI want to talk about the creature you riding individual.(Summon Riding individual)
_ About Combat.
(Ignore Friendly fire Spell, immortality, physical attack/armor rating correction, Combat entry criteria, Combat style selecting or [editing], Recover from the knockdown ON/OFF, Children join combat, Accept surrender, Guard player, Mounted Combat)
_ Can you train me?(Follower can become a trainer only conversation according to the skill of the follower)
_ Shopping. Please contact the store.(in General store/Apothecary/wizard/Blacksmith, 08:00-20:00)
_ About Clothes.(Outfit/Auto Helmet/Set Clothes in choice place/ register 128 clothes setting)
_ About Spell.(Teach/Forget Player equipped Spell&Power&Shout, List of learned/original Magic, Tell/Clear Player all magic that originally knew,Forget all the magic learned anew)
(If teach shout target had no spell & no shout before game start, save is crash.(If NPC had no spell & no shout before game start, save crash. Therefore display a confirmation choices at the time of the dangerous NPC.)
_ About the squad organization.(20 squad, Assign to the squad will be possible by appointing a squad leader. Number of people to recruit for squad by leader.)
_ Change yourself.(Speed/Size/Carry weight/Expression/Nickname/Transformed Race/Walk on Water/[Name]/[Hair Color]/[Head Parts]...[] Changes disappear by the restart of the game)
_ Try to switch the mood.(AI reset + Redraw)
_ Please tell me, a way to walk on water.(from mud club, Slaughter Fish, Hawker)
_ "Communication between species" is enable/disable against Human-type.
_ Can I make a request? (Voice Type: MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager)

What have you got?(For FLP follower.MCM:System, Follower equip (never or sure or default) weapon or armor passed by "What have you got?" or "Check the belongings.". Items can be identified. learn spell tom.)
Down to the ground./ Flying in the sky.
I'd like to Ride on you.
See you. Have a good one! [FLP]
Rest around here. [FLP]
Stay here. [FLP]
Guard here. {FLP}
Ambush here. [FLP]
I release you until I call you. [FLP]
Wander around in Skyrim. [FLP]

3."Communication between species" add. to recruit NPC as FLP frame followers, until 108.(On/Off Humanoid possible by setting)
With the follower, Long distance conversation/Cancels ridden state/Resurrect/Stop Combat(While Player is sneaking,area calm).
If you are hostile, must paralyze or calm or cut below 30% health.
Allow for normal conversation once fellow.
You can re-invite after the Dismissal.
The riding possible through conversation (all other than the human type in vanilla and official DLC)
Creature type who use a weapon, Werewolf, while riding, to attack to match the attack player.
Follower is invincible while riding, until follower attack, we do not have to worry about falling in falling damage.
�@Choice conversation, follow, wait, deal. Possible additional instructions other than the recovery of this MOD.
�@AI expansion in response to a dragon. fly, do not fly. The available.
List displays the name , level , Location (SKSE)
MCM List(Level/Class/Location, switch Follow/Wait/Releace/Wandering/Squad)
"About Multi-species followers."(List, Command to all members:Follow/Wait/Releace/Wandering/Shift/Dismiss/Walk on Water)
MCM System, Add 'Recruit ally automatically', When Player draw weapon, near ally NPC in PotentialFollowerFaction join to FLP framework automatically. Exclude DismissedFollowerFaction(Dimissed follower).
It is possible to fly to riding the dragon follower. For more information http://www.youtube.com/watch?v=0uWT850bnus

4."Multi-race form" add. Player & Followers(in combat) can be transform in any race.
You can register the race of the follower.
Open the settings that you use while sneak.
Followers Can be transformed into any race during combat, to select race by conversation.
Combination of operation (right / left / Dual / moving direction) a variety of attack
Idle action by the sneak, lie on, sit, Hiding, provocation etc ..
(Example: Giant's Stomping(Dual) / Slams (Dual Forward move),Storm atonach's Shock wave (Dual),Dragon's Wing Attack(Turn attack) / Tail (Attack Backward move))
(SKSE) equipment to the left to automatically get the race-specific magic to transformation (Chaurus, Frostbite Spider)
The flight can move in the transformation in to the Dragon
(Rise in straight in the third person after you Sneak in the first person)
The additional fire ball, fire breath, frost breath to the normal attack of Dragon listed registered from the beginning.

�@��Non-human type is transformed into a different race of non-human type, it is not drawn.
CTD If NPC try to fly Become a Dragon.
��Get defeat the enemy to appear in "About combat", "I wish there is magic to transform into a variety of race".

[Compatibility]

In order to maintain compatibility with multiple MOD followers make changes to standard AI Package only.

When used in conjunction with multiple follower MOD(UFO/EFF/AFT etc),
please put This MOD after multiple follower MOD in the load order.
If you use the option, and load thereafter.

Option file "FollowerLivePackage - AFT" add.
-Require�@Amazing Follower Tweaks v1.65 or later & FollowerLivePackage
-When long-distance set by the AFT, FollowerLivePackage does not work.
-Recommended, automatic relax is OFF in the setting of AFT.
(FLP AI is not working in AFT relax.)
-If noisy greeting, Tweak Option:Chatty Off.
-Edit AFT Combat AI list to enable FLP Combat AI Even If Tweak Combat setting is None.
-Edit TweakBeastPackage's condition don't apply all Non-Humanoid at AFT frame exclude animal frame.

Option file "FollowerLivePackage-EFF" add.
-Require Extensible Follower Framework v4.0.0Beta6 or earlier & FollowerLivePackage
Even "Extensible Follower Framework" user, it is not required.
Combat: Even If you select a non-default, FLP combat AI is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

Option file "FollowerLivePackage-EFFCore" add.
-Require Extensible Follower Framework v4.0.0Beta7 or later & FollowerLivePackage
Require this file for AI function.
Combat: Even If you select a non-default, FLP combat AI is enabled.
Even if we tell the collect, it will respond to the invitation by the global command.
Player even if the sneak, control of FollowerLivePackage are valid.

Option file "EFFDialogue DLC" add.
-Require Extensible Follower Framework v4.0.0Beta7 or later & Hearthfires & Dragonborn.
The conversation choices of DLC followers will correspond to the EFF.
Add Dialogue : "Cease(Start) to use separately inventories." "I need to trade non equipments with you."

Option file "FollowerLivePackage-CH" add.
Convenient Horses compatibility script.

My Home Is Your Home - a mod for followers
_When you are released, go back to the house specified. [FLP & MHYH]:Follower goes to the house that you specify, remains FLP frame follower.
Add toggle setting of MHYH AI in Individual Setting in MCM.(DismissedFollowerFaction)
If MHYH v1, recommend to Edit MHYH's Quest Priority to 81 by CK or TES5Edit.

Improved Fish
Has been added and if it is introduced fish will also catch as Fishing in FLP.

Support "File-Access Interface for Skyrim Scripts" can save & load 5set.

Recommended MOD:
[url=http://www.nexusmods.com/skyrim/mods/57376]Multiple Floors Sandboxing by Dovahklon
[url=http://www.nexusmods.com/skyrim/mods/11609]Follower Trap Safety by Alek

[By extension feature AI follower]
Instructions, configuration changes to the entire by Conversation choices or MCM.
To the individual, by conversation choice.(Available in the MCM individual indication of follow/wait)

Standing "Global command". Possible indication of set-attack-waiting-dissolution return to all followers of follow-up, waiting
Overrides other instructions until canceled by the words of the third. Followers of waiting too rushed.
Switching wait-dissolution of the (return home) switching the set-attack, in the words of the second word in the first
Set only follow state followers and use of non-indicating state the words of the third
Dissolution is released naturally back to the former life while registered followers, and set in the cancellation.
Display & Change state by MCM.

Sneaking "Global Command" 1st term to command individual teammate. 2nd term to command entire teammate. 3rd term to warp here all teammate of follow state.
What's more, you can search and fellow all over the world, regardless of whether they are fellow by any MOD, and then listed. Corresponding to 112 actors.
Individual (warp here, warp there, follow <=> wait, Dismiss [FLP], status, inventory, talk, reset)
Entire (Warp here:Follow or all, Follow <=> Wait, Follow, Wait, Physical attack/armor correction %, AI reset, All Reset)

Possible long-distance conversation. When used "Communication with different races" or when you sprint to follower.

Relax when the setting follow distance between the player not fighting pose. Set to Disable/Always/During not moving.

Setting the distance to warp, to warp by causing said soliloquy to script with AI.
Emergency Warp:Regardless of the setting of the warp follow. To warp the followers of the follow state when the player draw weapon.(same as sneaking global command 3rd term)
Emergency warp distance setting (normal & combat)

If the player is in combat & follower is out of combat, follower will be vigilant in the vicinity of the player.

Wait State: Setting of Auto Relax, Sleeping hours, Bedtime.(Include Sleeping in "Act Separately in House/Inn")
As with the time of wandering, They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.

Whole-individual combat AI the ON / OFF setting.
it can not be special action. It is the same as the vanilla in the OFF combat AI,
Change combat style is applied.
MCM AI.2, Assist AI%:Probability that the FLP combat AI to search for fellow. If this is 0%, Followers do not mind a fellow (exclude player).

