Skyrim Special Edition

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Everglaid

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  1. Everglaid
    Everglaid
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    EVG Animated Traversal works on any version between 1.5.97 - 1.6.1170.
    Also works on latest version of OAR (2.3.3) - Reinstall this if it's not working
    If you're crashing with SkyClimb on 1.6.1170, look here.
  2. Smirzaeian5
    Smirzaeian5
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    BUG SOLVED. God Bless you, If you had the same bug as i had like: Teleporting back to the point you started climbing up and forced to do lever animation like opening a gate in nordic tombs, know that the key to the problem is from Opening Animation Replacer known as OAR. If you just hear the lever when climbing up, again it's from EVG and OAR. Please consider Updating OAR and EVG to the latest version of both and surprisingly you will solve the problem.

    the thing that stopped me from doing this earlier, was "Skypatcher" that somehow had conflict with my modlist  among forty new mods i downloaded before testing my skyrim. first i had Crash To Desktop (CTD) and then i manually found the problem by disabling one by one. after disabling Skypatcher, i just had the same problem that pushed me to updates and downloading 40 mods that told you before. after updating both EVG and OAR to the Latest Version(somehow i doubted to these versions of these 2 mods but later found out its the solution) everything turned okay. hope you save sometime and enjoy the game more and more. sorry for long text and too obvious things i wrote but sometimes being new to modding and daily routines push us to less attention paying about things like this. thank you.
  3. JayJeffJackson
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    can you make it possible to climb with weapons drawn?
    1. Nightb4day
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      You gots to think, how immersive is it, climbing up onto a roof overhang/awning whild holding a steel sword in one hand and a torch in the other ;p
    2. MythicalTwinkies
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      You gots to think, how immersive is it, climbing up onto a roof overhang/awning whild holding a steel sword in one hand and a torch in the other ;p
      I mean the animation could probably have them toss the weapon up first, climb like normal, and pick it back up. (If that's possible)
    3. WanderingBits
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      well, better get to animating it then. don't waste time!
    4. MonkutPaik
      MonkutPaik
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      @MythicalTwinkies
      That's actually such a cool idea
  4. Panjidj
    Panjidj
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    i have 1.6.1170 always crash before enter the game, but when I use old version of EVG it works fine, but I got issue with my skyclimb it seems that my character is doing animation climbing but in the place i mean not going up. sorry for my English 
  5. lixteen23305
    lixteen23305
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    i need some help. i just recently change to Skyrim AE from legendary so im new with the mods, i have all the requeriments but i can´t find the building, and yes i read the info of where it its but nothing, please can you help me? i really wanna try it
  6. TheForsakenXD
    TheForsakenXD
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    can this mod be used with dar instead of oar or will that not work?
  7. PLSET
    PLSET
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    After removing the nemesis patch, that is, the version 2.0+, I feel that there is a very obvious delay in entering the vaulting animation. Can this problem be solved?
  8. MyopicImp
    MyopicImp
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    It looks you have something interesting planned with the ledge catch, can't wait for it.
    I was wondering if it were possible to hold an animation while in the Furniture State. For example, if you wanted to hang off a ledge, can a idle-to-hang leverfloorpull animation play that then transitions into a hanging idle? To do that, maybe the IdleStop and IdleFurnitureExit aren't called in that annotation?
    Then a second climb animation has to be made from the ledge hang to exit the Furniture State
    1. MyopicImp
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      Got a rudimentary version of this working. I will try to refine and improve some of the animations.
      Ledge Catch Example
      Thanks for the enormous amount of work you've put into this mod!
    2. Psytric
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      That's really cool, I can't wait to see it a thing!
      [edit]
  9. jaydawg55
    jaydawg55
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    'Animation Motion Revolution' is listed as a requirement but it has not been updated to work with the latest version of Skyrim (1170). The Files pages states that it works with all versions of SE up to 1.6.640. Is that a problem? 
  10. b0rand
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    It works with the AE 1170 version with a magic trick.

    1. You install SkyClimb 1.1.1. version  with your MOD installer
    2. You replace SkyClimb.dll from SKSE/Plugins with this (.dll) https://github.com/The-Real-John-Doe/SkyClimb-1170/tree/main/build-161170/Release
    3. Enjoy the game without crash :D
    1. ryusaga999
      ryusaga999
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      You're da Goat! I owe you a bottle of Ale!
    2. Sakurai121612
      Sakurai121612
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      Do I need dowload those  4 files?
    3. eldritchsyntax
      eldritchsyntax
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      now the indicators don't appear and i still can't use the mod lmao
    4. aluzjunior
      aluzjunior
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      Didn't work here
    5. Laksio
      Laksio
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      thanks mate, had this problem but couldnt figure it out
  11. Joeysenpai
    Joeysenpai
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    With regards to the newest version of EVGAT.

    I had this installed with Flat footed Merged..

    The newest version required a removal (Understood) but i see that flat footed has lines through it now (In the summary Playable content)

    Does flat footed work with newest version and should i just download and merge like before?