EVG Animated Traversal works on any version between 1.5.97 - 1.6.1170. Also works on latest version of OAR (2.3.3) - Reinstall this if it's not working If you're crashing with SkyClimb on 1.6.1170, look here.
BUG SOLVED. God Bless you, If you had the same bug as i had like: Teleporting back to the point you started climbing up and forced to do lever animation like opening a gate in nordic tombs, know that the key to the problem is from Opening Animation Replacer known as OAR. If you just hear the lever when climbing up, again it's from EVG and OAR. Please consider Updating OAR and EVG to the latest version of both and surprisingly you will solve the problem.
the thing that stopped me from doing this earlier, was "Skypatcher" that somehow had conflict with my modlist among forty new mods i downloaded before testing my skyrim. first i had Crash To Desktop (CTD) and then i manually found the problem by disabling one by one. after disabling Skypatcher, i just had the same problem that pushed me to updates and downloading 40 mods that told you before. after updating both EVG and OAR to the Latest Version(somehow i doubted to these versions of these 2 mods but later found out its the solution) everything turned okay. hope you save sometime and enjoy the game more and more. sorry for long text and too obvious things i wrote but sometimes being new to modding and daily routines push us to less attention paying about things like this. thank you.
i have 1.6.1170 always crash before enter the game, but when I use old version of EVG it works fine, but I got issue with my skyclimb it seems that my character is doing animation climbing but in the place i mean not going up. sorry for my English
i need some help. i just recently change to Skyrim AE from legendary so im new with the mods, i have all the requeriments but i can´t find the building, and yes i read the info of where it its but nothing, please can you help me? i really wanna try it
After removing the nemesis patch, that is, the version 2.0+, I feel that there is a very obvious delay in entering the vaulting animation. Can this problem be solved?
It looks you have something interesting planned with the ledge catch, can't wait for it. I was wondering if it were possible to hold an animation while in the Furniture State. For example, if you wanted to hang off a ledge, can a idle-to-hang leverfloorpull animation play that then transitions into a hanging idle? To do that, maybe the IdleStop and IdleFurnitureExit aren't called in that annotation? Then a second climb animation has to be made from the ledge hang to exit the Furniture State
Got a rudimentary version of this working. I will try to refine and improve some of the animations. Ledge Catch Example Thanks for the enormous amount of work you've put into this mod!
'Animation Motion Revolution' is listed as a requirement but it has not been updated to work with the latest version of Skyrim (1170). The Files pages states that it works with all versions of SE up to 1.6.640. Is that a problem?
It works with the AE 1170 version with a magic trick.
1. You install SkyClimb 1.1.1. version with your MOD installer 2. You replace SkyClimb.dll from SKSE/Plugins with this (.dll) https://github.com/The-Real-John-Doe/SkyClimb-1170/tree/main/build-161170/Release 3. Enjoy the game without crash :D
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Also works on latest version of OAR (2.3.3) - Reinstall this if it's not working
If you're crashing with SkyClimb on 1.6.1170, look here.
the thing that stopped me from doing this earlier, was "Skypatcher" that somehow had conflict with my modlist among forty new mods i downloaded before testing my skyrim. first i had Crash To Desktop (CTD) and then i manually found the problem by disabling one by one. after disabling Skypatcher, i just had the same problem that pushed me to updates and downloading 40 mods that told you before. after updating both EVG and OAR to the Latest Version(somehow i doubted to these versions of these 2 mods but later found out its the solution) everything turned okay. hope you save sometime and enjoy the game more and more. sorry for long text and too obvious things i wrote but sometimes being new to modding and daily routines push us to less attention paying about things like this. thank you.
That's actually such a cool idea
I was wondering if it were possible to hold an animation while in the Furniture State. For example, if you wanted to hang off a ledge, can a idle-to-hang leverfloorpull animation play that then transitions into a hanging idle? To do that, maybe the IdleStop and IdleFurnitureExit aren't called in that annotation?
Then a second climb animation has to be made from the ledge hang to exit the Furniture State
Ledge Catch Example
Thanks for the enormous amount of work you've put into this mod!
[edit]
1. You install SkyClimb 1.1.1. version with your MOD installer
2. You replace SkyClimb.dll from SKSE/Plugins with this (.dll) https://github.com/The-Real-John-Doe/SkyClimb-1170/tree/main/build-161170/Release
3. Enjoy the game without crash :D
I had this installed with Flat footed Merged..
The newest version required a removal (Understood) but i see that flat footed has lines through it now (In the summary Playable content)
Does flat footed work with newest version and should i just download and merge like before?