Whether to Heal & Buff can be specified for each person (no limit on the number)
Do you give priority to recovery during combat, can be set for each person.
Follower or player, cut the setting health%, use a spell to heal its target
Players and followers, cut the setting health% at the same time, if there is a use of the recovery range Magica
During Combat, Follower that was ordered, can use Buff Spell(-flesh / courage / Rally/ Call to Arms/ FIre&Frost&Lighting Cloak) to Player & other followers.
Cloak, select the attributes that are not tolerant of combat target (Magica 289 or more)
If Follower's voice type is same as bard, they can sing buff song.(Move speed, weapon speed, health regeneration, magic resist)
Healer can cure fellow's Disease automatically.

Accept surrender:If enemies kneel down or flee, to lose the fight will was allowed to fear or sedation.
So as not to kill the enemy in pursuit when accepting the surrender, add a valid Ethereal effect only when enemy has run away or knockdown.

If follower is mounted in combat, follower try mounted combat.(Non Script)
Unarmed, Melee, Ranged weapon. mounted hunting.

Passive Riding on/off. There is own horses near followers, they ride horses.
MCM:System, Shared player's horses with followers. Recommended if you want to use passive riding without other horse mod.
MCM:Player setting, Call player's horses when player is riding. Horses will come here by running.

Werebeast special combat:Call of the wild, Howl of terror. Howl of the pack(rank up by player's perk) (Werewolf, Werebear)
Vampire Lord special combat:Drain life, Raze dead, Bats, Mist form, Summon gargoyle, Blood cloak, Blood plague.

Probability to use illusion:Calm, Pacify, Harmony, Fury, Frenzy, Mayhem, Fear, Rout, Hysteria.
Follower use these spell in combat if follower has these spell, if illusion skill over enemy's level to some extent.

Setting of Muffle:If learned, use spell of muffle to self and fellow in sneaking.

Distance can be changed in three stages followed by conversation choices.
Distance of less than 650 players and followers &Player is weapons or magic ready
=Take the distance from the player

[Hunt And Loot Mode] When Player Pull Weapon/Magic, Cancel

Can be configured to a covert attack
"Start/Stop Hunting enemies." in the choice covert conversation.
Can be configured to retrieve the loot

The search of the enemy within 5000 distance of the player, followers can preemptive attack if within a set distance.
It will not charge when stealth attack is set to covert attention.
Target are all hostile & non cowardice actor, or all actor of Ambush AI.(Except Underwater or Guard target)

Take the loot from the all dead bodies. And container around 500 at clearable location.
Add Item Transaction conversation choices for animal followers.
Looting add scroll around container & body, can't loot scroll in container & body.(Include Throwing dagger)
Throwing Dagger is changed to fast acquisition in the range of around 2500 what has fallen.

When followers are within setting radius from player,
gather plants, bugs, fishes in setting radius from player. When Player has a fighting pose, Disable.
* Can not be determined whether been acquired for the plants. So while the On state, it provides a means of switching
"[FLP] Search Stop"(Player get in two clicks MCM stop / start)
_When Player equipped, all followers stop gathering from plants. (hot key usable.It is not required equip slot.)
_When Followers had, they stop gather plants. It is not required equip slot.

"[FLP] Search Stop" Can be set stopping kind of search in conversation or MCM.
Hunting, looting, buying, selling, gathering plants, gathering fishes / bugs / nirnroot.

Search Wait Time setting, It is easy to relax in a longer waiting time AI is to start the search around.

Player is in while blocking
=Cancel Keep Distance, Search And Destroy, Loot, Gather Plants, Relax. Surely Follow.

When Player is riding, Followers summon creature and ride it.
Summoned creatures will become the property of the entire follower by himself.

You can tell it to turn into a race that is set during a battle to be speaking in a state in which to obtain a different change.
You can not be displayed or relationship of skin type follower of human and non-transformed.
Can be registered the race you have to follower

Friendly Fire prevention setting follower, members stop combat if target is non hostile to player.
There also be sedated opponent if the battle has continued.
Is applied automatically to all fellow if turned ON "Ignore attacks from fellow" of the entire by MCM or conversation.

By Conversation or Sneaking Global Command second term, Followers physical attack/armor rating correction setting, 0%...500%.
By MCM, Player physical attack/armor rating correction setting, -1000% ... 1000%.

Clothes Setting can register 128 pattern. Can affect 112 followers.(Effective only followers. If you want to enable even stay at home, it is possible in a released state of FLP frame.)
Equipped from among the belongings of those that are registered with the mannequin by dialogue with follower.
Equip a copy When specified equipment that follower don't have.
Unequip head & shield equipment in non-combat. Setting additional to do not take off the head equipment in bad weather.
Can Set up from the costume that you have registered.
Usual, Combat, Swimming, Sleeping, Habitation(Global/City/Town/Settlement), Dwelling(Global/Player House/House/Inn/Castle/Store/Temple), Special area.
In non setting area, use usual or global setting.
The designation of a special area for clothes setting. Add setting of clothes for special area.
Can Apply one's all clothes setting for all members. Can Reset one/all.
Give priority to large scale place among city, town, settlement.
To wear the standard equipment of the follower If you specify -1 clothes set.(equipped after the change if you have changed)
Player clothes setting by MCM. Edit 0-127 number of Clothes Setting is required dialogue with follower.
It is not removed for the automatic charge weapons that are not filled when changing clothes in clothes Setting Effect.

"Try on clothes for up to the next number from the first number."
Can be tried on to the next number from a specified number dressed registered settings.

"Change outfit."
It will continue to change between open a conversation, default equipment outfit that does not appear to own inventory.
First outfit is Naked. Therefore by the cancellation immediately in changing has begun, costume will be naked.
Original outfit equipments are put into own inventory. Original outfit is registered to outfit list if the list hasn't it.

"Keep equipping clothes you are passed from now.":
This follower's clothes setting is reset & default outfit will be set naked.
Original outfit equipments are put into own inventory, and the outfit be registered to list of "Change the Outfit".
Then this follower's clothes keep equipment you pass from now.

"Spend with clothes like our house at this location." Dwelling:My house's clothes is used at your specify location.

Summon Campfire by player sneaking & blocking nearby follower.
Campfire is guided by player, set tent etc.
Camp set will disappear in the cell move.
If you want to interrupt the camp installation, please defeat him or Cancel by Choice.
Select Kind of Tent:Nord/Imperial/Falmer/Hagraven, by MCM or conversation with follower.
Number of large/small tents set up by the MCM or conversation.
You can choose the equipment to put, wood-chopping block, tanning rack, fishing pole, enchanter, alchemy lab, anvil, smelter, workbench, grind stone.
Use fishing pole in camp set, you can fish in the water place. The fishing with followers by handing fishing pole.
By Consume food at random, you can catch Mad Club, clam and 7 species of fish in vanilla.
Lure into fishing rod holder of camp set. When fishing if one has lure, player & followers do not consume food.
Change to add fishing fish that have been added to critterFishTypes(fish list of vanilla) (Improved Fish, etc.)

"About your individual behavior","About Salary" Receive salary ON/OFF.
Amount of salary per level, Period of payday. Setting by Conversation or MCM.
Period of payday: 1 - 365 days.
To come close to the player, follower receives a salary automatically.
If the possession amount of players missing, amount carried over to the next time.
Follower leave away automatically in arrears for the third time.

Game Setting relation follower by MCM
Distance to draw weapon in accordance with player, Distance between followers, Distance from door, Distance to start sprint, Speedup rate for to follow

"About Shared Inventory" "I ask to you the management of shared inventory." Auto Manage shared inventory by manager.
Pass: standing, without moving, without fighting pose, stare the manager.
Take: standing, without moving, take the fighting pose, stare the manager.
Setting Manager reaction angle.
ON/OFF Auto transport during craft or sitting(No monitoring scripts, because it is using Soliloquy)
Pass reaction usual without fighting pose in shared inventory auto transport.
Choice of the type of items to be handled automatically, Can gather their material to shared inventory from all member.
Call Shared Inventory (carrige), Change skin color, can ride.
Wheel does not rotate coach since incorporated into the skeleton of the horse, It is impossible to ride in the carrier.

"About Combat."�A"Select your Combat Style."
Melee,ranged,magic,shout,unarmed,staff, and Duel/Flank ON/OFF. Allocated from the combat style of the 128 type.
It is inferior than "Change your Combat Style." But also effective after restart."Change your Combat Style" is disabled until you cancel if it register.
Combat style that all method of attack is enabled temporarily assigned if unregister, return to the original after restart.
Available dual wield, the combat recovery and use any of the fighting style of 128

Set Wait time for resurrection except 0, then Player or Followers revives if it recieve enough healing within the set time. otherwise die.
Casualty need healing from other fellow because own health regeneration stop during death.
It does not work in a state of immortality or immortality spell or protection.
Is applied automatically to all fellow by soliloquy if you set.

FLP frame followers can be specified state to follow, wait and release, wandering, 1-20 squad from MCM List or conversation.
Followers of the follow/wait/squad can be operated by standing global command.
Sneaking global command is operable regardless of the state of the other, if you talked once.
FLP Weekly Schedule in MCM. Each day of the week, 6:00-18:00 & 18:00-nextday6:00, there is 14 parts.
"Undecided" when the time comes, will be determined at random to one of the follow / wait / release / wandering.
MCM:System:ON / OFF setting of teammate attributes of each state of the FLP frame. Switch by soliloquy.(Trespassing prevention treatment of returning home)
<Waiting>:Rest around here, Stay here, Guard here, Ambush here. Waiting action can be set individual by MCM or conversation.
<Release>: and out of the follower AI, resume normal activity.
<Squad>: to follow the leader of the specified range of search attack, loot acquisition and natural collection is fixed to 600
Fellow recovery of non-combat in always enabled. Other settings, such as summoning riding along the follow-up time.
I sleep summoned bedroll tent, indoors outdoors if there is no bed of their own when the leader was sleeping
The same operation as the follow-up state to die reader or absence.
<Wandering>: to perform a search attack, loot acquisition and collecting a wide range of nature while Tour of the inn or town around Skyrim.
Heal each other out of combat in always enabled. Other settings, such as summoning riding along the follow-up time.
The day of the week other than the enabled by MCM, resume normal activity as well as release.
Hunting & Looting in wandering enable without global setting. Individual setting or [FLP] search stop can disable there.
"Schedule of the wandering day" in MCM:"FLP weekly schedule".
0:00-6:00, 6:00-12:00, 12:00-18:00, 18:00-24:00. You can assign the four types of behavior.
-Bedtime :Going to bed. They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.
-Go to town from another:Tour of the each village in Skyrim & Solstheim, and Fortress of Ork.
-Exploration :Wide range Hunting, Looting, Gathering from nature.
-Go to Inn to Stay :Stay at random around the country inn in Skyrim, Solstheim.

MCM:Individual Setting:[Wandering Extend] Follower wander in skyrim without FLP frame. And enable Schedule of the wandering day, wandering day of the week.

Squad leader of default AI can be set number of people to recruit non-unique NPC to own squad as FLP frame follower during follow or wandering.
If during follow, Player is standing, no fighting pose.
The solicitation with calm spell if illusion skill over enemy's level to some extent.
Add random nickname automatically.

Worship Locate the shrine by AI. by worship, faith is increased or decreased.
It get a special blessing if faith degree becomes 5 or more, and it will not worship at shrine with low degree of faith.
Faith degree +1 by worship for target. If Aedra, all daedra -1. If Daedra, all (exclude target) -1.
Faith degree of change as well as worship in the soliloquy of a fixed period, if follower has artifacts or amulet.
Check each faith degree by "Show your state", "Tell me what you believe in.
<Blessings of 1 or more degrees of faith (ON / OFF possible)>
[Sheogorath]: pick up throwing cheese(as throwing dagger), it becomes food of cheese after throwing.
<Blessings of 5 or more degrees of faith (ON / OFF possible)>
Fortify Armor in combat[Stendarr]. Fortify illusion [Mephala]. Summon Werewolf [Hircine]
Summon Barbas [ClavicusVile]. Fortify Critical [Mehrunes Dagon]. Invisibility in sneaking or combat [Nocturnal]. Regenarate Health in Combat [Namira]
Fortify Two-handed [Malacath]. Fortify Destruction [Hermaeus Mora]. Disease Cloak [Peryite]
Meridia & Molag bal. Add Enchant of their Artifact.
Bound Wabbajack [Sheogorath]. Bound Sanguine Rose [Sanguine]. Bound Skull of Corruption [Vaermina]
The other, the same effect as the shrine is always valid.

"About your individual behavior", "About individual training"
AI find a trainer. follower pay costs for training.
Set of skills to train individual, the number of per level, the cost of training to skill 50/75/90.

-Perk "Skill of attack control" can add to player by MCM.
No damage of the attack to the target without hostility.
No damage of a physical attack from the target without hostility. Disabled during stealth.
There is even hostile attack by 0 damage.
If you want to add it to the follower, please use TES5Edit or CK.

Followers marker display:invalid, all, follow, not follow, wandering. Can be selected in the MCM / conversation.
Detect all follower that was talking with you once.(exclude dismissed follower)
It is updated at MCM / conversation and monologue.

-"Throwing Poison & Dagger& Trap", Add setting of quantity to distribute enemy in MCM.
The left hand limited equipment for use by the NPC.
Humanoid, Draugr, Dragon priest, Falmer, Ash Spawn, etc.

"About inventory.","About list to sell."
Register item to list to sell by dialogue with follower, then pass registerd item to follower.
If they have items in list more than setting, they sell to somebody around that has coin exclude teammate.

"About your individual behavior","About Combat","About Shout"
Combat AI Extend, followers can use shout learned by player.
All member disable, all member Synchronized with player, Individual.
When health% is below setting value, flee in combat.If enable, flee with "Whirlwind Sprint" & "Become Ethereal".
If melee weapon equipped, follower also use "Whirlwind Sprint" when the enemy is far more than 1000.
Strengthening oneself:Dragon Aspect, Elemental Fury
Against Dragon: Dragonrend
Against Animal: Animal Allegiance, Kyne's Peace
Random:Unrelenting Force, FIre&Frost Breath, Disarm, Cyclone, Battle fury, Soul tear, Drain Vitality, Ice Form.

Children can join combat.(Default On)
They can use Throwing dagger & poison.

Formation can set 0-9 followers in each place(Field, Habitation, Interior). Manual and Preset(Line, Colmun, Wedge, Square).
Toggle condition can set Move, Draw, Sneak, Combat. Each condition can set Doing or Not doing or Nott affect.
Field setting affect also squad. Ring of "[FLP] Formation Stop" from MCM.
When the player is moving forward in forming the formations, followers have fit a player's orientation.

"Hot key" in MCM. {FLP} Search Stop, [FLP] Formation Stop, Open shared inventory, Transport to shared inventory, Emergency warp, Act separately in Town, Summon Riding.

Probability for idle dialogue mutually:
Probability that Default AI followers say idle dialogue mutually during Idle.
If followers have no idle dialogue, they don't say.
Include random actions from Probability to play action & instrument & song.

Probability to play action mutually:
Probability that Default AI followers play action mutually during Idle. This setting is separately from Probability to play action.

Change in V7.62:
-Fix Barrage of hotkey cause CTD during save. Added wait time 1 second.

Change in V7.61:
-Combat AI fixed about transform condition, and some papyrus error fixed.

Change in V7.6:
-MCM AI.2, Assist AI%:Probability that the FLP combat AI to search for fellow. If this is 0%, Followers do not mind a fellow (exclude player).
And combat fellow search changed to when the enemy is not in the attack or did not see ownself.
-MCM individual settings will display 'Default AI' or 'wandering AI' or 'This AI isn't Default'.
-The designation of a special area for clothes setting. Add setting of clothes for special area.
-Add to DismissedFollowerFaction for dismissed follower from FLP frame, because MHYH4.3 seem to add a teammate attributes for dismissed follower. For MHYH AI.
-MCM System, FLP List' page number can change 2-108 page. If it is 27, one page display max 4 followers.
-After the end of combat, I tried to look of reset by overwriting the moment smile to the standard AI followers.
-When you have enabled the distribution to the enemy during combat, modified so that it is not distributed to fisticuffs opponent.
-Select additional tent of Hagraven in the camp function.
-MCM System, Add 'Recruit ally automatically', When Player draw weapon, near ally NPC in PotentialFollowerFaction join to FLP framework automatically. Exclude DismissedFollowerFaction(Dimissed follower).
-MCM Hotkey, add summon riding.
-Fix option esp for without all DLC.

Change in V7.5:
-Change salary system: Period of payday can set 1 - 365days by MCM or conversation, Even if time is passed by Player's waiting, followers want to recieve salary how many paydays passed.
Therefore, player can prevent dismiss if salary not paid is smaller than 3 times.
Time to receive salary become any times.
-Change clothes setting behavior:The had returned once optimally equipped when it deviates from the one condition, to optimize equipment only when it is out from all conditions other than the head and shield.
Therefore, the timing at which the best equipment if it is the clothes set of usual and combat disappears.
Also change operation at the time of clothes switching, according to once set if in a non-combat without removing it if still necessary, since the automatic filling the weapon and remove all in UnequipAll if not required
In addition, the conditions mistake fixes priority of home clothes.
-Combat AI change: the first 100% search of fellow, and later change to perform at 20% when it is not targeted by the enemy (weapon insertion and removal measures in combat and ensure assistance to the fellow)
- Throwing Dagger is changed to fast acquisition in the range of around 2500 what has fallen.
- First bullet of throwing Dwemer ballista modified to fire at the time of appearance.
- Fix miss of the automatic charging from the shared inventory.
- Changed so that it does not re-distributed to the same target in the battle in the distribution to the enemy.
-AI Change is to use from 5 seconds accumulated in when to use the lights (measures to that the brightness at the time of cell movement becomes 0).
-Adjust the magic of candlelights that AI uses, It was so not dazzling brightness and appearance.
-Modified to skill of attack control does not disable the cloak magic.
-Add to MCM:System, Shared player's horses with followers. Recommended if you want to use passive riding without other horse mod.
-Add to MCM:Player setting, Call player's horses when player is riding. Horses will come here by running.
-Add to MCM:Player setting, Global command learn or forget.
-Add to MCM:System, Follower equip (never or sure or default) weapon or armor passed by "What have you got?" or "Check the belongings."
-Add to conversation choice "About behavior in waiting." for other than FLP frame follower.
-Behavior in waiting is enable even if AFT frame follower.

Change in V7.4:
-"About Clothes", "Spend with clothes like our house at this location." Dwelling:My house's clothes is used at your specify location.
-Sneaking Grobal Command 2nd words: Change[Follow], [Wait](Follow or Waiting-state member or All member). Add [Become Healer].
-Add Spell of Summon Riding in Player Setting in MCM. Player can select Riding creature as same as follower's Individual setting.
-Passive Ride on/off. There is own horses near followers, they ride horses.
-Fix problem at warp follow with Immersive Horses.
-Formation is disabled during conversation with player.
-At formation, forward correction value change to 1/3 if the moving speed of the player is more than 100.
-Add toggle setting of MHYH AI in Individual Setting in MCM.(DismissedFollowerFaction)
-Change How to display way of List of Individual Setting in MCM.

Change in V7.31:
-Fix problem: player take random action at V7.3 with another mod's frame.

Change in V7.3:
-"Keep equipping clothes you are passed from now.":This follower's clothes setting is reset & default outfit will be set naked.
Original outfit equipments are put into own inventory, and the outfit be registered to list of "Change the Outfit".
Then this follower's clothes keep equipment you pass from now.
-When the player is moving forward in forming the formations, followers have fit a player's orientation.
-Auto Charge setting add "Consume also from shared inventory".
-Probability for idle dialogue mutually:Probability that Default AI followers say idle dialogue mutually during Idle.
If followers have no idle dialogue, they don't say. Include random actions from Probability to play action & instrument & song.
-Probability to play action mutually:Probability that Default AI followers play action mutually during Idle. This setting is separately from Probability to play action.
-FollowerLivePackage-EFFCore.esp: PlayerFollowerFollowPackage: Delete flag of "Maintain Speed At Multi".

Change in V7.2:
-Formation can set 0-9 followers in each place(Field, Habitation, Interior). Manual and Preset(Line, Colmun, Wedge, Square).
Toggle condition can set Move, Draw, Sneak, Combat. Each condition can set Doing or Not doing or Not affect.
Field setting affect also squad. Ring of "[FLP] Formation Stop" from MCM.
-Add page of "Hot key" in MCM. {FLP} Search Stop, [FLP] Formation Stop, Open shared inventory, Transport to shared inventory, Emergency warp, Act separately in Town.
-Mounted combat condition remove player mount.

Change in V7.11:
-FISS support become optional, be disable selectable at the installation.(MCM corrective measures if there is FISS corresponding other MOD if you do not put the FISS)
Include FISSFactory.pex, FISSInterface.pex along description in FISS.
-Add slider of movement speed / body size / carry weight at MCM of player / individual setting.

Change in V7.1:
-Support "File-Access Interface for Skyrim Scripts" can save & load 5set.
-Distribute to the enemy: the possible confiscation from the enemy who owns more than the number set, Miss fixes that are distributed to 7.0 of animal, fighting in distribution on / off
-Throw trap: Gas plate added, modified to fire the ballista to three shots one by one shot to the contact reaction formula, shortened physics corresponding recovery processing of fire plate.
-Non Script Mounted Combat, Unarmed & Melee & Ranged weapon, mounted hunting also.
-If follower change clothes during mount, they can't dismount sometimes.
If player dismount, they take a dismounted motion in soliloquy, or warp to Player.
Dismount assist: On/Off for other mod's horse function. If Convenient Horses, Recomended Warp.
-Standing Global Command's Rest change to "Rest around here." from waiting state.
-Global Command change silence at game.
-Combat AI Changed to not use the attack ordered Shout when the player is in front.
-Change the bow crossbow use in Hunting as judged by whether possession by using a bow-arrow list of FLP built-in, the other with the same can be added to the list in the confirmation of belongings.
-Changed to not added when the degree of faith has reached the upper limit 127.
-Change candlelight that AI is used to spell disappear in covert state.
-Guard player On/Off:If Player is in combat, if follower is out of combat, follower go to the guard in the vicinity of the player.
-Add Summon Riding dragon flying, Test function, and will not be work well.

Change in V7.0:
-<Waiting>:Rest around here, Stay here, Guard here, Ambush here. Waiting action can be set individual by MCM or conversation.
-Add "Throwing Trap", Auto craft & distribute enemy, can pick up with sneaking, Category sorting into the trap of throwing the oil lamp.
(Bear trap, Caltrops, Spear, Fire Plate, Oil lamp <light off>, Thresher, Ballista)
-"What have you got?" or "Check the belongings." Can you teach spell by consume spell tome.
-"What have you got?" or "Check the belongings." MOD skillbook also can be identified.
-Change all FLP summon spell target to "Self" from "Location". Summon camp or riding creature, casting spell never mistake.
-Conversation choices: Adding for individual training, that the sneaking training instruction is missing.
-Throwing things distribute enemy, The bias not so adjusted, changed to be distributed even in combat.
-Small fix of the marker display function.

Change in V6.9:
-"Schedule of the wandering day" in MCM:"FLP weekly schedule".0:00-6:00, 6:00-12:00, 12:00-18:00, 18:00-24:00.
"Bedtime", "Go to town from another", "Exploration", "Go to Inn to Stay".You can assign the four types of behavior.
-Random setting botton in MCM:"FLP weekly schedule". Set random one week schedule from Undecided / follow / wait / release / wandering.
-By FLP combat AI OFF, change to be able to use the combat AI under priority even if in FLP frame.
-Change, Healer heal also teammate other than CurrentFollowerFaction.
-6.8 Additional Because I forgot to myself of return of team mate attributes of the follow-up state in FLP frame.
-Fixed game settings were missing in the 6.8 MCM.

Change in V6.8:
-Add FLP Weekly Schedule in MCM. Each day of the week, 6:00-18:00 & 18:00-nextday6:00, there is 14 parts. For FLP frame followers.
"Undecided" when the time comes, will be determined at random to one of the follow / wait / release / wandering.
-Add Wandering Extended in Individual Setting in MCM. Follower wander in skyrim by dialogue without FLP frame.
-MCM: adding Spell & Blessing description to the individual settings. Page name change for translation.
-MCM: The ON / OFF setting of team mate attributes of each state of the FLP frame to the system.
-Healer can use Guardian circle require magicka 713.
-Add forgotten blessing, Summon Barbas [ClavicusVile].
-Change to display the conversation choices "About individual behavior" in any state of FLP frame follower.
-Change so that follower can buy the foods & drinks even if they put the Trade Routes.
-Once the food so as not to consume meals automatically changes so as not to consume during some food's effects.

Change in V6.7:
-"About Spell", "I want to teach you this spell & shout." Can teach equipped shout.
(If NPC had no spell & no shout before game start, save crash. Therefore display a confirmation choices at the time of the dangerous NPC)
-When wait state sleep time, it enters looking for a door that was open key is in the town with inn.
-Squad member apply Act separately in House & Inn.
-"About Wandering day of the week individual."(Selected from among not wandering days of the week at the entire setting.)
-Add lure into fishing rod holder of camp set. When fishing if one has lure, player & followers do not consume food.
-AFT option, Edit AFT Combat AI list to enable FLP Combat AI Even If Tweak Combat setting is None.
-AFT option, Edit TweakBeastPackage's condition don't apply all Non-Humanoid at AFT frame exclude animal frame.

Change in V6.6:
-Set add the probability that comes close to the player in a separate action in town.
-Bad weather in clothes setting, setting additional as to whether or not take off the head equipment.
-Is shifted the other clothes setting and timing it with a 1-second delay when you take off automatically head equipment & shield with clothes setting.
-The wait action to override the various search behavior in AI, wait state is changed to not remove the team mate attributes.
-Faith of Sheogorath: pick up throwing cheese(as throwing dagger), it becomes food of cheese after throwing.
-Stabilization of summon riding(Referred to as the organism is to become the possession of the entire followers in the monologue)
-Dragon, bear, saber cat, skeever, wolf becomes a random skin color in the summon riding.
-Because they lack the stability, and remove the function to put a follower Dragon fly in summon riding.
-The additional fire ball, fire breath, frost breath to the normal attack of the dragon that is registered from the beginning in multi-race form.
-Reflected in the display of the individual settings the entire set of state of MCM.
-Without the stormed & healing at the time of fisticuffs, change so that followers have to wait and see by taking the distance even when the battle state.
-Fixed inkwell in auto craft. had been in smelter, change to alchemy table.
-Exclude mannequin and players from the squad solicitation subject.
-If player ride horse, disable distance warp follow.

Change in V6.51:
-Please click twice MCM Stop/Start, reopen MCM.
Fix MCM Individual Setting: Text of "Act separately in House/Inn", Simplification of the class change.

Change in V6.5:
-Fix the problem to become stand bolt-upright in the faith of 5 or more.
-Wait State: Setting of Auto Relax, Sleeping hours, Bedtime.(Include Sleeping in "Act Separately in House/Inn")
As with the time of wandering, They sleep summoned bedroll in indoors, tent at outdoors there is no bed of their own.
-Change the summons bed roll so that it can be used even in children.
-Fix error of warp in v6.4.
-Exclude while riding in the shared inventory automatic transfer.

Change in V6.4:
-Change the switching determination of clothes set to whether in combat, without draw weapon.
-MCM individual setting ally-friend to help whether or not the AI setting, class change added (class returns to the original in the game restart).
-Combat AI renovation, whole-individual combat AI invalid setting, add it to the conditions of use of frenzy spell is the enemy two or more people.
-Also changed to use the recovery and auxiliary fellow with the setting for no fight.
-So as not to kill the enemy in pursuit when accepting the surrender, add a valid Ethereal effect only when enemy has run away or knockdown.
-Act separately in house and inn.
-Change to come close to the player with 10% of probability when follower act separately in town.
-If the player is in combat & follower is out of combat, follower will be vigilant in the vicinity of the player.
-If the player is in combat & follower is out of combat, shared inventory manager don't react.
-In the case of warp follow OFF, AI is not interrupted. When the follower does not come about, use the emergency warp or global command third of words.

Change in V6.3:
-Add MCM:Individual Setting(If you enable, it is not used recovery and support magic if the Magica is insufficient.)
-Fix Combat AI V6.2.
-Accept surrender:If enemies kneel down or flee, to lose the fight will was allowed to fear or sedation.
-If target is non hostile to player,There also be sedated opponent if the battle has continued.
-Modified to not fight surely also add to the combat AI side behaving as if it was a setting that does not fight.

Change in V6.2:
-Probability to use illusion:Calm, Pacify, Harmony, Fury, Frenzy, Mayhem, Fear, Rout, Hysteria.
Follower use these spell in combat if follower has these spell, if illusion skill over enemy's level to some extent.
-Setting of Muffle:If learned, use spell of muffle to self and fellow in sneaking.
-"Boost the morale of fellow by spell." add to use "Call to Arms", if magicka more than 685.
-Werebeast special combat:Call of the wild, Howl of terror. Howl of the pack(rank up by player's perk) (Werewolf, Werebear)
-Vampire Lord special combat:Drain life, Raze dead, Bats, Mist form, Summon gargoyle, Blood cloak, Blood plague.
-The automatic addition of Vampire lord to multi-race form list as long to get the power of Vampire lord or speak with Serana.
-The automatic addition of Werebear to multi-race form list if you have DLC of Dragonborn.
-During automatic meal, to eat and to sit when there is a chair nearby.
-If Whirlwind Sprint is enabled in setting shout, if melee weapon equipped, follower also use it when the enemy is far more than 1000.
-Correction of the problem that the spell casting is interrupted.(While using the master attack spell, stop the search of combat AI)
-In FLP frame, Teammate attribute cancellation case of non-follow state, and teammate attribute return in the follow state by soliloquy.(Trespassing prevention treatment of returning home)

Change in V6.1:
-Looting add scroll around container & body, can't loot scroll in container & body.(Include Throwing dagger)
-Fix Children combat AI, can use bear hands, can change melee or ranged weapon, can use scroll.(Include Throwing dagger))
-Fix AI condition for elemental fury, and use random attack shout with moving.
-Emergency warp distance setting (normal & combat)
-Change special blessing of Meridia & Molag bal. Add Enchant of their Artifact.
-Throwing oil lamp add into throwing poison list. Auto craft by anvil(lantern * 1)
-Change to add fishing fish that have been added to critterFishTypes(fish list of vanilla) (Improved Fish, etc.)

Change in V6.0:
-Combat AI Extend (keep non script)
Follower heal each other in combat, recast buff in combat, flee during casting heal&buff if combat target
Health% to flee in combat, flee with Become Ethereal & Whirlwind Sprint if enable, Use a random shout remember player(Allow individual setting)
Children join combat(Default On)
-Use against fellow cloak of flame / ice / lightning, select the attributes that are not tolerant of combat target (Magica 289 or more)
-Emergency Warp:Regardless of the setting of the warp follow. To warp the followers of the follow state when the player draw weapon.
-Add custom healing hands to heal undead by AI if magicka less.
-Clothes setting don't react that Sheath weapon in combat.
-Conversation choice for "My Home Is Your Home - a mod for followers".Follower goes to the house that you specify, remains FLP frame follower. (Default Off)

Change in V5.93:
-When determining the number of clothes set, add the option to pass from the player when the follower is not in possession of registration equipment.
-Fix v5.92 at apply clothes setting, follower equip non setting equippment.
-"Goal setting of price negotiation" by speech skill at auto shopping. Set in conversation or MCM.
-Throwing falmer dagger(poison), Throwing Ash Spawn Spear(fire)

Change in V5.92:
-Measures to the problem that special equipment is lost to dress the time of registration, Wearable Lanterns is OK
-Change the behavior of clothes set at the time of application, a simple and high speed of processing equipment used the dummy equipment.
-Correction of the problem that the conversation ends in the middle with "Change the Outfit."
-Limited at some Random Action, pot in home, tray in inn.

Change in V5.9:
-"About inventory.","About list to sell." Register item to list to sell by dialogue with follower, then pass registerd item to follower.
If they have items in list more than setting, they sell to somebody around that has coin exclude teammate.
-"About inventory.","Dispose by selling of All belongings not Equipped." Changed. Exclude arrow.
Exclude highest damage melee weapon if equipped bow. Exclude highest damage bow if not equipped bow.
-At auto shopping, prices are affected with follower's speech skill. At buying price, max - 80%.
-Fixed extra damage range of throwing dagger is was too narrow. Increase by archery skill, decrease by armor rate.
-Change to provide the health poison damage of certain when it hits in all throwing poison.
-Correction of the problem that the enemy is transparent if equipped throwing poison.
-Fixed the name of the 20th squad leader in the MCM is had become the name of 19th squad leader.

Change in V5.8:
-Auto Craft(Anvil):Arrow of various(If equipped bow, consumes ingot of various & firewood)
-Auto Craft(Anvil):scroll"Throwing Dagger"(consumes ingot of various & leather strips)(Extra damage increase by Archery skill)
-"Throwing Poison & Dagger", Add setting of quantity to distribute enemy in MCM.
The change in the left hand limited equipment for use by the NPC.
Humanoid, Draugr, Dragon priest, Falmer, etc.
- Change the "throwing poison" is to receive the influence of gravity.
- About Looting, add setting "Favor Looting Gold". Even if disable, follower loot coin as misc.
- Fixed skill status, Alteration & SpeechCraft.

Change in V5.71:
-MCM:System, Add Preset of "Defaults" & "All Disable".
-Fixed condition of Auto transport to Shared inventory.
-Increase dummy damage of "Throwing Poison" to used often by NPC.

Change in V5.7:
-Auto Craft: Create scroll"Throwing poison" by consume poison(poison of health, frenzy, paralysis, Aversion of fire / cold / lightning / magic). Increase magnitude or duration by alchemy skill.
-Auto Craft setting: Only Teammate, All NPC add.(If All NPC, enemies throw poison crafted by oneself)
-Fix reaction to empty soul gem in shared inventory auto management.
-Add pass reaction usual without fighting pose in shared inventory auto transport.
-The move to the System for AI presets in MCM, was back on the same AI.1 a blank page, blank page Bug description display.
-Attack damage is set to 0 only attack timing by skill of attack control, to avoid damage display of the weapon to become 0.
-Modification of the registration of clothes set, was to remove from the list surely Once picked up from mannequin.

Change in V5.6:
- Fixed marker display bug. And Not performed related processing a marker invalid because just in case further.
- Squad increase until 20.
- Search Wait Time setting, It is easy to relax in a longer waiting time AI is to start the search around.
- The preset AI setting in blank page of the MCM.
- Various AI adjustment for follow, wandering, squad, shared inventory.
- to wear the standard equipment of the follower If you specify -1 clothes set.(equipped after the change if you have changed)
- Behavior of prayer and the accompanying changes in the degree of faith NPC also be disabled if you disabled worship.
- Add plug-ins for EFFv4.0.0Beta7 or later, required for AI behavior.

Changes in V5.51:
- Fixed perhaps quest journal disappear at timing the marker display.
Journal disappeared already, so can not be returned, please try again with previous save data.
- Shown together Nirn notation on setting the day of the week to wandering.

Changes in V5.5:
-Followers marker display:invalid, all, follow, not follow, wandering. Can be selected in the MCM / conversation.
-"Try on clothes for up to the next number from the first number."
Can be tried on to the next number from a specified number dressed registered settings.
- The abolished from switching automatically so steal when I make a high speed in the natural gathering.
-Hunting & Looting in wandering enable without global setting. Individual setting or [FLP] search stop can disable there.
-"Skill of attack control" can add to player by MCM.
No damage of the attack to the target without hostility. No damage of a physical attack from the target without hostility. Disabled during stealth.
There is even hostile attack by 0 damage.

Changes in V5.4:
+ Worship Locate the shrine by AI. by worship, faith is increased or decreased.
It get a special blessing if faith degree becomes 5 or more, and it will not worship at shrine with low degree of faith.
Faith degree +1 by worship for target. If Aedra, all daedra -1. If Daedra, all (exclude target) -1.
Faith degree of change as well as worship in the soliloquy of a fixed period, if follower has artifacts or amulet.
Check each faith degree by "Show your state", "Tell me what you believe in.
+"About individual training"AI find a trainer. follower pay costs for training.
Set of skills to train individual, the number of per level, the cost of training to skill 50/75/90.
+ "Change yourself." moving speed and body size, The change in format to specify a number of optional.
+ Player clothes setting by MCM. Edit 0-127 number of Clothes Setting is required dialogue with follower.
Head & Shield is unequip only. Recommend use with Clothes Setting in Combat.
+ "What have you got?" or "Check the belongings." If you pass weapon or armor, follower equip it.

Changes in V5.3:
Squad leader of default AI can be set number of people to recruit non-unique NPC to own squad as FLP frame follower during follow or wandering.
If during follow, Player is standing, no fighting pose.
The solicitation by sedation dazzling skill if over the level to some extent on what hostile.
Add random nickname automatically.
- Add words in the first sneaking global command, the individual command "Dismiss [FLP]" the
? Do not change of clothes at the time of the release of other settings to reduce the delay of the application and without removing the weapon when I posed If you add the clothes set of combat, it is set
Container of additional search area can be cleared to get loot, get around 500 and contents
It would get if exclude that are locked is suffer around 500 other, set to exclude unnecessary items such as dishes in other goods
- Changed to search together if you both to ON (default ON), weapons and armor to add this to loot acquisition
? The number additional buy a lock pick in automated trading, auto craft or buy through the number: to obtain a lock pick 3 consumes one ingot of iron anvil
And use additional set of brightness to use the magic of lights, ambient and see a follower of 21 or more Magica when it is dark, use without permission wandering during
? The change in bed roll summons Cot becomes disturbed wandering AI adjustment, in going to bed indoor
- It does not get a break, you can use the defense strengthening spell automatically when the squad AI adjustment, the leader is moving
? When the movement was jam-packed with loot acquisition and natural collection, change to switch to Activate process of firing range is extended automatically
? Changed near the default settings for the warp tracking position

Changes in V5.2:
FLP frame followers can be specified state of wandering, 1-5 squad from MCM List or conversation.
<Squad>: to follow the leader of the specified range of search attack, loot acquisition and natural collection is fixed to 600
Fellow recovery of non-combat in always enabled. Other settings, such as summoning riding along the follow-up time.
I sleep summoned cot tent, indoors outdoors if there is no bed of their own when the leader was sleeping
The same operation as the follow-up state to die reader or absence.
<Wandering>: to perform a search attack, loot acquisition and collecting a wide range of nature while Tour of the inn around Skyrim.
Fellow recovery of non-combat in always enabled. Other settings, such as summoning riding along the follow-up time.
The day of the week other than the enabled by MCM, resume normal activity as well as release.
�EChanged the only player the conditions of different animation race follower to prevent the special covert operations during.
-Change rather than hostility to the player, as determined by the hostility of followers to attack its own search decision.

Changes in V5.11:
- Fix player's resuscitation. Add delay time of return to the first-person point of view.

Changes in V5.1:
�ESet Wait time for resurrection (Follower) except 0, then Follower revives if it recieve enough healing within the set time. otherwise die.
It does not work in a state of immortality or immortality spell or protection.
Is applied automatically to all fellow by soliloquy if you set.
�EConfigurable summon riding of each individual, it is applied to take precedence over the entire set.
? The individual can set the "release" of the same state as the dissolution of the global command to FLP frame follower.
�EChange how to apply the non-unique immortality spell and friendly fire prevention spell.
The abolition the had maintained by standard script AI startup, using the alias quest of the same form as the clothes set.
�EIs applied automatically to all fellow if turned ON "Ignore attacks from fellow" of the entire by MCM or conversation.
�EError prevention of script of clothes set of head Gear & shield, Simplify by keyword Terms of Use.
�EVarious modifications, including clothes setting to uninstall the MCM.

Changes in V5.0:
�ESet Wait time for resurrection except 0, then Player revives if it recieve enough healing within the set time. otherwise die.
�EChange to match the player resuscitation, to revive more natural immortality spell of non-unique for.
�EAuto Craft add Grindstone: Upgrade equipped weapon(consumes Ingot etc.)(changed by smithing skill & perk)
�EMCM: FLP Follower list add second page because not only display up to 64 lines.
�EAdd Setting Warp Position: Height/Behind
�EAdd Setting Distance to Warp If have Fighting Pose

Changes in V4.9:
�E"About Combat.","Select your Combat Style."
Melee,ranged,magic,shout,unarmed,staff, and Duel/Flank ON/OFF. Allocated from the combat style of the 128 type.
It is inferior than "Change your Combat Style." But also effective after restart."Change your Combat Style" is disabled until you cancel if it register.
Combat style that all method of attack is enabled temporarily assigned if unregister, return to the original after restart.
Available dual wield, the combat recovery and use any of the Combat style of 128.
�EAs modified and out message does not appear repeatedly even squeeze the type of belongings automatic management of shared
�ECan gather their material to shared inventory from all member.
�ECall Shared Inventory (carrige), Change skin color, can ride. Wheel does not rotate coach since incorporated into the skeleton of the horse, It is impossible to ride in the carrier.
�E"About your individual behavior.", "About how to follow individual.", "Act freely individual in Town."add.
�EFollowers can charge player's weapon equipped in non combat. Consume on/off.
�EAdjust the combat AI of EFF & AFT option, Fixed conversation OFF the same as MCM is had forgotten reflected in the AFT option.

Changes in V4.8:
�E"About Shared Inventory" "I ask to you the management of shared inventory." Auto Manage shared inventory by manager.
Pass: standing, without moving, without fighting pose, stare the manager.
Take: standing, without moving, take the fighting pose, stare the manager.
ON/OFF Auto transport during craft or sitting(No monitoring scripts, because it is using Soliloquy)
Choice of the type of items to be handled automatically.
�ETime to pay : 18:00 - 18:15. If every 3 days, Tuesday & Friday. If every week, Friday.
(Because Magic effect of salary paid disappear by redrawing of the follower)
�ENumber of large/small tents set up by the MCM or conversation.
�EChoose camp equipment to put, wood-chopping block, tanning rack, fishing pole, enchanter, alchemy lab, anvil, smelter, workbench, grind stone.
�E"About Sneak Action", "Do not fight. Be sneakily." When Player is sneaking, not fight, not hunt. "Allow combat" setting add.
�EGame Setting relation follower by MCM. (Distance to draw weapon in accordance with player,etc.)
�E(To deal with Markarth Police Corps under stone fort) Exclude guard that is hostile attack from hunting.
�EClothes setting. Dwelling : Temple, Fix auto Headgear added 31 hair slot. Give priority to large scale place among city, town, settlement.
�EON/OFF conversation choices of offense and defense adjustment, as same MCM, training, shop.
�EBoat added to the summon riding, it ground-based walking possible because such like not come and just swim.

Changes in V4.71:
�EFixed an error that appear when you install the option in NMM.

Changes in V4.7:
�E"About your individual behavior","About Salary" Receive salary ON/OFF.
�EAmount of salary per level, Period of payday. Setting by Conversation or MCM.
�ENumber of firewood required to camp, The change in shape throwing firewood the look of summon campfire, camp AI improvement.
�EMain file include EFF & AFT option. NMM installer support.
�E"About Combat", Recover from the knockdown ON/OFF. Need help from the outside to recover from knock down.

Changes in V4.61:
�ENMM installer support

Changes in V4.6:
�EAddition of a fishing pole & chair to camp. Chair change to 2-4 by number of followers.
�EUse fishing pole in camp set, you can fish in the water place. The fishing with followers by handing fishing pole.
By Consume food at random, you can catch Mad Club, clam and 7 species of fish in vanilla.
�E"[FLP] Stop Gathering Plants" change to "[FLP] Search Stop". Setting stopping type of search by Conversation or MCM.If you already have, it is not added in reset.
�EModified to just unequip weapon by clothes setting, since the was equipped with bare hands in order to remove the weapon.
�EFixed setting is OFF had not been reflected in the warp tracking due to the distance
�EShort distance of the judgment summons campfire, error correction of double summon prevention setting, move speed increase of campfire
�EBecause there is like to be trespassing in pursuit merchants in automated trading, set to not tracking After moving to another cell.

Changes in V4.5:
�E"Gather from plants." expand to "Gather from nature." Gather plants, bugs, fishes.
�E"Gather with High speed." add. Use AIProcedure Activate.
�E Can not be determined whether been acquired for the plants. So while the On state, it provides a means of switching
"[FLP] Stop Gathering Plants"(Player get in two clicks MCM stop / start)
_When Player equipped, all followers stop gathering from plants. (hot key usable.It is not required equip slot.)
_When Followers had, they stop gather plants.
�EAdd choice to cancel to Campfire
�ESelect Kind of Tent:Nord/Imperial/Falmer, by MCM or conversation with follower.
�EExclude timid opponents in Hunting.
�EFix search condition for Hunting & Looting. It was remain condition for auto shopping.
�EFix buff song effect. Mistake setting Weapon speed & Resist magic.

Changes in V4.41:
�EDeleted test campfire.

Changes in V4.4:
�ESignificant renovation of AI. Hunting targets are changed to All hostile actor, Looting targets are changed to All dead.
�ESetting the distance to warp, to warp by causing said soliloquy to script with AI.
�ESetting the volume and duration of playing musical instruments
�ESetting Range of Search, looting, gather from plants.
�EPass the money to really merchant automatically shopping
�EMake the sale of firewood, crop, ore. Quantity to trade can be set.
�EClothes setting add unequip shield as same as head equipment.
�ESummon Campfire by player sneaking & blocking nearby follower.Campfire is guided by player, set tent etc.

Changes in V4.31:
�EAdd an "are you sure ?" before the reset clothes setting.
�ECan register arrow, can unequip arrow on clothes setting apply.
�EWhen apply Clothes setting, so that it does not remove the head equipment in rain or snow at all settings.
�Echanged to remove weapons other than it is not charged.
�EThe shorter delay that was attached to the applying and releasing of clothes set.
�ESetting Quantity of potions of healing in inventory to buy from Apothecary or General store.
�ELimited to Inn , General store / Farm merchants of food suppliers.
�EIt is not clear whether there is a chance to use, but when it became a state of poison and disease, to use potion to oneself of cure disease or cure potion of ready-made.

Changes in V4.3:
�EClothes for Usual, Reset all clothes setting one/all, Apply this all clothes setting for all members, Reset selected number's clothes setting
�EThe load several seconds with a random delay to the application and releasing of clothes set
�EWhen clothes apply, weapon is not unequipped for auto charge.
�EFixed when edit clothes setting by enchanted weapon, registered mysterious item.
�EEdit clothes setting, If set custom enchant equipment, return original equipment to player, list is registered copy not enchanted.
When change clothes, If followers have the enchant equipment of the original, follower equip it. If non, copy equipment is equipped.
�ESetting Quantity of foods in inventory to buy from merchant.
�ESmelter : charcoal(firewood)
�EAlchemy Table:Inkwell(Charcoal)
�ETanning rack :Roll of paper(Linen Wrap)
_ Random books by quill(ruined or burned book, leather, leather strips, inkwell, roll of paper)
�EEnchanter : Random scroll by quill(inkwell, roll of paper)(changed by enchant skill)

Changes in V4.21:
�EImproved the AI of "communication between species", it limited choice, speed up the reaction, Meeko also to be able to solicitation.
�ECan setting remaining % to consume each soul gem by conversation too.
�EFixed some conversation script was not working.

Changes log V4.2:
�EClothes Setting Expand. Swimming, Sleeping, Habitation(Global/City/Town/Settlement), Dwelling(Global/Player House/House/Inn/Castle/Store)
In non setting area, use global setting.
�EUnequip head equipment in non-combat. Do not unequip if the weather is rain or snow.
�EAuto craft by teammate.(for independent system follower like serana.)
�ETanning rack : Tan leather & strips until quantity setting.
�EIncrease 0.1 Skill by Reading Skill Book in inventory at once. Repeatable.
�EFollowers will charge the weapon equipped in non combat with motion. Consume soul gem, or no consume.can setting consume which soul gems by %. by teammate.
�EProbability that the followers play random action during Idle.
�EDisplay & Change "Global Command"state by MCM.
�ESneaking "Global Command" 2nd term to command entire teammate. 3rd term to warp here all teammate of follow state.
�EDisplay "Follow me. I need your help. [FLP]" for humanoid. ON/OFF.
�EFix "You not required." solve teammate.
�EFIx "Show your state." if left weapon is not enchanted, Displayed right weapon's enchant as left weapon.
�EFIx Sneaking "Global Command" List is appear target that has not been conversation once.

Changes log V4.1:
�EClothes Setting can register 128 pattern. Can affect 112 followers.
�E"About your individual behavior."(individual AI) rearrange conversation choice.
�E"I have to tell you." To expand the range to be displayed. Teammate.(for independent system follower like serana.)

Changes log V4.0:
�EDuring sneaking, can use "Global Command" first term to command individual teammate.
What's more, you can search and fellow all over the world, regardless of whether they are fellow by any MOD, and then listed. Corresponding to 112 actors.
(warp here, warp there, follow, wait, status, inventory, talk, reset)
�EFix Warp by the words of the third "global command" that was so dull reaction.
�EBug fixes that employment at the time by "Communication between species", had to remove the companion of another in an attempt to eliminate the fellow dead.
�ESet a shared voice to a little conversation.

Changes log V3.9:
�EIf Follower's voice type is same as bard, they can sing buff song.
�EExpand 0% - 500%. Physical attack/armor rating correction.
�E"About Multi-species followers." Global set Physical attack/armor rating correction.
�E"About how to follow individual." follow distance individual.
�EFix "Shopping. Please contact the store."
�EFix v3.8 bsa, v3.85 conversation.

Changes log V3.8:
�EAuto craft Supports Dawnguard, Hearthfires, the Dragonborn.
(cooking recipes, oven, grain mill, gem geode, stalhrim, shellbug, heartstone, staff enchanter)
�ESupports position details of Geode in Blackreach.
�E"About Combat", can be changed up to 5-200% physical attack/armor correction of each individual follower.
�ESetting from MCM physical attack/armor correction of the player.
�EFix miss that edited cell in v3.7.

Changes log V3.7:
�EDuring Relax, Followers get items actually by script on the monologue using Veins / Smelter / Alchemy table / Cooking tool.
They get the occasional salt from veins because it is not enough After cooking recipes as vanilla.
�E(On/Off)Gather crops from near plants to player. When Player is sneaking or has Fighting pose, It is Disable.
�EHealer is possible to receive an instruction to cure player's disease in non combat.
�EI tried to take measures tricks of AI is to become leave sneaking enters the battle with "Sneak Action" ON.

Changes log V3.6:
�ECan give random nickname for non unique NPC follower by "Change yourself." "I Give you the appropriate nickname."
Can revoke, can change. It is maintained even after restarting the game.
�E"Change your name." Allow use keyboard also. Arrow key & Enter key.

Changes log V3.5:
�E"I have to tell you." "About Multi-species followers."(List, Command to all members:Follow/Wait/Shift/Dismiss/Walk on Water)
"Shift" isn't replace each location. it is simply switching the waiting and follow.
�EMCM List for multi-species followers(Level/Class/Location, switch Follow/Wait)
�E"About Combat" "Talk about your criteria of fight" change willingness of fight.
�E"Change yourself" "Change facial expression" change mood.
�EAuto meal in waiting. When waiting in human habitation, move around in large range.
�EFix script little.

Changes log V3.41:
�EFixed only MCM English translations text.

Changes log V3.4:
�ERequire MCM Reset because Edited MCM "Follow Distance".
Please Click "MCM Stop/Start" twice. close menu. open MCM again. MCM Reset Complete.
�EFollowers eat food from own inventory at mealtime. 08:00-09:00,12:00-13:00,19:00-20:00 (no script)
�EHunting enemies & Looting add setting, "Only in interior".
�E"About Combat" add "Don't accompany to Hunting enemies".
�EAdd "Act separately in Town". Recommended "Warp Follow" off.
�EConversation script changed OnBegin from OnEnd.

Changes log V3.3:
�EPlaying instrument during idle. Singing & Playing instrument are set separately by MCM / Conversation.
�EFixed problem that follower sing Even if probability that singing is 0%.
�EFixed a problem that could not trade items with followers have resuscitated by "Communication between species"
Follower that resurrect , become teammate again.
�EFixed summon riding dragon.
�EFixed AI.

Changes log V3.2:
�E If followers the same voice type as the bard are set in the MCM / conversation the probability that sing during idle, can also request. English voice.
MaleNord / MaleYoungEager / FemaleEvenToned / FemaleYoungEager
�EWhen player sneak & sneak action in FLP, or Avoid Combat in talking, almost no combat.
I am trying to keep a sneak state during battle, but can not be sure.
�EWhen Follower is riding summon dragon, perhaps be flying.
�EFriendly Fire prevention setting follower, Stop fighting with the target that is not hostile to the player.
�E"Change the Outfit" If the follower's Outfit is not in the list, and add it to the list.

Changes log V3.1:
�EWhen Player is riding, Defalut AI Followers summon creature and ride it.(no script)
�EMCM add, Sneak / Way to Walk on water / Summon riding.

Changes log V3.0:
�EBefore Combat, Follower that was ordered, can use Buff Spell(-flesh / courage / Rally) to Player & other followers.
�EExpanding the range of no friendly fire (Person friendly to the player & Teammate of the player)
�ECorrection of the problem that followers come to warp on top of the player To wait to sit in a chair.

Changes log V2.9:
�EMCM support(require SkyUI)
�EThe settable Health% to start the Healing, player or followers.
�EAt end of combat, can be set to automatic charge weapon equipped if follower is defalt AI.
�ETo maintain the AI start-up to ensure that the spell of immortality and friendly fire prevention

Changes log V2.8:
�EAssigned to the player manipulate the behavior of DLC All Races for "Multi-race form"(not a script),
the Idle action by sneak & various attacks (right / left / Dual / moving direction).
�ESince it corresponds to the DLC add race, I prepare esp of people that do not have the DLC
�ESlightly modified so that the process is lightly flying dragon in "Multi-race form".
�EThe abolition of having maintained a spell of immortality and friendly fire prevention in AI 2.7, maintenance scripts restored AI startup
�EAnd corrections to set a little more to ensure a set of follow-up follower verbal third of the global command

Changes log V2.7:
�E"Multi-race form" Open the settings that you use while sneak.
�EAssigned to the player manipulate the behavior of vanilla All Races for "Multi-race form"(not a script),
the Idle action by sneak & various attacks (right / left / Dual / moving direction).
�E I can fly when it became a dragon in "Multi-race Form", move easy, combat severe.
�EAutomatic equipment (SKSE), Frostbite Spider and Chaurus left the race-specific attack magic in "Multi-race Form".
�EFixed the settings that are intended to be ridden on its own.
�EMaintain immortality setting magic and friendly fire prevention magic by AI.
�EIt may now be turned to ensure script modification of the beast of intangible, from fall.

Changes log V2.6:
�E The transformation to any race by method to get the power of heterogeneous changes, and to register the tribe of followers
CTD If you try to fly transformed into dragon can be instructed to turn into a race that you specify in combat followers
Get defeat the enemy to appear in "for combat", "might be fun if there is any magic to transform into a variety of race"
�E To set only follow state and used in non-indicating state the words of the third of the global command, to set with warp in warp invalid configuration
�E that you will be able to change the name of the follower by name input, hold until the end of the game, alphabet and katakana
�E No consumption instruction possible, because it could not implement the soul stone consumption so as to fill the conversation weapons Equipped
�EFixed to the form that was based on it because it was found that the editing of the combat style is not only hold until the end of the game
�E To consumption-as-you-can eat when you give a meal, it can give more than one at once
�EThe clear the park without a name list of the park, even this still slow.
�EFixed All Races skeleton of human type except for the addition of third-person point of view in accordance with the implementation of different changes

Changes log V2.51:
�EShow Follower's Perk list Add.

Changes log V2.5:
�ECombat style editing, up to 30. Enemy is also changed character not unique because ActorBase assigned to a feature of SKSE.
�@There is a priority in combat If I had to change the style AFT and EFF. Is reflected if default.
�@Recoverable since it does not change the original.
�ESearch attack, loot acquisition was between disabled player is ready.
�EThe follower limited resuscitation in "Communication between species", and additional features stop fighting (in squatting).
�EUnique is immortal attributes ON / OFF, other additional possible immortality spell. It got up to them look like dead, to return it after struggle.
�EThe addition allows the spell to stop the defeat you with each other by friendly fire. Added by choosing once again the "ignore Attack from fellow" Some people already deployed.
�EHeal in combat was independent of the non-combat Heal of combat. Can be selected from "About Combat".
�EAdd a function once growing followers by giving a meal. May crumble balance.
�EIt is able to change the head part, but do not know you can do a decent figure.

Changes log V2.4:
�EOperation function addition of inventory.Type selection. I take out all. I put all.
Registration can "Check the belongings.", to the list. By selling, Dispose of all other than Equipped.
�EHair color, outfit. During the conversation, continue to change. Determined to stop the conversation.
�EOption to stop long distance conversation relax, Sprint
-I think, not to be confused choice to release the human type limit of heterogeneous communication on request, choice of this MOD if you know any
Comments faction additional status display additional tourist information of mercenaries also to take effect because it lifted the human type limit
And organize the conversation choices, but author has also no longer sure it is too increased
�E To be able to get into personal belongings alter ego because there was Wiki, change figure and then to the case of a hostile Reberudo
�E Limited to when the player is stopped hovering dragon, it became easier to follow
- To come for area move you disable warp tracking, resolution perhaps by making the follow-up from the moment waiting

Changes log V2.3:
�EI want to know the location & Competence of all members of the different races.(requires SKSE)
�EI want to break up with all of the non-human followers in a remote location.
�EI want you to show a list of magic learned anew.(requires SKSE)
�EI want you to show a list of the magic that originally knew.(requires SKSE)
�EI want you to forget all the magic learned anew.(requires SKSE)
�EI want you to tell me all the magic that originally knew.(requires SKSE)
�EI want to teach the magic of all that I have learned.(requires SKSE)
�EWould you be willing to clear all the magic you know originally from my memory.(requires SKSE)
�EIt is possible to recruit spirits summoned (not disappear)
�EFixed error when the different tribes follower solicitation

Changes log V2.2:
�EThe solicitation up to 108 bodies a different race followers. Recommended to break up once, invites twice for the follower was a state that can ride in the previous version.
�EThe long-distance conversation possible and follower in "Communication with different races", riding possible states is automatically released
�EThe additional option to disable warp tracking area at the time of transfer
�EAdd option to forget the spell that is equipped with player
�EFollowers of riding state is all right even fall invulnerable (no effect of spirit body), from the mountain until you attack
�EI have forgotten "Close Wounds" to built-in recovery to fellow ,because had search for "heal".
�@To reconsider the conditions of "Grand Healing".
�EAdded skeleton of Bristol back because the missing
�EThat it is a state ambush some Requirements or changes in search attack, hostile, that it is not a coward.

Changes log v2.1:
- The riding possible through conversation (all other than the human type in vanilla and official DLC)
- Adjustable through conversation the size of the body and movement speed.


Changes log v2.0:
- Can be set in each individual type of loot to get, it can be collected at the same time more than one type.
- To be able to teach the power and magic, Followers do not use the power,
but equipped power, It can be used to re-learn from losing. (come off that there is a battle)
- Put the choice to not fight the dragon other than in each individual, do not work.
But This Follower will not participate in the search attack.
- Changed enemy search bandits priority than the creature, loot changed to favor the collection of arrow.
- AFT Option fix, keep distance function.

Changes log v1.9:
-Shopping enhancements, lead by randomly after selecting the type
-that can fly dragon riding (Do not need the dragonborn),It is hard to say that the operation, It is Instruction.
Point of view is close, there is a sense of reality.
The ground can also move from treated as a horse.
-ON / OFF of the hostility of by friendly fire.
-The change somewhat the AI search of attack

Changes log v1.8:
-Shout of the global command. It has become much clearer, add action.
-Followers will be the trainer of all kinds. A high skill, then Master Trainer. (This function requires SKSE)
-Split the conversation choices, for the whole, for individuals.
-Additional conversation choices
Resize, Contact Beresoa, showing baggage pass, reset, walking on water-related, a stance
-Change of AI, not through the template, no change much.

Changes log v1.7:
Shout-overwrite other indication of the global command until it is revoked. Effect changes in length.
�ETo enable different race followers and normal conversation. Long-distance conversation implementation by applying the previous conversation means.
�EFixed Dragon's waiting area, down to rest while you're at it.
�EI'm not confident I think I probably corresponding to attack and plunder the dragon hunt.

Changes log v1.6:
�EAdd the power of communication, heterogeneous, can recruit up to 30 body type non-human followers.
�E AI enhancements allow conversation with fellow tribes can not talk naturally.
�EExpand and to be able to deal with the dragon standard AI. Conversation choice fly, or get down.
�EChange, so that it does not automatically charge and instruct players during covert covert
(If you put the same invalid flag ignore combat, sneak package in EFF)


Changes log v1.5:
�ESupports recovery of combat, adding conversation choices ON / OFF.
�EReorganize the AI, search attack, relax may have been a little better.
�EAdd a little so I can use if the target player Heal Other.

Change log v1.4:
�ESneak-attack version and the normal version, so you can switch in a conversation, esp integration
�EThe integration of Japanese and English versions, use the STRINGS
�ECan be set independently of each other, the recovery / get loot /search and attack or sneak attack / follow distance
�EThe three stages of the near and far distance and usually follow, you will not affect the configuration of the other
�ESearch and attack, loot acquisition can be set separately.
�EWhether to recover, you can set for each follower
�EWas fixed because I had made a mistake and the designation of a single recovery recovery recovery range
�EHeal Other does not work. Change to Dual Cast of Fast Healing
�EMay have been improved in response rearrange the entire AI is doing every time
�ETo work while waiting, if more firewood to wait near the wood-burning units.



Installation

�ELocate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.
�EExtract the contents of the downloaded archive file to your Data/ folder.
�EIn the Skyrim Launcher, select Data Files and enable FollowerLivePackage.esp.


Structure Description:
Change and changes in global value set by the grant of a dummy spell by conversation choices
�E Action itself is run by an extension of AI packages that are granted in the vanilla all followers

(Wait and follow with vanilla) PlayerFollowerPackage
(Fighting outdoors in vanilla) PlayerFollowerCombatOverridePackageExterior

By combining a number of extensions Procedure above the AI
PlayerFollowerPackage (follow-up, break, separation, search, attack, looting, recovery, wait-time work)
PlayerFollowerCombatOverridePackageExterior (indoor and outdoor combat, physical fitness monitoring, recovery)
Therefore, if you have been granted in another MOD AI package and different package of vanilla, MOD does not fulfill a function.
Since the change of state of the AI, only comes with However, if there is a change package to another Toraseru action, meanwhile is invalid.


Follower does not relax? Conversation choices "Try to switch the mood."

Fixed a problem that does not follow in the fast travel.
Use the script at the time of the move area, if the distance between the players is greater than 3000, the warp near the player.
Instead, to come to a place where followers warp does not usually tracking

When the update is not a problem as it is to overwrite it.
loosefile, please use when you do not work well with bsl and bsa.

My Another Mod:
[url=http://www.nexusmods.com/skyrim/mods/41780]Unarmed Various actions Include Melee armed[/url]
[url=http://www.nexusmods.com/skyrim/mods/48566]Children can wear all[/url]
[url=http://www.nexusmods.com/skyrim/mods/57093]Throw Voice Dialogue FIx[/url]